Retro mod

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Magpius
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RE: TheFill.png

Post by Magpius »

Here is thefill.png file
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tileFill.png
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"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: TheFill.png

Post by Magpius »

The above are work in progress.
Still working on terrain, resources and units.
Don't forget to use the scenario editor to switch map text to dark for best effect.
Feedback welcome.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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Status

Post by Magpius »

Just wanted to say the mod is on ice for the moment while I play the game.
Using my tiles and ocean mods listed above with
pHalen's units mod, (with blue colour tweaked China units).
Uxbridges' resources, weather and terrain file. (Slightly tweaked to change the white runway and arrows black).
Also used editor to change text from light to dark.

The game now feels suitably 'cardboard' enough to capture the feel I wanted to play.
Will push pixels again at a later date.


"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Uxbridge
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RE: Status

Post by Uxbridge »

Nice to hear, Magpius. It's good when you finally reach that status. I'm there too, especially since I have now crammed the map with names to fill the large, empty spaces where nothing seems to live.

Give us a screenie from your current map. I'm interested to see it.
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Magpius
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RE: Status

Post by Magpius »

Map control on and modified Chinese units.

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units.png
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Magpius
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RE: Status

Post by Magpius »

Map without control colours on.
(apologies for the image sizes).
I need to download a better screengrab tool. Win10 snippet's a joke.

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map.png
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Magpius
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RE: Status

Post by Magpius »

Will probably tweak weather to add some contrast or drop shadow.
Ditto the trade route dots.

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Magpius
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RE: Status

Post by Magpius »

With control on and units off.


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Untitled.png
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Magpius
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RE: Status

Post by Magpius »

With the tiles.png as an underlay a wide variety of map colours can easily be done.

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Uxbridge
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RE: Status

Post by Uxbridge »

Looks very nice. Just like an old boardgame.

Funny to see one owns graphic mixed with others. But I just changed the resource symbols, and are now trying a new look. I will post a screenshot of it on in my own thread as to not make people confused by showing it here.
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RE: Status

Post by AlvaroSousa »

wow looks incredible. You should lower the alpha channel on the convoy hexagons.
Creator Kraken Studios
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Magpius
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RE: Status

Post by Magpius »

Shall do.

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Magpius
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Sea Lanes

Post by Magpius »

White spots to dark blue.
Alpha darkened hexes...

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sealanes.png
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Magpius
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RE: Sea Lanes

Post by Magpius »

Logisitics.png File with above elements.
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logistics.png
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Magpius
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Drained the swamp

Post by Magpius »

Tweaked Ux's terrain file. Went from muddy swamp to more map-like.

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swamp.png
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Rasputitsa
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RE: Drained the swamp

Post by Rasputitsa »

That looks much better and overall a very impressive map.[&o]
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Magpius
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RE: Drained the swamp

Post by Magpius »

Will post up terrain.png shortly.

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Rasputitsa
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RE: Drained the swamp

Post by Rasputitsa »

Looking forward to it, seems like a great board game 'look'. [:)]
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PHalen
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RE: Drained the swamp

Post by PHalen »

Sweet!
I believe you’re getting very close to as good as the WPP map can be modded.
At least without completely re-drawing terrain images etc.

Very well done indeed & thanks a LOT!
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Magpius
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RE: Drained the swamp

Post by Magpius »

Thanks PH.
I appreciate your counter work.
This mod has been quite a collaboration.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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