6-Player Friendly PBEM Global War

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 4. Mar/Apr 1940. Asian Front. Axis #1. Land Combat.

(1) The China/US player evaluated the pros and cons for selecting a blitz over an assault. Well, there's really only 1 pro and that's increased chance of survival for the NatChi units under attack.
(2) He decided that increase survival (0.37 of a unit expected) wasn't worth what he'd be giving up if he forced the Japanese player to assault.
(3) In the end, it didn't matter because the Japanese player rolled very well (i.e., 2D10=16).

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Asian Front. Axis #3. Land Combat.

(1) Another excellent 2D10 roll (=15) by the Japanese player. Actually he only needed a 3 or higher.
(2) The German player looks to the rolls the Japanese player is getting with envy! Or maybe bitterness?

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Asian Front. Axis #7. Strat.

(1) Ki-32 misses by 1! But a miss by 1 is a miss by a mile.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Asian Front. Axis #7. Land Combat.

(1) The gallows' floor is finally dropped on the doom NatChi AT div.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Asian Front. Axis #11. Land Combat.

(1) The China/US player chooses blitz in order to try to save a NatChi army.
(2) Didn't matter. The Japanese player continues to roll very well much to the frustration of the Germany player.
(3) To rub some salt in the China/US player's wound, the Japanese's capture prompts a US entry chit draw. And, the China/US player draws a 0!

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Asian Front. EOT (fd).

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Eastern Front. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Eastern Front. Nazi-Soviet Pact.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Eastern Front. EOT(fd).

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Med. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Med. Allied #9. Italian Coast.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Med. Allied #13. Italian Coast.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Med. EOT(fd). West Med/Italian Coast.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. Med. EOT(fd). East Med.

(1) Though the CW player hasn't put supply CP/TRS in the East Med (or the West Med too), he push an Egyptian Terr without supply across the Egyptian border into Libya and manages to capture both Bardia and Tobruk.
(2) The Terr now has a straight shot to Benghazi unless the Italian player counters.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Middle East. War Logs.

(1) The Soviet player pulls the trigger and invades Iraq.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Middle East. Allied #2. USSR DOW Iraq.

(1) A chit (1-value) is lost.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Middle East. Allied #2. Baghdad.

(1) The war between the USSR and Iraq is over very quickly.
(2) Baghdad falls on the surprise impulse, which also sees the elimination of the Iraqi army (2-5 cav corps).

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Middle East. Allied #2.

The Soviet/French player will use the remainder of this turn to consolidate his gains in Iraq, which are:
(1) Capture Mosul oil
(2) Capture the rail line north between Baghdad and the Mosul oil
(3) Capture the rail line south between Baghdad to Persia
(4) Transport the Iraqi to the USSR
(5) Start railing troops out and to the Eastern Front.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Western Front. War Logs.

(1) Neither the weather or the dice were a friend of the German or Italian players this turn.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. The Western Front. Start of Turn. French Reinforcements.

(1) The French/Soviet player places his reinforcements in southwest quarter of France.

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