Map Mud Mod

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jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

Map Mud Mod

Post by jlbhung »

To meet my own need to distinguish clear, light mud and mud easily, I made a mod using different colours for the land conditions. I upload it here just in case someone else has similar need.

Image

The mod was carried out in stages -

(a) the CLEAR hexes, files at Post #2 below (initial upload on 10 Jun 21, slightly revised on 2 Jul 21) ;
(b) the COAST hexes, files at Post #4-6 below (initial upload on 2 Jul 21, Part 3 slightly revised on 10 Jul 21);
(c) the Heavy Woods hexes, files at Post #8 below (initial upload on 10 Jul 21);
(d) the ROUGH hexes, files at Post #10 below (initial upload on 10 Jul 21); and
(e) two artwork files containing the "dot" for TOWN is modified, files at Post #11 below (initial upload on 10 Jul 21).

Please note that with (a) part above, the color showing ground condition can already been seen in WOODS hexes. Separately, there is no plan to mod the MOUNTAIN hexes.

[Attachments reloaded on 25 Feb 22, after Matrix migrated to new forum and attachments not found]
Attachments
Example.png
Example.png (205.85 KiB) Viewed 1266 times
Last edited by jlbhung on Fri Feb 25, 2022 5:35 am, edited 1 time in total.
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

Mod files for CLEAR hexes. Installation –
(a) Suggest to backup the relevant directory first. For CLEAR hexes, they are in
[your WitE2 directory]/Dat/Art/Tiles/CLEAR
(b) Download and unzip the enclosed files to [your WitE2 directory]/Dat/Art/Tiles/CLEAR/
Attachments
Clear.zip
(8.39 MiB) Downloaded 68 times
Last edited by jlbhung on Fri Feb 25, 2022 5:26 am, edited 2 times in total.
vilcum
Posts: 154
Joined: Mon Aug 24, 2009 9:00 am

RE: Map Mud Mod

Post by vilcum »

Thanks from you work! I really think this kind of maps would be much more useful if the system allowed for a different tile set for each zoom level (as it does with counters or as it was on wite1),that way with only changing zoom you could choose a different kind of view (schematic, map-like, reality..)
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

I finally mod the necessary COAST arts. I divided them into three parts because they are too big to upload in one go. For the base art, please load from the 2nd post above (slightly updated).

Installation of the COAST arts: unzip and copy all the COASTxxx.tga files to the directory [your WitE2 directory]/Dat/Art/Tiles/COAST/

Part 1 -
COAST1.zip
(7.79 MiB) Downloaded 62 times
Last edited by jlbhung on Fri Feb 25, 2022 5:27 am, edited 1 time in total.
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

Coast Art Part 2 -
COAST2.zip
(7.21 MiB) Downloaded 60 times
Last edited by jlbhung on Fri Feb 25, 2022 5:27 am, edited 1 time in total.
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

Coast Art Part 3 -
COAST-3 rev.zip
(7.65 MiB) Downloaded 57 times
[Edit: file COAST4_167.tga revised on 10 Jul 21]
Last edited by jlbhung on Fri Feb 25, 2022 5:28 am, edited 1 time in total.
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

Artwork for Heavy Wood hexes modified so that the color showing the underlying ground condition (clear, light mud, mud) could better be seen. The approach adopted is by changing some selected semi-transparent part of the original heavy wood artwork to transparent. Example shown. Mod files in the following post.

Image
Attachments
ExampleMudForest.jpg
ExampleMudForest.jpg (83.6 KiB) Viewed 1266 times
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

Modified Heavy Woods files - unzip and copy to [your WitE2 directory]/Dat/Art/Tiles/FOREST

[Note: Some artwork for heavy woods hexes in Southern Europe, like those in Spain and near the border of Italy, are not modified and not included. ]
FOREST.zip
(4.06 MiB) Downloaded 55 times
Last edited by jlbhung on Fri Feb 25, 2022 5:29 am, edited 1 time in total.
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

Artwork for Rough hexes are also modified using the same approach for Heavy Wood hexes. Example shown below. File in the next post.

Image
Attachments
ExampleRough.jpg
ExampleRough.jpg (46.37 KiB) Viewed 1264 times
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

ROUGH files - unzip and copy to [your WitE2 directory]/Dat/Art/Tiles/ROUGH
ROUGH.zip
(2.15 MiB) Downloaded 69 times
Last edited by jlbhung on Fri Feb 25, 2022 5:29 am, edited 1 time in total.
jlbhung
Posts: 372
Joined: Wed Mar 10, 2021 1:05 am

RE: Map Mud Mod

Post by jlbhung »

Two artwork files containing the "dot" for TOWN is modified to remove their "subtle" green color outer-ring, because the green color ring is not compatible with the color for light mud and mud.
TOWN.zip
(46.23 KiB) Downloaded 55 times
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