6-Player Friendly PBEM Global War

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 4. Mar/Apr 1940. EOT. Destroyed/Repair.

(1) No units were damaged (i.e., added to the repair pool). The only BP losses were units destroyed.
(2) Butchers bill this turn: (a) China lost 14 BPs, (b) Germany lost 11 BPs and (c) France lost a whopping 21 BPs in units destroyed.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. EOT. War Logs.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 4. Mar/Apr 1940. EOT. US Entry.

(1) The US player pulls another chit for the German/Italy entry pool but selects no additional options.
(2) Apparently he has his eyes set on, "Gear Up Production".
(3) He has the necessary tension in both pools but not the entry level in either yet.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 4. Mar/Apr 1940. EOT. German Production.

(1) Between 4 RPs sent to Italy and 4 PPs lost to CW strategic bombing, German production took it on the chin this turn.
(2) More muttering from the German player.

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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. EOT. Economics.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. EOT. Production Spiral.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 4. Mar/Apr 1940. EOT. Victory Totals.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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(Addendum). Turn 4. Mar/Apr 1940. Western Front. France. Use Oil.

(1) Left this significant point out.
(2) Through German bad luck/poor tactics(?) the French player was able to restore the oil pipeline to Paris and reorg the 2 planes and HQ-I there.

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RE: 6-Player Friendly PBEM Global War

Post by Courtenay »

Don't know what the German player is muttering about. He is at least one turn ahead of normal German advance; Paris looks just about certain to fall in M/J, which is my definition of a successful Case Yellow.

One question for the CW player: Last turn he had 2 CAs (3 point) and 2 CL (1 point) that had to take two A results. He put them on the CAs, not the CLs. I am curious why he did it that.
I thought I knew how to play this game....
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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

ORIGINAL: Courtenay

Don't know what the German player is muttering about. He is at least one turn ahead of normal German advance; Paris looks just about certain to fall in M/J, which is my definition of a successful Case Yellow.
Well, we don't actually hear anyone muttering except our own self. That's one beauty of PBEM play is that our responses to bad beats can be cooled before we respond as opposed to face-to-face where we don't have that chance. [8D]
I was embellishing a bit in the war log narratives based on my inference from some of the messages sent by the German player and how possibly I might have reacted. [:D]
ORIGINAL: Courtenay

One question for the CW player: Last turn he had 2 CAs (3 point) and 2 CL (1 point) that had to take two A results. He put them on the CAs, not the CLs. I am curious why he did it that.
Used the handy Excel sort feature to look through CW naval combat for the last two turns. I believe you're referring to combat below, which occurred on turn 3 (JF40), axis impulse 7 and in the Faeroes Gap. I think like you I like to put risks generally on the "least valuable" ships. So personally I'd put the 2A risks on the 2 CLs vs 2 CAs as the CW player did. While I can't speak to the specifics of why the CW player chose the CAs vs CLs, we can look at the odds for both selections (i.e., CAx2 vs CLx2).

(1) Chance of 0 aborts: CAx2=16% & CLx2=4%
(2) Chance of 2 aborts: CAx2=36% & CLx2=64%
(3) Chance of 1 abort: CAx2=48% & CLx2=32%

All I can figure is that he was playing the odds to minimize the chance that both were aborted (possibly)?


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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Weather/Actions.


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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Start of Turn. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Start of Turn. Trade Agreements.


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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Combat Summary.

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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Asian Front. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Asian Front. Axis #2. Strat Bombing Sian.

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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Asian Front. Axis #4. Strat Bombing Chungking.

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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Asian Front. Axis #6. Strat Bombing Chungking.

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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Asian Front. Axis #9. Strat Bombing Chungking.

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RE: 6-Player Friendly PBEM Global War

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Turn 5. May/June 1940. Asian Front. EOT. China.

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