Armour Landing Ship Cost is Wrong

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Harrybanana
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Armour Landing Ship Cost is Wrong

Post by Harrybanana »

Playing with the latest version. Prior to the Landing Ship cost for invading Mechanized units being increased from 1 for every strength point to 2, I used to always use Mechanized units for my invasions. However, now that the cost has been increased to the same as Armour units, I figured it made more sense to use Armour. So in my AAR with Sveint where I am the Allies I made sure I had the 60 Landing Ships that I needed to invade with my 30 Strength British Armour. However, after the invasion I discovered that I only used up 30 Landing Ships. So I tested this with the 44 scenario and sure enough only 30 Landing Ships are used up. I ran a similar test with Mechanized units and it is working correctly with 60 landing ships required for a 30 strength unit.

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ncc1701e
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RE: Armour Landing Ship Cost is Wrong

Post by ncc1701e »

Yes known bug. There are plenty of things linked to transport usage and landing crafts.

That's what I called "Transport and landing craft regressions" in the next patch thread.

It is solved in the incoming patch, the one that Matrix is processing...
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AlvaroSousa
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RE: Armour Landing Ship Cost is Wrong

Post by AlvaroSousa »

Mech and armor are not 2x the cost. I forgot to implement mech in the last patch.. The new one coming will have it.
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