WitP verse Uncommon Valor

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
ChuckK
Posts: 87
Joined: Sat May 22, 2004 4:10 am

WitP verse Uncommon Valor

Post by ChuckK »

Ok, I know I am years late to the party however back in the day I played the hell out of Uncommon Valor. Life got in the way and I never got around to playing WitP.. Recently I stumbled on to Strategy Gaming Dojo’s YouTube tutorial series and decided its time to get lost in WitP.

How do WitP’s shorter scenarios compared to Uncommon Valor in terms of complexity and game length? My main interest in buying the game would be to play the shorter scenarios in pbem matches. I’m encouraged. Scanning the opponents wanted section it looks like the short scenarios are fairly popular. Am I on the right track thinking I can play this as sort of an updated Uncommon Valor?
Saratoga CV-3
One of 3 U.S. pre-war carriers to survive WWII
Awarded 7 battle stars
Torpedoed on two separate occasions
Hit by 6 bombs, holed twice, on 2-17-45
Sunk at Bikini Atoll, '46, after enduring 2nd A-Bomb test
She was a tough Lady!
User avatar
BBfanboy
Posts: 20416
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: WitP verse Uncommon Valor

Post by BBfanboy »

WITP-AE is a much richer game than its predecessor WITP, which was an advancement on UV which I have no experience with.
By "richer", I mean the player has more control over more things but not total control because there are many die rolls and under-the-hood calculations that simulate the randomness of action in war.

If you start with Coral Sea scenario it lasts about a week of game time and can be played out in a day if you are already familiar with the game interface controls. If you are playing for the first time, the scenario is designed to let you try out the controls applicable to carrier and amphib warfare, with a little logistics thrown in. The idea is to try the scenario, then replay it with different setting and replay as the other side to see the differing outcomes from different settings.

After Coral Sea, the Guadalcanal campaign is recommended because it has much more involvement of land-based aircraft and the logistics of trying to support troops on a contested island. That scenario goes from August 1942 to Feb 1943, IIRC, and takes several days to play out.

Much of the time estimation depends on your play style (micromanage or minimal intervention) and whether you can keep at it constantly or intermittently (sometimes you have to spend an hour re-acquainting yourself with what was happening and what your plans were before you took a break for several days).

My personal favourite small scenario is the Marianas one (Philippine Sea). Difficult logistics and Amphib Landings, a huge carrier/LBA battle, ASW, and potential for a huge Surface Combat battle or ten. [:)]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
ChuckK
Posts: 87
Joined: Sat May 22, 2004 4:10 am

RE: WitP verse Uncommon Valor

Post by ChuckK »

Thank you, BB, for taking the time to post such a detailed replay to my question. Much appreciated! 👍
Saratoga CV-3
One of 3 U.S. pre-war carriers to survive WWII
Awarded 7 battle stars
Torpedoed on two separate occasions
Hit by 6 bombs, holed twice, on 2-17-45
Sunk at Bikini Atoll, '46, after enduring 2nd A-Bomb test
She was a tough Lady!
drum_taps
Posts: 37
Joined: Fri Feb 12, 2021 3:07 am

RE: WitP verse Uncommon Valor

Post by drum_taps »

I'm in the same boat as you. I originally started with uncommon valor. I also played the 2003 version of WIP. I came to the Admiral;s edition myself from stumbling upon Strategy Gaming Dojo's channel. I retired last September and online chess and war games is taking up lots of my new found free time. I'm finding WIP AE to be a much different game than the old WIP once past obvious similarities.
The Seventh can handle anything it meets. --
George Armstrong Custer
User avatar
John 3rd
Posts: 17648
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: WitP verse Uncommon Valor

Post by John 3rd »

I, too, have made the complete journey from UV--WitP--AE. My eldest son and I occasionally play UV but it feels so...small...now...LOVED it then but could never seriously go back.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
789456281
Posts: 93
Joined: Mon Jun 18, 2018 8:50 pm

RE: WitP verse Uncommon Valor

Post by 789456281 »

UV was great my take was that it kinda failed in carrier combat all my online play that was where it failed in that respect
well that and the bugs and I mean bugs being in on it in the beginning I got that but it was a heavily patched game.I still have my copy gotta get a new copy of XP loaned it to a friend and he lost it
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: WitP verse Uncommon Valor

Post by HansBolter »

ORIGINAL: John 3rd

I, too, have made the complete journey from UV--WitP--AE. My eldest son and I occasionally play UV but it feels so...small...now...LOVED it then but could never seriously go back.


Ditto.

UV was an awesome game that got me addicted to this game engine, but I cannot see myself going back to it due to the many advancements in the engine through the years.

One of the beauties of UV was the ability to play it head to head. I played one game head to head against a friend I met at a coffee shop after work. Getting to watch the turn execution together was one of the most enjoyable gaming experiences I can recall.
Hans

Post Reply

Return to “War in the Pacific: Admiral's Edition”