waypoints and regroup commands

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mattpilot
Posts: 106
Joined: Thu Mar 08, 2018 1:17 pm

waypoints and regroup commands

Post by mattpilot »

Often i find myself wanting to regroup an entire HQ+ subunits to a new area. I wish i could just tell them all to assemble in a certain hex over the next few turns.

This, i suppose, would also require the introduction of waypoints to que up those movements.

Anyway - how about it? :-)
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: waypoints and regroup commands

Post by zgrssd »

Strategic movement allows you to cross a lot of space in little time.
And just disbanding a unit, returning the subunits to the SHQ, then raising it on the other end of the empire can be a 2 turn process (but if you got the logistics for it, strategic move is propably easier.

What I would really like is a "gather at OHQ" command. Where the subunits would automagically try to catch up to the OHQ or even strategic move towards it. Or might even be auto-moved using the logisics system to catch up to the OHQ.
postfux
Posts: 183
Joined: Tue Aug 18, 2015 12:53 am

RE: waypoints and regroup commands

Post by postfux »

How about a merge/ break up command? Moving a single counter would make regrouping a lot easier.

When ordered to merge subunits use MPs at turn end to reach their HQ.
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