rules for ia ?

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freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

rules for ia ?

Post by freeboy »

I understand on many settings or levels the ai gets ussr help to move units..
If I use a custom set up, ie set my own values in the setup screens does this stop the red army freedom with ia |?

unclear = me \

thank, you for considering my humble plee for help
"Tanks forward"
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freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: rules for ia ?

Post by freeboy »

sorry was supposed to be in main section
"Tanks forward"
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loki100
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RE: rules for ia ?

Post by loki100 »

you can construct your own set of variables, so lets say 150 for the AI's logistics with 80 for its morale, each variable affects a particular part of the game.

With the morale settings you increase or decrease the NM by the value you set. So if you make the AI's morale 105 then its NM values increase by 5% across the game.

There are 2 morale levels that have an impact on the AI's behaviour

110, it gains the line forming routine when moving in its own territory, if you master the basics for your own play the AI will need this to function

120, it gains particular combat bonuses at phases of the game (see the player's notes in the manual), it also automatically passes all leadership rolls (which helps as it is not that great at forming HQ/leadership chains)

The Soviet AI gets extra units per turn at 110 and 120
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freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: rules for ia ?

Post by freeboy »

seems easily understood ...I am learning just discovered assault hq ! I guess reading help!!! lol
"Tanks forward"
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