Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

User avatar
thedoctorking
Posts: 2919
Joined: Sat Apr 29, 2017 12:00 am

RE: Quick Questions Thread

Post by thedoctorking »

Is there any mechanism for building new USSR Army HQ's, as there was in Wite1?
User avatar
IslandInland
Posts: 1185
Joined: Mon Dec 08, 2014 3:54 pm
Location: YORKSHIRE
Contact:

RE: Quick Questions Thread

Post by IslandInland »

As far as I know Soviet HQs cannot be built.
Beta Tester for:
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: thedoctorking

Is there any mechanism for building new USSR Army HQ's, as there was in Wite1?

no, one of the main changes to WiTE1 listed in the manual, given your other question suggest a quick scan of 30.1
User avatar
erikbengtsson
Posts: 126
Joined: Sun Mar 29, 2020 11:50 am

RE: Quick Questions Thread

Post by erikbengtsson »

I am shifting around Armies to and from the SR to get their TOE up through refit. Bryansk Front just showed up on map, and I want to get Western Front refitted. Is there any way to get Fronts refitted or to the SR?
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

put them on a large well stocked depot, that should work or in the SR if you can spare them.

remember that in the early phase as the Soviets you have an overall lack of support squads so even in the best of situations it can take a while to fit out a HQ
User avatar
erikbengtsson
Posts: 126
Joined: Sun Mar 29, 2020 11:50 am

RE: Quick Questions Thread

Post by erikbengtsson »

While I can get Armies and Corps to the SR, I haven't been able to transfer Fronts there. How can I get a Front HQ to the SR?
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: erikbengtsson

While I can get Armies and Corps to the SR, I haven't been able to transfer Fronts there. How can I get a Front HQ to the SR?

yep you're right, just tested and you can't move Fronts off the map or to the reserve. So only solution is to base them on big depots (which is where they should be in any case)
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Quick Questions Thread

Post by freeboy »

My ?
I did motorized a division as German and all seems good except the on board counter does not change showing new status which it definitely has ??? Is there a way without using edit of changing the counter?? IE counter shows as non moterized inf still
"Tanks forward"
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

I don't think so but I'm not clear how to mod things, maybe ask in the modding forum?
KG_Chipaev
Posts: 14
Joined: Sat Feb 10, 2001 10:00 am

RE: Quick Questions Thread

Post by KG_Chipaev »

I've seen a lot of playthrough videos set up defensive lines with units at "every other hex." Can someone explain why this is the preferable method over a defensive line that is utilizing every hex or conversely one that is utilizing a unit with 2 hexes between them?

Thanks!
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

its very situational, but basically ZoC consume movement and its mobility not firepower that will kill you.

so in the early game if the Soviet player sets up linear defensive lines they are risking the axis to break it at 2 spots and then pocket the central units. if they defend in every hex and in depth behind it then they are less likely to lose too much in pockets.

Once the initial phase is over, then yes usually defend with a solid line but always think of depth and think of the MP cost for some hexes (ie let the terrain defend for you)
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Quick Questions Thread

Post by freeboy »

think about slowing down with too few troops
"Tanks forward"
User avatar
Beethoven1
Posts: 1439
Joined: Wed Mar 24, 2021 9:23 pm

RE: Quick Questions Thread

Post by Beethoven1 »

ORIGINAL: loki100

its very situational, but basically ZoC consume movement and its mobility not firepower that will kill you.

so in the early game if the Soviet player sets up linear defensive lines they are risking the axis to break it at 2 spots and then pocket the central units. if they defend in every hex and in depth behind it then they are less likely to lose too much in pockets.

Once the initial phase is over, then yes usually defend with a solid line but always think of depth and think of the MP cost for some hexes (ie let the terrain defend for you)

But in addition to ZoC, another important factor that can slow the Axis advance are combat delays. If you only have a unit every other hex, then Germany can do an attack to rout a Soviet unit out of the way. Then, typically, a combat delay will be created in the hex where the Soviet unit was. But then Germany can move into the neighboring un-defended hex without taking a combat delay.

For this reason, it can also be good to have a continuous line of defense, so that there are no paths Germany can move forward through without taking a combat delay.
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

agree, its a completely situational judgement. A continuous line is better but not at the expense of some defence in depth.

as so often, its a case of picking the least worst option for the circumstances
KG_Chipaev
Posts: 14
Joined: Sat Feb 10, 2001 10:00 am

RE: Quick Questions Thread

Post by KG_Chipaev »

Do railways provide any bonus to the (non-rail) movement of units in a similar way that roads do? In other words, given two nearly identical hexes, one with a railroad and one without, is there any benefit to travelling on the former in terms of movement cost?

Thanks!
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

no - see the movement tables in section 38.7.1 for all the variables that might apply
glenhope
Posts: 44
Joined: Tue Jun 08, 2021 8:50 am

RE: Quick Questions Thread

Post by glenhope »

At the start of the '41 campaign the Germans do not want to release the southern soviet forces but they move the mountain div near the border west of Lvov without entering
the SU. This "captures" a hex inside the Soviet border because there is no Russian ZOC in the corner hex. This hex is south of 187 so this releases the Soviet southern forces, right? If so, oops.
User avatar
loki100
Posts: 11705
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: glenhope

At the start of the '41 campaign the Germans do not want to release the southern soviet forces but they move the mountain div near the border west of Lvov without entering
the SU. This "captures" a hex inside the Soviet border because there is no Russian ZOC in the corner hex. This hex is south of 187 so this releases the Soviet southern forces, right? If so, oops.

no, its both conditions that must be satisfied so its not just south of the relevant hex, its south and east. So operating south of Przemsyl is absolutely fine, just be careful if you cross the Dnestr on that sector.
glenhope
Posts: 44
Joined: Tue Jun 08, 2021 8:50 am

RE: Quick Questions Thread

Post by glenhope »

ORIGINAL: loki100

ORIGINAL: glenhope

At the start of the '41 campaign the Germans do not want to release the southern soviet forces but they move the mountain div near the border west of Lvov without entering
the SU. This "captures" a hex inside the Soviet border because there is no Russian ZOC in the corner hex. This hex is south of 187 so this releases the Soviet southern forces, right? If so, oops.

no, its both conditions that must be satisfied so its not just south of the relevant hex, its south and east. So operating south of Przemsyl is absolutely fine, just be careful if you cross the Dnestr on that sector.


Are you sure? The rules say 'south or east'.
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Quick Questions Thread

Post by carlkay58 »

You must control a hex that has BOTH coordinates > 187. If only a single coordinate is > 187 then you are okay still.
Post Reply

Return to “Gary Grigsby's War in the East 2”