Had to find an appropriate attacker. Got lucky on the retreat. Now to find an attacker for the SEC rgmt.

Moderator: Joel Billings
ORIGINAL: HardLuckYetAgain
Turn 2 (Real time update)
YUP, just an HQ like Recon said. The HQ displaced to the Soviet Airbase Hex to the NE. No leader died in the displacement.
Now to bring up a MOTO rgmt to start scouting that hex. Turn 2 I will chance attacks into Heavy woods but I will use combined arms to do so (no idea if combined arms is in this game but it is left over from my Europa series games ingrained in my headNo Loki it is NOT left over from WITE1, it is much older!!!! )
Airfields still have planes on them.... Hmmmmm
![]()
ORIGINAL: Rosencrantus
ORIGINAL: HardLuckYetAgain
Turn 2 (Real time update)
YUP, just an HQ like Recon said. The HQ displaced to the Soviet Airbase Hex to the NE. No leader died in the displacement.
Now to bring up a MOTO rgmt to start scouting that hex. Turn 2 I will chance attacks into Heavy woods but I will use combined arms to do so (no idea if combined arms is in this game but it is left over from my Europa series games ingrained in my headNo Loki it is NOT left over from WITE1, it is much older!!!! )
Airfields still have planes on them.... Hmmmmm
When you kill a leader you get a pop-up saying so right? I remember getting something like that once but usually when I displaced enemy HQs I rarely get anything.
ORIGINAL: Gam3r
![]()
JubJub made a big mistake. Leaving gaps not a good idea.
In my other game, lone fort unit around Kiev subordinated to Stavka, surpisingly, get reinforced from SW front units, so it cost 3 hasty attack to Axis to actualy take that hex.
2 line front behind a river could waste much more of enemy MP.