Game improvement suggestion: Subpens

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Flaviusx
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RE: Game improvement suggestion: Subpens

Post by Flaviusx »

Those already exist, tbh. You just have to reskin the armor corps in October 1942 when they get their mobility upgrade. Add an extra X to the icon. The unit itself already has the necessary qualities. Unless you want to give them something besides this, but a Soviet Tank Army is just anybody else's armor corps in this context.

As for the late war mech corps, in my own mind those are really Cavalry Mechanized Groups and could also use a reskin. At this scale that makes sense.
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ncc1701e
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RE: Game improvement suggestion: Subpens

Post by ncc1701e »

I understand what you are saying. I will then rephrase my request with the ability to split and merge armor corps.
In my books, a Soviet tank army is something like two tank corps and one mechanized corps.
So perhaps tune down the existing corps units.

Also, it would be cool like in WITE to have a guard counter color and that pass a certain experience a unit is automatically given this counter.
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ncc1701e
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RE: Game improvement suggestion: Subpens

Post by ncc1701e »

And you are right, let's open a wishlist thread...
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hansondavid4
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RE: Game improvement suggestion: Subpens

Post by hansondavid4 »

ORIGINAL: Flaviusx

Did such bombing in real life affect subs at all? My recollection is they were pretty safe from enemy action this way.

Hitting the sub pens was an early objective of the strategic bombing campaign. Early efforts had limited impacts. Eventually the allies developed deep penetrating bombs such as the Tallboy and Grand Slams which could damage the pens. Late war they literally blew the roof off of the pens which were set up to put together the modular type XXI boats. It was like a lot of things, an evolution of measures and counter measures.

The Bay of Biscay become a very dangerous place for U-boats to transit. You have to remember that until the Type XXI design, submarines are really surface ships that can go underwater for a limited amount to time. Until the snorkel, their underwater range was very limited (the speed and range on electric batteries was only good for tactical engagements/escape rather than for movement on a strategic scale). This allowed allied airpower to hit them in transit. Once planes became equipped with radar that could find them at night it became a bit of a gauntlet.

Games often become abstractions. Aircraft accounted for about half of the U-boat loses in WW2. These two things may balance things out; reflecting air assets committed and the corresponding degradation of the U-Boat force.
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