Of Matters of Shock

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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sithlord_shag
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Joined: Sat Jul 25, 2020 12:49 am

Of Matters of Shock

Post by sithlord_shag »

Does shock have to be reset in the editor?

Which one is correct?

A. Shock automatically resets to 100 once the event concludes its turn range?
B. Another event is required to reset shock to 100?

Thanks all in advance
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sPzAbt653
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Location: east coast, usa

RE: Of Matters of Shock

Post by sPzAbt653 »

B. Another event is required to reset shock to 100?

Where did you see A? I'd like to investigate the context, because I don't believe it is correct.
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golden delicious
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RE: Of Matters of Shock

Post by golden delicious »

Shock is only set by event. If you set shock, it will stay at the set level until a new event occurs to change it.

The field you're referring to "turn range" is the variability in when the event will occur, e.g.
Turn 1, Range = 4, Shock 1 = 80

This means that Force 1's shock level will be set to 80 on a random turn between 1 and 4. It will then stay at 80 until another event occurs with an effect of Shock 1.

Events do not otherwise have a duration. This applies to all events which change force or other variables: once set, the event is done with and does not stay in memory to restore a previous value on a later turn. Only a new event can do that.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
sithlord_shag
Posts: 48
Joined: Sat Jul 25, 2020 12:49 am

RE: Of Matters of Shock

Post by sithlord_shag »

Thanks guys, thats what I thought.

I noticed something a bit strange during a test run; it only happened once.

I don't believe its correct either.
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