Movement indicators

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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wobbly
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Joined: Wed Oct 16, 2002 12:27 am
Location: Christchurch, New Zealand

Movement indicators

Post by wobbly »

I now have the game - thanks Rob for the heads up regarding purchasing in Oz.

Just a little suggestion that may or may not be necessary (it isn't likely to be required for experts) but when you move your units around it would be helpful if the movement was a 2 step process.
By this I mean you click on where you intend to go, a green trail then travels from current hex to destination, in each hex a movement (op expenditure) digit is included. If you are happy then you click the hex again and the unit makes its move. Have this a setting so it can be turned off (saving a mouse click).

I know there is an overlay for op expenditure for each hex (in my opinion this adds too much to clutter), and I know you can have the shading turned on to show legitmate moves.

This idea would just be helpful to explain why you are getting restricted from one hex to another - helpful for newbies like me :)
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Gregor_SSG
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Post by Gregor_SSG »

[QUOTE=wobbly]I now have the game - thanks Rob for the heads up regarding purchasing in Oz.

Just a little suggestion that may or may not be necessary (it isn't likely to be required for experts) but when you move your units around it would be helpful if the movement was a 2 step process.
By this I mean you click on where you intend to go, a green trail then travels from current hex to destination, in each hex a movement (op expenditure) digit is included. If you are happy then you click the hex again and the unit makes its move. Have this a setting so it can be turned off (saving a mouse click).

I know there is an overlay for op expenditure for each hex (in my opinion this adds too much to clutter), and I know you can have the shading turned on to show legitmate moves.

This idea would just be helpful to explain why you are getting restricted from one hex to another - helpful for newbies like me :)[/QUOTE

Just select a unit and hold down the left mouse button rather than clicking. The green arrows will appear, and OPs remaining in each hex you can reach will also be displayed. Just let the button up to move. If you button up over the unit itself, it won't move anywhere, so you can explore without risk.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

Post by Fred98 »

Wow great tip!

I never knew this one!
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