After Monty's Front...What do YOU want to see?

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bcgames
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

Western Front:

Second Front: Normandy to Paris
Monty's Front: 21st Army Group
Bradley's Front: 12th Army Group

Eastern Front:

Barbarossa: Army Group North
Barbarossa: Army Group Center
Barbarossa: Army Group South
Operation Blue Phase I: Voronezh
Battles for Kharkov 1941-43
Battle for Kursk
Operation Bagration
Battle of the Courland Pocket

Mediterranean Front:

Tough Old Gut: Sicily/Italy
Desert War II: 2.5K per hex plus engine upgrades

The Pacific:

Shoestring: The Battle for the Solomon Islands
The Old Breed: Island Hop

discuss.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

I'm not long for this world so after Monty's Front I'm going to do Second Front: Normandy to Paris,
Bradley's Front: 12th Army Group, and Barbarossa: Army Group Center. I think this path is the best to bring the game engine to maturity. We'll see what happens after that.
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RE: After Monty's Front...What do YOU want to see?

Post by ivanov »

Since I like maneuver campaigns my choice would be:

-Post Stalingrad Operation Star

-Third Battle for Kharkov

-Post Kursk Ukraine 43

-Ukraine 44

-Tunisia

-Patton in Loraine

-WW1 Eastern Front, mostly 1914, not only Tannenberg but also Galicia and Lodz. This is phenomenally interesting subject but I'm not sure how well it would sell.

-Arab Israeli Wars of 1956, 1967 and 1973.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

Patton in Loraine is a bullet in the magazine.
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RE: After Monty's Front...What do YOU want to see?

Post by Zovs »

Bulge might be good. Still looking forward to all the Italian scenarios and of course Stalingrad. Tunisia and some of the East Front 41 battles or the summer battles in 42 in the East.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

Bulge is a given in Bradley's Front. Tunisia/Sicily/Italy is a combo I definitely want to do. Maybe roll it all together to include a re-do of North Africa...Campaign for the Mediterranean. The new capabilities introduced in Stalingrad (especially barrage and replacements) are alot of fun and will provide a nice framework for future games.
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RE: After Monty's Front...What do YOU want to see?

Post by jmlima »

ORIGINAL: bcgames
... The Campaign for Dien Bien Phu and Tet Thua Thien (I Corps circa 1968) are game topics I have studied for years and would love to game (got all the books to get the jobs done).

Also, the 1950 battles for RC4 and the Hoa Binh battles. (from the list, as you can guess by now, this would be the topic that would interest me)
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RE: After Monty's Front...What do YOU want to see?

Post by Okayrun3254 »

ORIGINAL: bcgames

I'm not long for this world so after Monty's Front I'm going to do Second Front: Normandy to Paris,
Bradley's Front: 12th Army Group, and Barbarossa: Army Group Center. I think this path is the best to bring the game engine to maturity. We'll see what happens after that.

This sounds like a great list of games. I like it because its new terrain, and Units with new types of tanks, air planes, etc.
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RE: After Monty's Front...What do YOU want to see?

Post by sol_invictus »

I am certain that I am in the minority but other than The Bulge, Velikiye Luki, and Second/Third Kharkov for WWII, I would love to see a Napoleonic, Seven Years War, or Wars for German Unification series of games.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

As a student of Napoleonic history I can say the WEGO World War 2 game engine can support this era. I can't speak for the Seven Years War or Wars for German Unification; cuz...I am not familiar with these periods of warfare.
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RE: After Monty's Front...What do YOU want to see?

Post by EwaldvonKleist »

I would love to see a division-level WEGO game of France 1940 or the Eastern Front 1941-1945. Your game engine seems really promising but personally I prefer to manage whole theaters on the division level.
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RE: After Monty's Front...What do YOU want to see?

Post by jmlima »

ORIGINAL: bcgames

ORIGINAL: bcgames
I think the progression of the engine looks like this:

WEGO1: Desert War 1940-42

WEGO2: Stalingrad: Nightmare on the Volga. Introduces bridging and pontoons, ski troops, partisans, security units, supply depots, airfields, and air transport of supplies.

WEGO3: Monty's Front: 21st Army Group. Will introduce airborne and riverine operations.

WEGO4: Title TBD...introduces expanded naval rules (amphibious operations, naval interdiction, counter-naval operations, naval supplies, etc.) Best topics for exploring WEGO4 are Narvik, Seelowe, Sicily/Salerno/Anzio or Normandy/Avalanche.

WEGO5: Title TBD...World War II in Europe and the Mediterranean. I think WEGO5 is the "Operational Art of War" version of the WEGO engine. It is an amalgamation of all the terrain types, unit types, and asset types found in our "previous games" plus those missing. It would add new nations/factional units and assets...AND provide a scenario editor that includes catalogs of units and assets of for all WWII Western Europe/Mediterranean Theaters from 1939-1945...from the Invasion of Poland to the Fall of Berlin. It would also include a list of new scenarios and campaigns that explore the various aspects of these theaters. Maybe a sandbox mod at this point. WEGO5 is a game and a robust toolkit for would-be scenario designers.

Bottomline: I think expanding the capabilities of the WEGO engine takes precedence over topic. The topic chosen best supports the next set of capabilities. In the end there is a well-stocked toolkit of art resources and editors so that fans can explore their interests on the Western Fronts and easily share their scenarios with others.
I have invested in research/resources to support this progression...but what do you say? What should WEGO4 and WEGO5 introduce to the system? What should the topic of each be about?

Sell it to our readers.

Well, more importantly, to sell it to the buyers:

WEGO4 : Normandy or, if you don't feel like that Sicily / Salerno / Anzio (still think Normandy is a far better selling prospect)

WEGO5: Because sand-boxes do not sell without a solid scenario offering, depends on how ambitious you want to be. Ideally, you would pick one of each similar to previous offerings, ie, one battle from each theatre, I would probably say : from a WEGO1 perspective, Tunisia 42-43; WEGO2 perspective, Kharkov 43; WEGO3, Crete; WEGO4 would be either Normandy or Sicily / Salerno / Anzio , whatever was not done previously.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

WEGOWW2: Stalingrad incorporates the vast majority of user requests that were generated from the publication of Desert War 1940-42.

WEGOWW2: Monty's Front is the game-after-next and the receptacle for new ideas. Monty's Front will address the challenges of the United Kingdom versus the Third Reich from D-Day through Market-Garden to the culmination of the Battle of Walcheren Island. Towards this end, the capabilities shopping list for the WEGOWW2 game engine to enable Monty's Front are as follows:

* Airborne Operations. Select airborne drop zones, apply airborne drop scatter CRT, apply airborne drop assembly CRT, apply glider drop scatter CRT, apply glider drop assembly CRT, designate airborne supply depots in-game.

* Amphibious/Riverine Operations. Select amphibious/riverine landing zones, apply amphibious landing scatter CRT, designate amphibious supply depots in-game.

* Surrender. Under x conditions, y units will surrender. Opponent receives VPs for surrendered enemy units.

Given this time frame, situation, and area of operations, what are we missing in the game engine capabilities department?
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RE: After Monty's Front...What do YOU want to see?

Post by jmlima »

ORIGINAL: bcgames

...

* Amphibious/Riverine Operations. Select amphibious/riverine landing zones, apply amphibious landing scatter CRT, designate amphibious supply depots in-game.
...

Assume this includes the possibility of transporting combat units and loading / unloading in the landing zones?

One thing that comes to mind is moving supplies using rivers. Oh, and riverine boats capable of moving troops and supporting them with indirect fire?

(Ok, for both above, in my mind are Dinassauts and the way VM supplies flowed in rivers)
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RE: After Monty's Front...What do YOU want to see?

Post by Hellway »

All great battles of EF (maybe cover all of the campaign), France 40 seem to be practicable with this game too, Bulge because it change a lot with weather (and I'm from belgium), not intersted by other conflict exept Vietnam or Korea...Okinawa can be good too...thanks[&o]
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

No worries. WEGOWW2 is about WW2.
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RE: After Monty's Front...What do YOU want to see?

Post by trw2264 »

I came upon this title just the other night and, more than likely I will be buying it.

A couple of things along the lines of "What do YOU want to see".

Unless I am missing something, I would like to see an "Opponents Wanted" dedicated section in this forum thread. I do not know how good the AI is, so playing against a human is a nice option.
Napoleonics: do you feel that the game engine could handle battalion level, 100-meter scale? Company skirmishers, forming a square to face cavalry charges, ability to counter-charge opposing cavalry, etc. in the WEGO environment or would the scale be a level above that would focus more on operations instead of tactics?

Thank you.
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RE: After Monty's Front...What do YOU want to see?

Post by bcgames »

On Napoleonics, the game engine could not adequately support Napoleonic Warfare at the tactical level. At the operational level (ala Kevin Zucker-like games), the game engine is more than capable of representing Napoleonic or American Civil War campaigns--especially using the Stalingrad version of the game engine/editor.
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