Capturing bases???

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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USSAmerica
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RE: Capturing bases???

Post by USSAmerica »

ORIGINAL: Nomad

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.
If you change it before any port or airbase expansion, it costs 0 PPs.

Now that is an interesting tidbit of information! [:)]
Mike

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rustysi
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RE: Capturing bases???

Post by rustysi »

Indeed, I'll have to try it when I get a chance.
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In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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BBfanboy
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RE: Capturing bases???

Post by BBfanboy »

You still have to have, at that location, a unit belonging to HQ you plan to change to.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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rustysi
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RE: Capturing bases???

Post by rustysi »

Yes, that's true.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
Ian R
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RE: Capturing bases???

Post by Ian R »

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.


Sometimes it is useful, e.g. you might want to change Saipan to match 20th Bomber HQ's command chain in this example:

https://www.matrixgames.com/forums/tm.a ... =&#2220389

ORIGINAL: TheElf

....

A 9+ airfield does not suffer from overstacking.
Here is your out. If you can achieve this through any combination of AF building, and HQ manipulation you can be free of the overstacking rule and have a most efficient AF.

An example:

Saipan: Built to Size 4 AF with a 20th Bomber Command radius of 5 will give you a Size 9 AF. Overstack to your hearts content. No penalty. As long as the best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, otherwise if not in the same command, the nearest HQ will add ½ its command radius to the number of groups. At which point you will NOT have a 9 AF and suffer restrictions.
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Mike Solli
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RE: Capturing bases???

Post by Mike Solli »

ORIGINAL: USSAmerica

ORIGINAL: Nomad

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.
If you change it before any port or airbase expansion, it costs 0 PPs.

Now that is an interesting tidbit of information! [:)]

Heck, I never even knew you could change the nationality of a base!

Edit: Maybe it's because I play the Japanese and there is no other nationality. Duh. [:D] It is interesting to know though.
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HansBolter
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RE: Capturing bases???

Post by HansBolter »

ORIGINAL: Nomad

ORIGINAL: geofflambert

The flag may be of the headquarters the base is assigned to when captured regardless of the nationality or service that is occupying it. Don't think I've ever spent (wasted) PPs changing one.
If you change it before any port or airbase expansion, it costs 0 PPs.

And scales upward as the Airbase and Port sizes increase.

Change those level 1 port bases BEFORE you start building them up.
Hans

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