The Great Carrier Battle Round 2 - Who will be supreme in the Pacific.
Kido Butai returns to the Marshall Islands in one more attempt to gain the upper hand in the carrier war before more US carriers arrive.
But this time they are at quite a disadvantage. I now have two bomber groups in the area and my fleet has been brought up to full strength of six carriers while theirs has taken severe damage from the previous campaign and is only fielding four carriers.
Kido Butai moves adjacent and just north of my Carrier Fleet.
II Bomber executes an Naval Interdiction attack: Loses 2, Kido only suffers 2 Air to Air losses.
But more critically Zuikaku CV takes 2 hits.
US Carrier Interdiction (shown in screen shot)
Combat US Losses Japanese Losses
Air to Air: 2 2
AA Guns: 4 4
Ships: 2 on Yorktown 1 on CL
2 on S. F. CA Zuikaku CV Sunk
Japanese Naval Air Strike: 12th Air loses 1 and no damage to US.
No Enemy Carrier Strike (probably used up all movement getting here).
US Turn's Attacks
I resupply my Bombers to increase their Effectiveness
XXI Bomber Attacks:
1st Strike: Air to Air US loss 2 Japanese loss 3
2nd Strike: Air to Air US loss 2 Japanese loss 2 and 2 hits on Shokaku CV
III Bomber Attacks:
1st Strike: Air to Air US loss 2 Japanese loss 3 plus 4th DD takes 2 hits.
2nd Strike: A miss
US Carrier Strike:
1st Strike: Air to Air US loss 0 Japanese loss 1
AA Guns US loss 2 Japanese loss 3 plus 1 hit on Takao CA
2nd Strike: AA Guns US loss 2 Japanese Shokaku CV is sunk.
Take note of the Air to Air losses. They were substantial and combined with the hits and sinking of Carriers left the Japanese fleet air power badly crippled. They will later withdraw without an attack.
The combat log shows to carriers sunk but the Ship casualty log doesn't match. I am trying to check back to see if this is a bug. Main problem now is I am not really sure how many CV's the Japanese have but my estimate is:
US Receives Reinforcements this turn of Yorktown II and Wasp II plus a CVL and BB.
This gives the US/UK vs Japan:
Fleet Carriers: 8 to 4
Light Carriers: 4 to 5
Escort Carriers: 0 to 1
This will considerably free my fleets for offensive actions rather than keeping Japan sea power in check.
