Add a modifier to Recruit XYZ rolls

Moderator: Vic

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Maerchen
Posts: 348
Joined: Tue Jun 16, 2020 3:05 pm
Location: Germany

Add a modifier to Recruit XYZ rolls

Post by Maerchen »

Hello Vic and forum!

AS Zgrssd confirmed in another thread, the recruit rolls are pure random, so a good interior does nothing in recruiting suiting leaders, which is a bummer and unrealistic.

I suggest adding a modifier to recruit rolls in relation to the leadership/admin roll of the involved interior director. I'd see it as classic HR headhunting.

Maybe the Interior roll could bump up the Cap by 1 or add a +10 attribute modifier on juniors/civilians,
or +1 cap and +10 WAR stat on military or -10 age on seniors?
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
Zanotirn
Posts: 114
Joined: Fri Mar 12, 2021 7:11 am

RE: Add a modifier to Recruit XYZ rolls

Post by Zanotirn »

Doesn't the manual say that new leaders get bonuses to skills from your regime's levels? Adding another bonus systems on top of that may be too much. Also more elaborate headhunting is represented by different recruitment cards.
Maerchen
Posts: 348
Joined: Tue Jun 16, 2020 3:05 pm
Location: Germany

RE: Add a modifier to Recruit XYZ rolls

Post by Maerchen »

The recruitment card mechanics are pure RNG. Could you point me to the manual chapter you refer to? Meritocracy gets a bonus to leaders, at 90+, IIRC.
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
Zanotirn
Posts: 114
Joined: Fri Mar 12, 2021 7:11 am

RE: Add a modifier to Recruit XYZ rolls

Post by Zanotirn »

It's in 5.6.2.7

Tech level...Also provides a Technical Skill Family increase for newly recruited Leaders.

Admin level... Also provides a Command Skill Family increase for new Leaders.

Civilisation level... Also provides an Interpersonal Skill Family increase for new Leaders.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Add a modifier to Recruit XYZ rolls

Post by zgrssd »

ORIGINAL: Zanotirn

It's in 5.6.2.7

Tech level...Also provides a Technical Skill Family increase for newly recruited Leaders.

Admin level... Also provides a Command Skill Family increase for new Leaders.

Civilisation level... Also provides an Interpersonal Skill Family increase for new Leaders.
It is not impossible that is actually implemented.
But I find it extremely unlikely. And it would be outside of modable code either way.
postfux
Posts: 183
Joined: Tue Aug 18, 2015 12:53 am

RE: Add a modifier to Recruit XYZ rolls

Post by postfux »

I personally would love a sysrem where your "society" produces a pool of potential leaders with regime, assets, military organization, culture ... playing a role. This leaders can then be recruited once they have a certain seniority.
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