Something Exciting - Deaniks(J) vs Evoken(A)

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deaniks
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Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Hello Folk's, today me and my friend decided to start a new game of Scenario 2 with Andy Macs Variants and Options. ( Found here https://www.matrixgames.com/forums/tm.asp?m=4906600)

Me and my friend talked and decided to add a few more on top of what Andy has already created

Since were already playing scenario 2 we've decided to go for 175 Me/200 opponent point's
Extra Options agreed on with opponent;
Add 500k Supply,Fuel,Resource,Oil - 5 points
Adding land device upgrade to another device for 3 points
Change a ships location to a friendly port for 1 points
Change a task force location to a friendly port for 5 points
Change an unrestricted lcu location to a friendly base for;
Regiment,AA,Artillery,Engineer - 1 point ,
Division - 3 points

Image


Image

here's the Realism Options:

Image

Then house rule's;
House Rules;
1)Japan gets 1 full surprise attack , if Japan elects to attack Pearl harbor , no attacks on Manila on turn 1. Allied player cant create new task forces at Pearl and Manila , no orders to planes at Pearl turn 1
2)No super deep invasions turn 1
3)All missions altitude limit 20k untill 6/42 , 25k between 6/42 and 1/43 , 30k between 1/43-1/44 , no limit after 1944
4)Paratroopers; Free to use fragments to capture small island bases but have to bring the whole unit if you are using it elsewhere , either in 1 turn or in the following turns.
5)4 Ships task forces minimum if you have multiple task forces in a hex
6)No 4E planes below 10k feet on naval strike
7)No Carrier hunting turn 1

if anyone has suggestion's on what to spend point's on looking for any help or even more option's that we can add.
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Nomad
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Nomad »

I would think that you guys would want to play with No unit Withdrawals OFF, not ON and Realistic R&D set to ON.
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

me and Evoken talked the condition to have Realistic R&D off was with withdrawal off then we decided scenario two since Evoken also thought that with no with draw's that it might be too op for the allies so we ended up here
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RangerJoe
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by RangerJoe »

oh yes you are the one who does not like punctuation so you like to cook your family and your pets
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Yep, that's me just give me 5 more year's when I'm out of college and see if I approved or not. Also, if you don't like how I write Evoken is writing his own AAR so you can keep up to date there
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

What have you decided to spend your 150 points on ?

Given you can accelerate ships via naval production system is the best option to add more carriers in 44 - and then hopefully you get lucky on rolls and can accelerate them carriers in 44 are quite cheap ie N3 ok its random which month they arrive in but by acceleration you can amass a nasty carrier force in 43
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RangerJoe
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by RangerJoe »

ORIGINAL: deaniks

Yep, that's me just give me 5 more year's when I'm out of college and see if I approved or not. Also, if you don't like how I write Evoken is writing his own AAR so you can keep up to date there

I like to read both sides and if I do so, I will comment on what has happened but nothing from the other side. If I do not read the other side, then I may make operational suggestions. I will offer "technical" help in suggesting how to do certain things to either side.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

I'll take any help. Also, I know my writing isn't the very best, but I hope to bring you expectation's of me a little bit up this AAR as I'll try hard to catch mistakes before I send them off
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

To start off with yes, I'm going to be posting what I spent my point's on very soon. my opponent and I did agree to give me an Inf upgrade which in turn gave him 25 extra points then for the hell of it he was saying dam 25 more points would be nice and I pretty much was the same way so we agreed on another 25 points.
So it's a 175/200 split Now I know we went a bit off from what you originally had built but we thought about adding our own twist on it and I hope it makes the game fun for the both of us and the reader's
Andy Mac
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

it will just remember you have to build the ships so its tougher on japan
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Point's spend

Land device upgrade 6 points;

745 to 759
755 to 759

E1 35 Points;
3 HA-43's, 4 Ha-45's
3 A7m2's, 3 Ki-84A's, 1 Ki-83

E2 5 Points;
30 repair yard Truk

E3 20 Points;
240k in Truk, 220k in Cam Ranh Bay, 200k in Harbin, 180k in Hankow, 170k Tokyo, 160k in Bangkok, 120k in Sapporo, 120k Babeldaob, 90k in Saipan, 80k in Maebashi, 80k in Tsu, 50k in Kwajalein, 50k in Okayama, 40k in Hamamatsu, 40k in Gifu, 40k Utsonomiya, 30k in Nagaoka, 20k in Chichi-Jima, 20k Toyama, 20k Kanazawa, 20k Sendai, 10k Hanchinohe.

E4 5 Points;
240k in Truk, 120k in Babeldaob, 10k in Kwajalein, 60k in Saipan, 70k Tokyo

A1 12 Points;
KI-84A accelerates to 6/43, A7M2 accelerates to 12/44.

A3 10 Points;
Add national XP to IJA and IJN for one year

A4 5 points;
Change A6M3A to IJA

N2 6 points;
Upgrade both Shokaku and Akagi Class to 8/44 upgrade

N4 6 points;

DD's;
Spawn Akitsuki in 2/43, 3/43, 3/43, 7/43, 8/43, 9/43,

N3 20 Points;
CVB;
Shinano 9/44
Cvs;
Spawn Akagi 1/44, 5/44,
Cvls;
Spawn Ryjuo 2/44, 3/44, 4/44, 11/44, 1/44,
CA's;
Spawn Tone 7/44, 8/44, 9/44
DD's;
Spawn
Akitsuki 1/44, 1/44 3/44, 3/44, 3/44, 5/44, 6/44, 6/44, 6/44, 8/44 9/44, 12/44


N7 22 points;
Zuiho, Mizuho, Chiyoda to Ryujo Class,
Nisshin to Chitose Class,
Katori, Kashima, and Kashii to Kitakami Class
Soryu, Junyo, Hiyo, Hiryu to Akagi Class,
Kaga to Shokaku Class
All starting DD's in Kito Butai plus Amagiri to Akitsuki class.


N8 5 points;
add an extra 25 PP per day

L2 8 Point's;
Accelerate type 3 Medium Tank to 43/6

L3 10 points;
2nd Guards tank Div 6/42, 3rd Guards tank Div 3/43, 4th Guard's tank div 4/43, 7th Guards Div 10/42, 8th Guards div 12/42.


So far this is what i have. Just sent it out making sure everything's good but so far ya
Andy Mac
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

The temptation is to take lots of Akagis because they have 81 capacity

But I think more cost effective is to take CVL's Ryujos 48 capacity and CVL's so cheaper and a lot cheaper to accelerate in industry

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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

Why take more Akagis for the same cost you can take 2 Ryujos so 96 cvapacity v 81 on the Akagi and a lot cheaper to accelerate.....
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

Akagi's and Shinamo will be a huge st5rain on your industry
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Hmm honestly after posted I was thinking that dam ryjuo would give me more Capcity over all put I still feel some main line CV's are neccasary since they have better armor and AA but I might slightly go down by a few a give myself more Rujuo's
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

Ports are also a huge constraint on re arming you need lvl 6 I think to rearm BB's may be worth thinking about

Also last point converting the Chitose's early to CVL's increases punch at start cheaply...
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Chinose's yes they would but need to keep some around as they will give me the ability to increase my FP's
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

its just the balance on the fact that you need to build these ships and the difference between building 2 10k tonne CVL's and 1 35k Carrier is significant

Also CVL's are more expendable on raids.....
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Also by 44 most of the time you will be close to Japan so I think rearming BB's won't be a problem
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RangerJoe
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by RangerJoe »

I think that instead of adding supplies to the Home Islands, other than Hokkaido, spread it around especially if any industry is expanding/converting in Korea or Manchukuo. The later carriers may be better off being multiple CVLs since they may be one shot deals anyway but they can also be in more places causing trouble.

The Kaga would more realistically be an Akagi class as one was being converted until it was damaged in a earthquake. The others would be more realistically be the Shokaku class.

What does the CVB Shinano have? Is it the anemic air group or the one that is much larger as was planned?

Is there a possibility of giving the I infantry squads a higher Hard Attack value as if they had Panzerfausts or something similar?
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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