
6-Player Friendly PBEM Global War
Moderator: Shannon V. OKeets
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. MTO. Allied #7. East Med.


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- 07ALMedEastMed.jpg (423.87 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. MTO. EOT(fd). West Med/Italian Coast.
EOT(fd) = end of turn, factory destruction phase.

EOT(fd) = end of turn, factory destruction phase.

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- 99MedWes..anCoast.jpg (955.52 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. MTO. EOT(fd). East Med/Libya/Egypt.
EOT(fd) = end of turn, factory destruction phase.

EOT(fd) = end of turn, factory destruction phase.

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- 99MedEastMed.jpg (866.8 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. Middle East. EOT(fd).
EOT(fd) = end of turn, factory destruction phase.

EOT(fd) = end of turn, factory destruction phase.

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- 99MiddleEast.jpg (1009.28 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. The Western Front. War Logs.


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- 99WLWestern.jpg (126.12 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. The Western Front. Axis #3. Reich Air Defense Network Matrix.
(1) # F/A = number of factories/assets in hex.
(2) AD -> fighter or AA div assigned (e.g., GER F5 = German fighter with 5 air-to-air rating) and row, column location. 1 in a column for a given AD asset (i.e., fighter or AA div) indicates that a given location is covered GIVEN that the AD asset is organized.
(3) #AD (column) is the total number of organized AD units that could currently defend a given asset using an AD unit reaction or intercept range.
(4) # Assets Defended-> (top row) is the total number of factories/assets that a current AD unit is covering.
(5) As the reach of allied strategic air units grow more locations will (have to) be added to the matrix including Italian locations.

(1) # F/A = number of factories/assets in hex.
(2) AD -> fighter or AA div assigned (e.g., GER F5 = German fighter with 5 air-to-air rating) and row, column location. 1 in a column for a given AD asset (i.e., fighter or AA div) indicates that a given location is covered GIVEN that the AD asset is organized.
(3) #AD (column) is the total number of organized AD units that could currently defend a given asset using an AD unit reaction or intercept range.
(4) # Assets Defended-> (top row) is the total number of factories/assets that a current AD unit is covering.
(5) As the reach of allied strategic air units grow more locations will (have to) be added to the matrix including Italian locations.

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- 03AXWest..Defense.jpg (191.23 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. The Western Front. Allied #5. CW Strat.


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- 05ALWest..CWStrat.jpg (355.36 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. The Western Front. Axis #6. Reich Air Defense Modification.


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- 06AXWest..ReichAD.jpg (524.49 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. The Western Front. Allied #7. CW Strat x 2.


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- 07ALWest..Stratx2.jpg (682.93 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. The Western Front. Allied #7. ATR Reorg.


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- 07ALWest..ATRRorg.jpg (203.93 KiB) Viewed 953 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. The Western Front. EOT(fd).
EOT(fd) = end of turn, factory destruction phase.

EOT(fd) = end of turn, factory destruction phase.

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- 99WesternFront.jpg (1.07 MiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. War Logs.


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- 99WLNAEOT.jpg (114.5 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. Partisans.


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- 99Partisans.jpg (110.07 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. US Entry.


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- 99USE.jpg (402.55 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. Destroyed/Repair.
Note: Unit(s) outline in red indicated those units that were damaged this turn and; therefore, are the basis for the repair BP portion of the total BPs lost this turn.

Note: Unit(s) outline in red indicated those units that were damaged this turn and; therefore, are the basis for the repair BP portion of the total BPs lost this turn.

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- 99DestroyedRepair.jpg (345.56 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. Battle of the Atlantic. Historical Losses.
GRT = gross registered tons, which are plotted in millions.
I found these data at https://en.wikipedia.org/wiki/Losses_du ... e_Atlantic, imported it to excel and generated the following plots. I'm making the assumption that the data are accurate.

GRT = gross registered tons, which are plotted in millions.
I found these data at https://en.wikipedia.org/wiki/Losses_du ... e_Atlantic, imported it to excel and generated the following plots. I'm making the assumption that the data are accurate.

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- 99Atlanti..lLosses.jpg (321.52 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. Battle of the Atlantic. Comparison of Game CP Losses to Historical.
GRT = gross registered tons, which are plotted in millions.

GRT = gross registered tons, which are plotted in millions.

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- 99Atlanti..PLosses.jpg (297.34 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. Economics.


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- 99-Economics.jpg (304.67 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. Build Spiral.


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- 99BuildSpiral.jpg (736.62 KiB) Viewed 955 times
Ronnie
RE: 6-Player Friendly PBEM Global War
Turn 8. Nov/Dec 1940. End of Turn. Victory Totals.


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- 99VPs.jpg (472.97 KiB) Viewed 955 times
Ronnie
