ORIGINAL: WiZz
1. The only visible advantage of artillery. However, most of the time artillery kills nothing.
2. Not really. Build a few tank battalions and see better results.
3. Again - casualties from artillery are almost non-existent.
4. I don't build air forces coz AI doesn't build it. It's simply not fair.
1. You mean
viable advantage, not visible. That aside, do you think we talking about militia units here? If your artillery isn't killing anything, ever, then the problem is YOU.
2. And much higher casualties, especially if your opponent has a tech advantage.
3. That's just flat-out incorrect. Currently my motorized and mechanized arty units are
pasting slightly higher-tech infantry regiments and divisions. PASTING. Each gun in a regiment is consistently getting 4-6 hits each, sometimes more, with typically around 25% of the guns getting at least one kill apiece. Sometimes they even manage to kill a couple of tanks. Morale and readiness
crumbles under such an onslaught. In my current game my army was much smaller and somewhat less advanced than my nemesis. Massed arty don't care. It's the great equalizer. Expensive? Perhaps. But effective. And much preferable to replacing units that would have been lost during attacks on entrenched positions otherwise,
especially expensive tanks.
4. Irrelevant. The point stands.