Something Exciting - Deaniks(J) vs Evoken(A)

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deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

So most of the supply I added into the home island's is for the base's that start off with low supply I plan on doing most of the industry on turn one.

Here's the picture's of the CVB and what my 43 inf will look like now

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Or if you cant read the picture 30 A/Arm 27 A/Soft

So in 43 if I have around 30k AV it will now be more like 39k AV from what my opponent calculated

Plus my 5 new div's I might be around 42-43k AV

deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Now that CVB is from another game so idk what the carrier group will look like but something along the line's of this
Andy Mac
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

at 70,000 tonnes thats a massive investment in naval shipyards to get it built !!!
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Yes, but I have revised my naval ship yard's for 44 by taking away the Yamato and some other CV's and adding in the Medium tank accelerating so I hope by 44 I've expanded my naval ship yard by a lot and is able to afford it
Hellsenstrat
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Hellsenstrat »

Biggest drawback I see in getting the CVL's vs CV's would be in sorties only having 141 to 675 would make a huge difference in my play style that a spit ball can sink a Ryujo. Sucks you can't accelerate a night fighter radar to be of use as I think only 3 months wont make any difference unless you can do it multiple times
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

YA sortie's will be a problem, but using the CVl's just as fighter base's might be better keep a few with torpedo bomber's on them, but mainly use them to protect the main CV's will be my best bet since they have as high of a chance of being targeted as the next CV
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RangerJoe
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by RangerJoe »

Add the recon types to the CVLs.

The supplies will move from Tokyo and other bases to where they are needed, just set the supply demand to 4k+ since the computer will try to send 3X the supply demand.

Build up the Fusan LI to increase the Resource draw there. Dump a small tanker load of oil there and then have two small tankers set up in separate CS convoys to haul oil to the Home Islands two hexes away. That should get more resources to flow there as well as some oil.

Haul supplies and units to Hankow, plus bring in some small tankers to haul oil to Shanghai which is stockpiling oil so so it can be shipped to the Home Islands. This might get the oil flowing from deep in China when you capture those bases which you should start moving two armoured units right away to do that, one can be the really small armoured regiment which is not much larger than a tank company.

You might want to increase/add factories to Manchukuo since they should be relatively safe from strategic bombing until the Soviet Union is active in the war.

Every base that has factories and resources in the Home Islands needs to build forts immediately so that you do not forget to do so and those will provide balloon protection against low flying aircraft.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Thx's for the advice I did the supplies in mainland Japan because I like to do my industry on the first turn to get the most value out of how many turns's there are in the game I'm just that type of person :)

Also, I've been going to update the list of the point's I've spent but here's what I'm changing for people who don't want to look at the list Again

Land device upgrade 6 points;

745 to 759
755 to 759

Then I will take away
Yubari to Agano Class -1
Spawn Ryjuo 4/43 -2
Spawn Akitsuki 1/43,6/43,9/43 -3

So the idea behind this is for some of my Medium ART units and most of my infantry div's that have this artillery piece to have Art that will be somewhat on par with allied art pieces. Also Ike the cost on my armament's I planned on expanding a tad bit for my squad's anyway's so I'll just expand a bit more than I expected
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Now that the points are underway and getting worked on time to think of a strategy and theorize what my opponent spent his point's on. To begin with let's start with my opponent's point.
Now I can expect at least a couple of divs coming in between the date's suggested at least some American tank divs and possibly marine div's? I'm not too sure, but I expect at a bare minimum of at least 3-5 new div's spawning in. I can also say that some of his British CV's were most likely upgraded as well too Implacable's as well, which will be a big hurt early on but if he has done this British sea Aviation planes will be scare and have to be husbanded so hammering as much of them as possible will be the main goal earlier on also sinking the carriers will be a plus but that might be out of the ballpark for a while.

I can also see some early USA BB's being converted to Iowa's and then being moved so let's give an estimate of around 2-4 BB's becoming Iowa's and being moved out of Pearl. On the note of moving, I guess that my opponent is gathering all of his carrier's plus some of his new Iowa's (if he did them) to one spot now where will I feel there's two option's India or Australia. So I'll tread carefully anywhere in the DEI and Pacific until Ik where his carriers might be and his intentions are shown.

He probably accelerated some plane's as well now I can't tell you what planes might have been moved, but if I had to guess possibly carrier plane's like the hellcat and the corsair to earlier dates.
With Carrier's on the mind lets go to added ship production I can see a good 5-15 new American CVB's coming in any time now a funny meme would be to spend like 32 point's and add like 4 CVB's in Dec to June 42 and completely crush me early on but knowing my opponent he added them in 43/44.
I guess on a final note for allied points would be probably abusing N8 and maxing that out giving him 100 PP per turn which will be devastating for me, but hey, he had 25 extra point's to spend with me only making 85 but I won't need as much PP to move unit's around with what rule's we have set in place.
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Strategy time:
KB now I have several options where to go with this one. First off I can attack Either Pearl or Minilla without a task force being created with that in mind, I might have an idea of what I want to do. So I can Attack Minilla with LBA while attacking somewhere else Let's say Singapore we could have the chance of catching Force Z in Singapore port while catching some other combat ship's that start in the area. Or I could do a west coast strike now the benefits of this would be well, delaying the transportation of American troops to the Pacific island's but I don't see much benefit in this since I have no idea where his carriers might be and the USA is well protected at the start with fighters. I think Singapore and Minilla will be the chance to sink the American sub fleet early on with Force Z is way too tempting since it will put a damper on any plan's my opponent might have had for the DEI.

After some consideration depending on how to test goes and seeing if force Z has moved might change some plane's but I still feel Singapore is a strong alternative to possibly an empty Pearl Harbour or even possibly an Empty Manilla if my opponent went crazy.
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Nomad
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Nomad »

Files sent, I hope they are OK.
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

So with industry pretty much down I figured it would be a good time to show what I have plan's I have for the research of the airforce production of the Navy and production of armernent's/Vehicles.

Let's start off with the air forces.
So with realistic R&D off and player-defined upgrade's on I will be able to research what I want.

10-Ki-84a
9-Ki-44-11A
7-A6M2-N
7-N1K1-J
6-A7M2
5-G4M1
5-A6M3
5-B6N1
5-D4Y1
4-P1Y1
3-Ki-46-11
3-Ki-67-la
3-Ki-48-11B
3-J1N1-S
3-D3A1
2-D4Y1-C
2-H6K2-L
2-H8K1
2-Ki-45 KAla
2-Ki-49-1A
2-Ki-49-11 KAI
2-N1K1 Rex

So the idea for the A6M3 for example is to go for the A6M3a and make it possible for me to resize army wings. Then we have the G4M1 I want to try and get the G4M3A as fast as possible. Then the rest could be seen as trying to get the D3A2 earlier for a slight speed increase and the range on the Ki-46-111




deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

production of Navy, and Army.

So for the Navy, I'll need to expand around 150 to 200 with more ship's incoming in 44 and the early Junyo's becoming Akagi's and with how I have upgraded my ships now All Akagi's have 8/44 upgrade which is a beast of a ship and can match to any American carrier for the foreseeable future.

Now for the Army.

So let's start with Vehicle's I'll expand to about 200 Mabey a little bit more since I accelerated the type 3 medium tanks to 6/43 from 6/44.

Now for the land device upgrade I've added an upgrade path for the 70MM T92 to the 15cm T89. Same with the 15cm T96 to the 15cm T89. I'll need to increase armaments by a lot possibly 800 or maybe even 1000 with that I'll need to increase heavy industry as well to make up the difference of the newly acquired upgrades.
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

December 7th,
I'm not too sure how to start this off so I'll just get right into it.

Malaya
The morning phase was quite productive First Zero's swept Buffalo's from the sky of Singapore with that followed an attack on some small ships near Georgetown from G3M2's. The next attack was on Singapore itself with nothing to show only one hit on the repair shipyard next some dive bomber's from KB attack the port facility's as well, which just led to nothing but more dead plane's/pilots, now the normal bombing of the airfield's in the north happen and with that followed the first strike on Force Z which was spotted heading south this led to 2 tops on the POW and 4 Torp's on the Repulse I believe she sunk in this engagement as the next one saw POW and Danae sunk.
Now the first variant has been discover and it seems that the Tromp was converted to the Brooklyn classic can't confirm but I can reasonably say that my opponent has also converted the rest of the Dutch CLs to Brooklyn's so I'll need to be careful.

Phillipine's

Saw a major LBA attack on Manilla with nothing to show for it only like 4 allied sub's confirmed sunk with another 8 being hit now reasoning outlast 50 percent of them will sink that will next at least 8 sub's killed within the first hour's of the war which is not bad but it's not great. Also, there was strike's on Clark which didn't estimate too much either. Now the afternoon phase some some Major allied attack's with p-40's and other bomber's bombing naval transport's and Heavy bomber's trying to bomber Babeldaob and succeeding in bombing Samah for a net lost 3 ship's.

Now I usually allway's do these landing but my opponent limited me to 12 hex's and I wasn't thinking about it was just going on auto pilot andinvaded Legasi and Davao now I find it kind of unreasonable As there were lading in not super deep but I guess me opponent built his point's off it or something I'm not to sure anyway's it was either give him 25 more point's or load back my troop's up and I picked the later and will move these troop's back to Formosa and Badeldaob.

Air losse's

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Naval losse's

Japanese

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Allie's

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Nomad
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Nomad »

Unfortunately, a rule is a rule.
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

Ya it was my mistake so we comprised and were moving on. oh well I'll have to pay better attention too it next time
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

This is what really annoys me about all AE scenarios - POW and Repulse were sunk on 10th December ell they didnt sail until the 8th you should be allowed to change their orders in any start for free !!!
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

He did change his order he had them heading south towards Java but where I placed KB it was pretty much impossible for him to get out of there alive

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Andy Mac
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by Andy Mac »

Aha well thats alright then ;)
deaniks
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RE: Something Exciting - Deaniks(J) vs Evoken(A)

Post by deaniks »

December 8th,

The night phase started with Action near Legaspi where several one ship taskforce's from the starting American fleet in the Philippines engaged the invading force withdrawing some ships were sunk. some good news near Mersing Durban was sunk due to combat. Now for the bad news of this turn, a Taskforce lead by Cl Marblehead spearheaded a raid on ships at Davao and was successful in breaking through the combat screen to the cargo ships recking havoc and sinking all ships.

End turn Japenese ship losses

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End turn Allied ship losses

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