Malta interdiction and Axis counters

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

Post Reply
Helsingor
Posts: 102
Joined: Thu Dec 26, 2019 1:53 pm

Malta interdiction and Axis counters

Post by Helsingor »

Hi,

Returning to this game after a long break from it, and I have two newbieish questions about Malta.

1. When does an Allied-occupied Malta begin to have a chance to reduce supply levels for Axis ports in North Africa?
As soon as the Italians enter the war? When the DAK deploys? Or some other date?

2. Apart from capturing Malta with Amphib or Paratroopers, can the Axis player do anything to reduce or eliminate the effect, like reduce the supply level of Valetta or the ports? IRL, I think heavy Axis bombing in mid-1942 drastically diminished Malta's air interdiction capacity for a while (and helped Rommel get the supplies to reach El Alamein). Is there something similar in the game mechanics?

Thanks
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: Malta interdiction and Axis counters

Post by PvtBenjamin »

I think the NA supply is only reduced if Malta supply 5 or greater. Obviously takes a lot of resources for the Axis to accomplish Malta <5 over a long period of time.
User avatar
AlexSF
Posts: 183
Joined: Mon Sep 02, 2013 11:20 am
Location: France

RE: Malta interdiction and Axis counters

Post by AlexSF »

Well if all it takes to cancel Malta is reducing its supply below 5 then a rocket 3hexs away will do the trick !
Anyone knows for sure if Malta is under 5 it will stop reducing Axis supply in Africa?
"My centre is yielding. My right is retreating. Situation excellent. I am attacking." Maréchal Foch, 1914.
PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

RE: Malta interdiction and Axis counters

Post by PvtBenjamin »

Patch Notes

"SUPPLY SCRIPT events such as the Malta Supply Reduction event for Axis resources in North
Africa, will require #SOURCE_POSITION units to have a strength >= 5 or the event will not fire.
Suppression as opposed to outright capture of locations such as Malta will now be possible in
order to negate the supply reduction effects."
User avatar
Taxman66
Posts: 2301
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Malta interdiction and Axis counters

Post by Taxman66 »

FYI, you will need to knock the ports down as well as the town itself.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Post Reply

Return to “Strategic Command WWII War in Europe”