New Mud Rules

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Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

New Mud Rules

Post by Curtis Lemay »

Here I’m reposting a string of posts from 9/24/2017 that appeared on the Development Board (so I can’t just link that thread on this main board). These posts described the New Mud Rules that I had just developed. I should have reposted them at the launch period, but it got overlooked. Well, better late than never, as they say.
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: New Mud Rules

Post by Curtis Lemay »

I sent my latest mod to Ralph.

This one optionally changes how mud and snow clear. First, snow now thaws to mud - to create the spring mud phase. Second, mud now dries proportional to temperature and turn interval. Cold doesn't dry at all; Cool dries 10% per week; Balmy dries 33% per week; Warm dries 67% per week; and Hot dries 100% per week. This will allow the fall mud phase to happen. Since this is a big change, I've made it optional as a Game Option. Adding that option required a new file number (146), with changes to the file logic.

Here's a shot of a test scenario that I made with all snow in every hex. I then set the temperature to "Cold". So, the snow will melt upon running the scenario. Before this mod (or if it is turned off) most hexes would then be clear.

Now, with the new rule active, you get this result:

Image
Attachments
Snow to Mud.jpg
Snow to Mud.jpg (276.96 KiB) Viewed 590 times
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: New Mud Rules

Post by Curtis Lemay »

I made another scenario will all hexes muddy. The temperature is "Cold". Under the old way, most would clear upon launch.

Now, none clear:


Image
Attachments
Cold Temperature.jpg
Cold Temperature.jpg (298.34 KiB) Viewed 590 times
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: New Mud Rules

Post by Curtis Lemay »

Same situation but changed the temperature to "Cool". When launched, 10% clear. Note that the turn interval is Full Week:

Image
Attachments
Cool Temperature.jpg
Cool Temperature.jpg (285.23 KiB) Viewed 590 times
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: New Mud Rules

Post by Curtis Lemay »

Now the temperature is "Mild". 33% clear:

Image
Attachments
MildTemperature.jpg
MildTemperature.jpg (271.78 KiB) Viewed 590 times
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: New Mud Rules

Post by Curtis Lemay »

Now the temperature is "Warm". 67% clear:

Image
Attachments
WarmTemperature.jpg
WarmTemperature.jpg (262.41 KiB) Viewed 590 times
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: New Mud Rules

Post by Curtis Lemay »

Now the temperature is "Hot". Almost all clear:

Image

Note that this is how it worked for all temperatures and turn intervals before (or with the rule turned off).
Attachments
HotTemperature.jpg
HotTemperature.jpg (214.69 KiB) Viewed 590 times
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: New Mud Rules

Post by Curtis Lemay »

But now I change the turn interval to "Six-Hour" (still Hot temp). Only 1/28th of the hexes clear:

Image
Attachments
HotTemper..rterDay.jpg
HotTemper..rterDay.jpg (297.6 KiB) Viewed 590 times
My TOAW web site:

Bob Cross's TOAW Site
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