ORIGINAL: cameron88
There is no inaccuracy with what i said, it should not be 89mm of front armor, because the tank is not just the hull, as this game does not have seperate values, and adds both the hull and the turret together. Because of this, the T-34 should be like every other German tank and add the turret armor into the final front armor value, which the T-34 in reality had an effective thickness of 45-50mm of armor in the turret, so this is why i said 60-65mm of front armor value would be much better then what they have currently in the game.
89mm is the value for the 1943 model-- I can't find armor specs for that specifically (please share if you have year-specific data on them). the 1940 and 41 models (I'm working from a model 1940 diagram) have an in-game value of 80.
as i already noted, the upper hull has a horizontal thickness of 90. the lower hull, 45mm at 53 degrees, gives a horizontal value of 75. the turret has varying thicknesses of 40-45mm but the turret itself is rounded giving a boost, though i have no idea how to calculate a specific value for that.
A simple average of these three values (75, 90, 40) gives a value of 68mm. Given that I didn't account for relative surface area, nor the angle(s) of the turret, this is a massive underestimation of a cumulative front armor value, and yet it is already higher than the value you propose. Presumably, the later models saw progressive armor improvements, given the moderate increase between models.
for another example, I looked at the M4A2 Sherman. I calculated a value of 94mm for the upper and lower hull, 88mm for the turret, and it has a rounded mantlet 76mm thick. In game, it has a value of 86. I don't see how this could turned into a value less than 70, as you suggested.