ORIGINAL: AlbertN
My list of Balance issues go beyond the Logistic - that is not even at the top - but it is neither 'just Assault Soviet HQs' that oversimplifies it.
Here I feel RoadWarrior went where the logistics helped them - as per where ports assisted the insufficient railroads.
There is also the other component that to take Orel and then lose it during Winter nets to the Soviets a +6 too (That is why I am insisting VPs need rework, and certainly Bonus for premature conquest only for who has the initiative).
But mostly it's the Combat Capability of the Red Army that is exceedingly overwhelming. And I do not think it's just due to Assault HQ but also due to the sheer possibility of retreating and avoid engagements til they're ready for. (Which may be a consequence of the logistic Axis hamstring) paired up with the possibility of the Soviets to bomb railyards and the like with little to no opposition.
All good points.
After March 42 the logistics system is really broken. Historically it took months for the Russians to build up supplies for limited offensives.
Currently SHC can attack all along the front 50+ times a turn and never run out of gas or ammo.
The result is weaker German resistance with each passing turn, so CCP, logistics planes and really manpower (1,000,000 men in reserve) become a non-factor for the SHC.
How amazing unhistorical is 1,000,000 men in reserve and the SHC is attacking all along the front with the german army simply melting.
I fail to see how the devs can defend this?
IT IS VERY CLEAR 2.0 is a complete flop when compaired to 1.0

