6-Player Friendly PBEM Global War

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. MTO. Allied #4. East Med. Non-Phasing Search.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. MTO. Axis #7. German & Italian Naval Moves.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. MTO. EOT(fd). West Med/Italian Coast.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. MTO. EOT(fd). East Med/Italian Coast.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. Middle East. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. The Western Front. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Addendum. Turn 10. Mar/Apr 1941. Asian Theater. Surrender?

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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. End of Turn. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. End of Turn. The Butcher's Bill.

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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. End of Turn. Partisans.

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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. End of Turn. US Entry.

(1) US adds a 3 to the Japanese entry pool and elects no (additional) options.
(2) It appears the US is holding fast until they can the necessary entry levels for option 34(17), "Pass War Appropriations Bill."

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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. End of Turn. Economics.

(1) Looks like the deal that the Soviets and/or Japanese deal made with the devil has greatly benefited both players. (deal made with the devil = Soviet/Japanese Cease Fire and not sure of the two is the devil. Probably both).
(2) Japan has the highest net BP total at 174 so far this game.
(3) The USSR isn't doing too bad at 134, which is only 10 BPs less than the German and Italy players net BP total combine (108+26=144).
(4) Japan's relentless strategic bombing campaign against China has held China to a total of 31 BPs and coupled with China's losses, China has a -7 net BPs total this game.
(5) China is averaging a merger 3 BPs per turn so far, which as shown by their total net BPs, isn't nearly enough to replace all the losses they've taken much less grow their army/air force.

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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. End of Turn. Build Spirals.

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RE: 6-Player Friendly PBEM Global War

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Turn 10. Mar/Apr 1941. End of Turn. Victory Totals.

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RE: 6-Player Friendly PBEM Global War

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Turn 11. May/June 1941. Weather & Actions Summary.

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RE: 6-Player Friendly PBEM Global War

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Turn 11. May/June 1941. War Logs Summary.

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RE: 6-Player Friendly PBEM Global War

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Turn 11. May/June 1941. Start of Turn. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 11. May/June 1941. Start of Turn. Resource Lending.

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RE: 6-Player Friendly PBEM Global War

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Turn 11. May/June 1941. Asian Theater. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 11. May/June 1941. Asian Theater. Axis #2. Strat x 2.

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