WPP V01.00.04 Beta 5.1 - UI problems with night move (part 2)

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WPP V01.00.04 Beta 5.1 - UI problems with night move (part 2)

Post by ncc1701e »

Starting Pacific 1941 scenario and taking the Yamato BB group in port.

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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

I can select night move and do a night move.

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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

The end result is fine. The naval stack has the night move icon. And the interface has reverted to day for the next move.

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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

Now willing to perform another night move, I am again pressing the night move action button.

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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

And I have an error popup displaying clearly why this is impossible. Perfect.

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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

But now, taking any naval stack at sea at the start of the Pacific 1941 scenario, and pressing the night move action button.

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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

The error popup does not appear and the fleet move in day mode. The error popup must be activated in any case.

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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by AlvaroSousa »

Ok
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

Still applicable to Beta 5.
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

Still applicable Beta 5.1. I think this bug also explains the port blockade problem. There is an initialization problem.
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by AlvaroSousa »

It is working correctly. It will always revert back to day time after a move. That button is so you can choose out of port. The flag on the counter is what tells you if it is on night mission.
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

No, this is not working correctly. In one situation, you have the popup triggered. In the other one, there is no popup whereas there must be one.
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by AlvaroSousa »

Then I don't understand what you mean.

If I am in port and I choose night time... it goes night.
If I choose day it goes day.

BB are lessor range
CA/DD are greater range
CVs can't go night time.
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

On turn one, if I am taking a fleet in port, for a night move, there is no error popup. I am moving this fleet using 1 OP.
Then, I try to select this fleet again to do a night move -> popup with error message: must be in port, blabla

On turn one, if I am taking a fleet already at sea, and select it for a night move -> no popup with the error message saying I must be in port.
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by AlvaroSousa »

You can't do a night move once out of port.

I am thinking about the next patch to change the rules for night move. Just allowing it period with different penalties. I have to think about all the exploits for it.
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RE: WPP V01.00.04 Beta 4 - UI problems with night move (part 2)

Post by ncc1701e »

ORIGINAL: AlvaroSousa

I am thinking about the next patch to change the rules for night move. Just allowing it period with different penalties. I have to think about all the exploits for it.

At 22:17 in this video:
https://www.youtube.com/watch?v=BXjydKPcX60

A night action was indeed planned while fleets were already at sea. Maybe a good idea if this is not adding exploits.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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