Hell on Earth (Axis) HLYA vs (Soviet) JubJub

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 Beginning of Turn

Bombing

That is a lot of Operational losses for 10 men.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 Beginning of Turn

Bombing

But yeah, you get the picture. Lots and lots and lots of bombing

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 Beginning of Turn

Air Support

I have sent too many planes to the Reserves and my Air support has gone on "Holiday" back to Germany :( Now I have to pre-seed the airbases for the follow up turns which will be a multi turn process. So be carefu how much you send to reserves. Just for comparison on turn 1 this number is 2,000. So that tells you how many planes (bombers) are in my reserves. Well at least they aren't getting killed off by partisans ;-)

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 Beginning of Turn

Pilots

Saving up for the future.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 Beginning of Turn

PZ Division

My worst shape Panzer division. Even my best shape one next to supply is in bad shape :(

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 Beginning of Turn

Moto Division

My worst shape Moto Division. Overall my Motorized Divisions are in great shape. Some need some rest like this one but overall good shape. Granted this one needs a few replacements which I will set it on a depot this turn and turn on refit with an HQ

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 Beginning of Turn

Soviets Retreat

Soviets do what they do best, retreat once again.

That is where I will leave you for awhile. The turn should be pretty short to do but I need to look up some things in the manual first. Plus I need to finish off my first turn on my other game which I am almost done. Anyway thanks for looking and if you see anything I am doing wrong speak up and tell me. I am always willing to listen.

Again, the situation isn't dire it is just a consolidation of my supply situation this turn and maybe next.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by Beethoven1 »

Regarding the rail redundancy, to me it seems like most of the time less freight gets shipped along rail lines than their actual capacity. So having multiple rail lines by itself wouldn't help in that case. However, if you have more railyards connected (as opposed to simply having more rail lines without more railyards), then in theory that should help. So having extra rail line paths in the north may not help too much, because there are not many rail yards there. But in the south, it might help more, if you are connecting more rail yards because of it. The south has more railyards than the north.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: Beethoven1

Regarding the rail redundancy, to me it seems like most of the time less freight gets shipped along rail lines than their actual capacity. So having multiple rail lines by itself wouldn't help in that case. However, if you have more railyards connected (as opposed to simply having more rail lines without more railyards), then in theory that should help. So having extra rail line paths in the north may not help too much, because there are not many rail yards there. But in the south, it might help more, if you are connecting more rail yards because of it. The south has more railyards than the north.

Correct. I have almost all the level 2 railyards in the North connected. In the Center I have all the level 2 railyards. In the South I am working on it full steam ahead. That was my "Ad Hoc Musing" and what I have been doing. But I do believe you are correct Sir. Thank you for sharing.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Updates to the game coming soon for any that missed it. Won't help the first 10 turns here but posting here for future readers to understand.

https://www.matrixgames.com/forums/tm.a ... =&#5078587
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by loki100 »

ORIGINAL: Beethoven1

Regarding the rail redundancy, to me it seems like most of the time less freight gets shipped along rail lines than their actual capacity. So having multiple rail lines by itself wouldn't help in that case. However, if you have more railyards connected (as opposed to simply having more rail lines without more railyards), then in theory that should help. So having extra rail line paths in the north may not help too much, because there are not many rail yards there. But in the south, it might help more, if you are connecting more rail yards because of it. The south has more railyards than the north.

couple of quibbles.

a) you really don't want to run at capacity as that invokes the max SMP cost/hex. As a subset note there is no actual cap on what goes through a hex, once you have 30k (and the 6 SMP) that is it. But if you are over 30k it takes longer to clear

b) you only need the railyards where freight entrains (ie starts a depot-depot journey) or if you move units. So lets take Minsk. You actually won't use the railyard (ie the ability to generate 'trains') till Minsk is set up to feed other depots, as long as its directly feeding combat commands its railyard (in this sense) is of little value

So while in the end hooking in all the level 2+ railyards is a good idea it will be some time before those 'trains' are much practical use. Remember that freight/units only draws from railyards up to 30 (connected) hexes away - or to put it in context, freight that starts from Warsaw is too far to access say the Berlin railyards

All this has a bearing with the ideas of layering your depots and setting up a few rear area depots to grab and store freight till you want/need to release it to the front lines
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Turn 10 sent to Jubjub just a bit ago. Will update when I get the turn 11 back from Jubjub since I have to work on my other game with Guctony and do the write up there :-)
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

Ok, on Turn 8 I put 10th PZ on refit on a depot with HQ with supply level 2. This is the picture of that unit turn 8 close to the front. I want to also lower the amount of "damaged" units in the Division.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

For 10th PZ did not move or attack turn 9 and received the following replacements.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

For 10th Pz still hasn't moved or attacked turn 10 and received the following replacements.

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

10th PZ turn 10 still has a great deal of damaged elements. Is there a fast way to reduce those damaged elements? Probably better supply is part of the equation, anything else to speed up the repair of damaged elements?

(I am in the process of scouring the manual for an answer but thought the forum may know )

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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by loki100 »

re damage repair, it keys off leader admin rolls (I think its admin), the vehicle reliability, supply. Think thats it, so there is no clear 'speed', but I think supply is important (going on the view that in 1941 I struggled to clear damaged tanks, come 1943 and they are a bit of a non-issue)

getting replacements is tricky. In part the active pool is most likely low (the hard wired, realistic, production issue), in part a tank has a fairly hefty load so not many get shifted along the train lines if they are stressed. You certainly need to be to the rear and at a depot with plenty of freight.

I realise no-one likes doing this (incl me) but in the end flipping it to the national reserve really does solve both problems. It will grab missing tanks and repair/swap out its damaged stock. The price is it returning at one of your NSS and having shed its CPP.

In both my games that have completed the 41-42 winter, I ended up with 2 Pzr divisions I simply couldn't get to repair, this solved it, but they were off for about 5 weeks.

Joel has said there is no bias as such vs tanks in the freight system, but there is generally a presumption against replacements (they are last after freight as fuel etc). So there maybe something lurking in the system (aka a bug) but if so its not obvious.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by K62_ »

According to 25.2:

The ability of a unit to receive replacements and
supplies/fuel/ammo, and repair damaged aircraft and
ground elements is dependent on its location in relation
to the supply grid, specifically the distance from the
depot or depots from which they are drawing supply
and replacements. All these functions are conducted
automatically during the logistics phase (5.3.1).

So sitting on a depot seems like the right move.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: loki100

re damage repair, it keys off leader admin rolls (I think its admin), the vehicle reliability, supply. Think thats it, so there is no clear 'speed', but I think supply is important (going on the view that in 1941 I struggled to clear damaged tanks, come 1943 and they are a bit of a non-issue)

getting replacements is tricky. In part the active pool is most likely low (the hard wired, realistic, production issue), in part a tank has a fairly hefty load so not many get shifted along the train lines if they are stressed. You certainly need to be to the rear and at a depot with plenty of freight.

I realise no-one likes doing this (incl me) but in the end flipping it to the national reserve really does solve both problems. It will grab missing tanks and repair/swap out its damaged stock. The price is it returning at one of your NSS and having shed its CPP.

In both my games that have completed the 41-42 winter, I ended up with 2 Pzr divisions I simply couldn't get to repair, this solved it, but they were off for about 5 weeks.

Joel has said there is no bias as such vs tanks in the freight system, but there is generally a presumption against replacements (they are last after freight as fuel etc). So there maybe something lurking in the system (aka a bug) but if so its not obvious.


Thank you for your answer.

It looks to me over 2 turns the damage elements only went down on average about ~20-30% while still adding replacements.

Ya, I won't send my PZ Divisions to the Reserve. I would rather rail them to a NSS instead stopping at depots on the rails to the NSS if can't make it in one turn. Or what I have been thinking is like setting Kiev and Minsk up as level 4 depot to stockpile supply then send the PZ Divisions there instead for a try in my next game. Granted I will take a supply hit to the front in 41 but may be an alternative but that is just me "musing" over a solution.

Also, I had too many units in the Center asking for replacements at one time it looks like too. I have rectified that this turn cutting down on the call for replacements to units in the center to have more supply for units in general. At least that is what it looked like to me.


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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

Post by DeletedUser1769703214 »

ORIGINAL: K62

According to 25.2:

The ability of a unit to receive replacements and
supplies/fuel/ammo, and repair damaged aircraft and
ground elements is dependent on its location in relation
to the supply grid, specifically the distance from the
depot or depots from which they are drawing supply
and replacements. All these functions are conducted
automatically during the logistics phase (5.3.1).

So sitting on a depot seems like the right move.

Thank you for your answer & the manual snippit! :) Ya, you are correct on sitting on the depot which I am on and on the main rail track. I think the other part is time since the repair rate seems to be really slow :( Which in 41 the Germans are in short supply of. Now to find in the manual how to get more time for Germany ;-P
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