WW2OL bands with Matrix Games?

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Les_the_Sarge_9_1
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Post by Les_the_Sarge_9_1 »

Rowdy comes in two forms, rowdy as in "jerk", gets a boot into Art of Wargaming where we keep our pit bulls and great white shark mentality posters who can't behave.

But rowdy as in amusing funny enthusiastic whacky, well that is no biggie.

Check out Steel Panthers World at War and Mega Campaigns forum for the fun sort of rowdy.

Start a thread labelled only pansies drive M4s and you will learn all you need to know about the core Matrix community hehe.

Downloaded the demo, going to give it an honest go. Going to recruit my 19 year old FPS buddy who knows his way around online games to help me figure out the processes.

Doubt I will be ever able to spring for the monthly fee, but I will a least have tried the game finally.

Best way to think of Matrix Games, is it's a place where wargamers of every shade gather.
If it's called a wargame, you will find someone that can discuss it in here somewhere.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
WWIIOwheelz
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Post by WWIIOwheelz »

David, you should've seen what we did to the open beta of Second Life. LOL! We took it over, literally. The devs built us our own area just to watch us and our military approach at coordination & dominance.

It was to the point that IGN.com, in their preview of it, called us out as a group NOT to be taken lightly. They learned their lesson the hard way, when we got together & voted WWIIO "The People's Choice" sim of the year in 01. In 02, they wouldn't even allow us to vote via write-in! They knew we'd win it again.

We're a proud group, and tenacious as bulldogs.
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WWIIOwheelz
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Post by WWIIOwheelz »

Les, I'm about to get in-game myself. If you play Allied Brit, you can click on one of the radio channels that aren't taken already & once you do, you'ss see a cursor appear in the radio bar. Type "wheelz" (no quotes) and you will effectively tune ME as a channel.

I'll answer any question you have.
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Plastic
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Post by Plastic »

yeah we screwed NZ up so bad in the initial assault that ww2ol had to host their images for them to make up for it.

good times... good times...
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Les_the_Sarge_9_1
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Post by Les_the_Sarge_9_1 »

Love the banners guys, but try keep em small (that isn't me that's just me parroting old news).

The site needs to keep em modest for our slower bandwidth brothers in here.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
WWIIO_grndlbr
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Post by WWIIO_grndlbr »

Another die-hard WWIIO-er, just registered obviously :) Hopefully this will be the start of a beautiful friendship...
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NefariousKoel
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Post by NefariousKoel »

A question...

Did they ever fix those funky-azz Brit 2pdrs? The things only shot straight 10% of the time - the rest of the time, you'd see the shell exit the barrel a few degrees off the trajectory line already. I remember someone putting up some numbers with the devs on how inaccurate the 2pdr was - and they gimped them. :mad: I haven't played in a short while ... ?
WWIIOLCdrwolfe
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Post by WWIIOLCdrwolfe »

ALOT!!! of things have changed mainly for the better, come and check it out.
Yes there are some problems as with any game but they always get fixed, it's the journey and not the end i like :P

Regards Wolfe
Shanemac
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Post by Shanemac »

stright, i have picked off Infanry standing still with the 2 lber.


What the game was is not what the game is and not what it will be.


This game is forever changeing.

Like yesterday I was a lmg walking around the frieghter leaveing Willemstead, Looking down and the cargo hold and seeing a person who was a PZ3 someone else who was and opel. I went to the bridge and was looking out with my binocks. All of a sudden a spitfire came down and strafed the ship but my bad luck i was standing in the way. I was abit mad standing on a boat for about an hour to get shoot by a plane, but that is how life in the game goes.

I would have never guess to see this game go so far like it has. If you played the game awhile ago check it out its not the same game. If its still not for you just keep an eye on it , Huge change is coming up that alot of us feel will bring it closer to a real war sim
Hagen
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Post by Hagen »

Shanemac wrote:Huge change is coming up that alot of us feel will bring it closer to a real war sim
Trains :D
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Grouchy
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Post by Grouchy »

Hagen wrote:Trains :D

What!! Still no Parachuting dogs?? ;)
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chaunsey
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Post by chaunsey »

hecko matrix folks!

glad to be here and most of all im sure we're all glad to be rid of those **** strategy first people.

just ask th squad assault dev team,if im not mistaken squad assault was gi combat.

gi combat was published by strategy first and it was release buggy and crappy and was a total flop.

i guess they too saw the light and came over to matrix :)

i've personally never bought a matrix game cause ive never been a hardcore wargamer really,just games workshop stuff mainly.

but some of the games look really cool :)
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chaunsey
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Post by chaunsey »

Grouchy wrote:What!! Still no Parachuting dogs?? ;)

"SOON"
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NefariousKoel
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Post by NefariousKoel »

Fargin USB joystick isn't recognized. It was last time I played! :mad:

By the amount of posts concerning this - Cornered Rat needs some bigtime QA testing... :( Hopefully Matrix will help with this.
WWIIOwheelz
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Post by WWIIOwheelz »

Nefarious, I'll be honest--- Getting WWIIO to run well on your machine is an UP-hill battle.

That's a shortcoming of their documentation, and a very REAL obstacle for newcomers. Solutions are only a question away, though, on their boards, or in-game.
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NefariousKoel
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Post by NefariousKoel »

Understandable.

Funky thing is.. last time I had it on the same system and it worked. Something got farged in updates since then. :(

Don't get me wrong - I'm a believer already. Though the whole thing needs a big update. That much system and video RAM usage is just plain inefficient for what you get. I know it can be much better.
Hagen
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Post by Hagen »

NefariousKoel wrote:That much system and video RAM usage is just plain inefficient for what you get. I know it can be much better.
Uah, don't go there :cool:
768MB RAM GeForce3Ti200, PIII 1.2GHz minimum for WWIIol.
If your USB joystick is on a hub that may cause the problem.

For the eyecandy you get I think the reqs are modest.
Remember there's a circle around you about 6000m/4miles that you can see people, vegetation.
Most other games these things pop in around 500meters.
But WWIIol has to render it at the max distance because people may be hiding behind that bush.
You also have weapons that will reach this far in their direct fire mode (Flak36 88mm), This weapons would not be very effective if you could not engage at those ranges.

An aircraft trawelling at 600Kmh passes over a bunch of terrain fast, it all has to be loaded into RAM in a "blurb" around you so that either way you go the terrain is loaded.
Right now the game engine doesn't take ito account how fast you are travelling, so an infantry has the same amount of stuff in RAM a floyboy does.
This will change in the new engine.

That is mostly why the demands are so high, in the future flying airplanes will still be hardware heavy, but most everything else should be less.
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NefariousKoel
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Post by NefariousKoel »

I know about player bubble and such. Given - it's very large but I still think it could be done better these days, which is exactly what they're doing (guesstimation).

Don't get me wrong - I'm not complaining. I just hope there's more bigger, better, flashier on the way. IMO the graphics engine needs a facelift and you ended your spiel by stating the same thing which we both know.

It's a great game and I am positive it will only get bigger, better, faster with Matrix backing them.

I still have that damnable USB Joystick problem. No other USB hooked up either. The same USB Joystick worked a year and a half ago too. I went through the motions... no deal. And I love tank simming in WW2OL the most. :( ACM never hurt anyone other than me either. :-((
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Zakhal
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Post by Zakhal »

I have a serialport joystick (de old sidewinder) but when playing ww2ol with it i always have to click game controllers "to make sure its activated". If i click game controllers and it says not connected, i wait 5-30s and then it says connection ok. I dont understand what causes this and it happens randomly. (maybe my stick is borked)

Also my old usb keyboard had a samekind of habbit. Somtimes when starting the comp the keyb just wasnt "online". Well after few reboots or change of USB ports it always started to work again.

Now i have new keyb though and i have never experienced the same problem again. (the old one got destroyed by a breach in "dont drink and write" rules)
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Hagen
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Post by Hagen »

NefariousKoel wrote:I just hope there's more bigger, better, flashier on the way.
Yup, they have talked about upping the visual stuff for the landlubbers once they are able to vary LOD with unit (and hopefully speed)
A flyboy going 500Kmh trough the streets doesn't need to see as much eyecandy as a prone grunt.
I am really looking forward to it :D

Oh, and did I mention trains?
Can't wait, could be a couple of years though
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