All losses are OPS losses.

Moderator: Joel Billings




ORIGINAL: HardLuckYetAgain
Ok, going to answer the question of how to tell if AS is running in a hex. But first lets just do a dry run on AS at the beginning of a campaign game to get some numbers rolling and I will show you how you can tell during this dry run. I will start a campaign game and skip to turn 2. I will put all the Soviet aircraft on rest only so no interception is done & I will use just JG-3 to set up an AS into the Lvov Area turn 2. There is roughly 100 German Fighters for this and flying every single day from German bases. I run the Air phase and sustain 9 OPS losses off the bat before even engaging a single Soviet. Roughly a 9-10% casualty rate it looks like is the price just to have the privilege of flying Air Superiority. We pay the price for the privilege and move on.
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ORIGINAL: jubjub
ORIGINAL: HardLuckYetAgain
Ok, going to answer the question of how to tell if AS is running in a hex. But first lets just do a dry run on AS at the beginning of a campaign game to get some numbers rolling and I will show you how you can tell during this dry run. I will start a campaign game and skip to turn 2. I will put all the Soviet aircraft on rest only so no interception is done & I will use just JG-3 to set up an AS into the Lvov Area turn 2. There is roughly 100 German Fighters for this and flying every single day from German bases. I run the Air phase and sustain 9 OPS losses off the bat before even engaging a single Soviet. Roughly a 9-10% casualty rate it looks like is the price just to have the privilege of flying Air Superiority. We pay the price for the privilege and move on.
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I think it's more useful to to think about the losses in terms of losses per sortie. This should normalize the data and make comparisons easier. The OP's loss comes out to about 1.2% chance per sortie assuming you ran 100 sorties every day. Fighting battles under AS missions seems like a good way to kill your aircraft though lol. This really shouldn't occur any ops losses since no additional sorties are being flown and they already paid the piper during the air phase.
ORIGINAL: Zovs
Seems to me AS is still broken.
Thank you Jubjub. Yes, it is 100% the "BEST" way to kill your aircraft I have found. I did this twice in our game one turn for over 60 fighters and just last turn for another 24 and that is just flying around engaging nothing. Just think of my losses if I met any of your planes![]()
ORIGINAL: jubjub
Thank you Jubjub. Yes, it is 100% the "BEST" way to kill your aircraft I have found. I did this twice in our game one turn for over 60 fighters and just last turn for another 24 and that is just flying around engaging nothing. Just think of my losses if I met any of your planes![]()
Yes, the issue is compounded by the combat model, which seems to pit every fighter against each other at the same time in a huge furball. This requires the Germans to fly huge sorties or else they can get wiped from the skies.
I'd like to see lower intensity A2A combat with engagements happening on the squadron and wing level. It doesn't seem feasible to organize 200+ fighters to fly and fight all together while escorting 200+ bombers. On the flip side, it doesn't seem realistic for german fighters to find and eliminate 500/500 bombers in a single day. These pilots had to spot tiny aircraft flying over a huge area to engage them.
ORIGINAL: GibsonPete
In WITW I used AS mission as the allied player to dominate the coastal areas and and destroy axis fighters. In WITE 2 I have quickly learned to never use AS missions. Once a solution is provided I will reconsider AS. Excellent discussion, virtual kudos to all.
ORIGINAL: HardLuckYetAgain
ORIGINAL: GibsonPete
In WITW I used AS mission as the allied player to dominate the coastal areas and and destroy axis fighters. In WITE 2 I have quickly learned to never use AS missions. Once a solution is provided I will reconsider AS. Excellent discussion, virtual kudos to all.
You can do that now in WITE2 (not with AS) to destroy fighter's. I am sure some have figured it out but is kind of cheesy to do so. I am reluctant to show it and thus don't use it. But it will eventually come up and I can bet you it will be quickly house ruled out.
ORIGINAL: HardLuckYetAgain
Now we start to attack with the German forces in the area and get the result I am looking for right off the bat. No German aircraft were in Ground Support but I still lose a fighter! Why? Because of the Air Superiority. So now I lost my 10th German fighter because I am running AS in this area.
This is one of the ways to tell when an AS is present in the hex. Look for a hex that has no aircraft and if there are fighter losses then an AS is running. But lets continue a few more attacks.
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ORIGINAL: HardLuckYetAgain
All understanding comes after the fact.
-- Soren Kierkegaard
ORIGINAL: HansBolter
ORIGINAL: HardLuckYetAgain
All understanding comes after the fact.
-- Soren Kierkegaard
Given that no one can understand a fact until after it becomes a fact that appears to be a pretty inane statement. [8D]

ORIGINAL: Zovs
You know maybe AS is not broken. I just ran a test with my version in the RTM scenario and I am not seeing OP losses in my hasty attacks. I am seeing a significant number of Soviet losses due to the Axis AD of one AS mission.
Maybe Lokki is right and AS is working just fine?