
Air Superiority is worthless UNLESS used properly
Moderator: Joel Billings
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DeletedUser1769703214
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RE: Air Superiority is worthless
Again in RTM I skip the 1st turn and do nothing with the germans to get to the Soviet phase to rest Soviet Aircraft. 2nd turn I set these German aircraft on a 3 hex AS mission that you can see in the snapshot. I advance to the ground phase.


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DeletedUser1769703214
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RE: Air Superiority is worthless
Here are the losses for ~120 German fighters flying AS at the end of the air phase. 10 ops losses and 1 flak loss plus two other losses I didn't look at on the field of battle.
The flak loss did not register as a flak loss even though it did show it during the air phase resoution. I move on to the ground phase.

The flak loss did not register as a flak loss even though it did show it during the air phase resoution. I move on to the ground phase.

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DeletedUser1769703214
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RE: Air Superiority is worthless
I do three quick attacks and out of the three 2 of them had more AS Ops losses as I showed earlier in the 41 campaign. So looks it is still happening here. Here are the 2 attacks.


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DeletedUser1769703214
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RE: Air Superiority is worthless
the other attack show more ops losses. this is the RTM scenario. So yeah current patch you want to keep you AS to very few hexes if you are going to use AS. Otherwise you are going to suffer losses out of the arse and even more losses if you attack where an AS is running.
The run time is the same it looks to me. I have the saves so if more is needed I can advance the turn and do the Soviet side but I am sure the results will be similar to ones I posted earlier just let me know.

The run time is the same it looks to me. I have the saves so if more is needed I can advance the turn and do the Soviet side but I am sure the results will be similar to ones I posted earlier just let me know.

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DeletedUser1769703214
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RE: Air Superiority is worthless
So I reload RTM and do a much smaller AS this time.


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DeletedUser1769703214
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RE: Air Superiority is worthless
Ops losses of 4.


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DeletedUser1769703214
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RE: Air Superiority is worthless
and still have ops losses over AS attacks.


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DeletedUser1769703214
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RE: Air Superiority is worthless
I now set this up the way I run AS missions. That is to have 2 (3 or more is optimum) air groups cover the same hexes but each air group alternating days. So adhering to having airfields close and in a small AS area you can keep losses down. So in this instance it looks to be fine if you only have to pay the piper once for your ops losses. Again, this is how I set my AS's up.
Taking the example above I would have II/JG51 fly days 1, 4, 7. III/JG 51 fly days 2, 5 & IV/JG 51 fly 3, 6.

Taking the example above I would have II/JG51 fly days 1, 4, 7. III/JG 51 fly days 2, 5 & IV/JG 51 fly 3, 6.

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DeletedUser1769703214
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RE: Air Superiority is worthless
Same AS area but alternating 3 air groups for the week netted 2 OPS losses. Thus anything beyond a 1 hex range with single air groups flying multiple days is not worth it to me. You defiantly don't want to fly distance on it.


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RE: Air Superiority is worthless
ORIGINAL: HardLuckYetAgain
I now set this up the way I run AS missions. That is to have 2 (3 or more is optimum) air groups cover the same hexes but each air group alternating days. So adhering to having airfields close and in a small AS area you can keep losses down. So in this instance it looks to be fine if you only have to pay the piper once for your ops losses. Again, this is how I set my AS's up.
Taking the example above I would have II/JG51 fly days 1, 4, 7. III/JG 51 fly days 2, 5 & IV/JG 51 fly 3, 6.
![]()
Can I ask a question?
What are you expecting to happen in your AS Box? are you expecting a large fleet of Bombers/Escorts? to wander in on a bombing run?
Personally I would set up an AS directive over an Airfield or Airfields so you deny the Russians before they wander into your trap. That way you create superiority as intended.
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Sammy5IsAlive
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RE: Air Superiority is worthless
ORIGINAL: HardLuckYetAgain
I now set this up the way I run AS missions. That is to have 2 (3 or more is optimum) air groups cover the same hexes but each air group alternating days. So adhering to having airfields close and in a small AS area you can keep losses down. So in this instance it looks to be fine if you only have to pay the piper once for your ops losses. Again, this is how I set my AS's up.
Taking the example above I would have II/JG51 fly days 1, 4, 7. III/JG 51 fly days 2, 5 & IV/JG 51 fly 3, 6.
![]()
I guess another/additional way to set it up and reduce the sorties flown is to have them only fly missions in the enemy's phase, which is when they are going to fly the Ground Attack missions that I assume you would be trying to intercept. The way I see it is that if I want fighters to operate in my own phase I'd do it by assigning them as escorts? Although I have just checked and if you have assigned an AG to an A/S directive to fly in the enemy's phase only you can't use it to escort in the friendly phase.
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DeletedUser1769703214
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RE: Air Superiority is worthless
ORIGINAL: Sammy5IsAlive
ORIGINAL: HardLuckYetAgain
I now set this up the way I run AS missions. That is to have 2 (3 or more is optimum) air groups cover the same hexes but each air group alternating days. So adhering to having airfields close and in a small AS area you can keep losses down. So in this instance it looks to be fine if you only have to pay the piper once for your ops losses. Again, this is how I set my AS's up.
Taking the example above I would have II/JG51 fly days 1, 4, 7. III/JG 51 fly days 2, 5 & IV/JG 51 fly 3, 6.
![]()
I guess another/additional way to set it up and reduce the sorties flown is to have them only fly missions in the enemy's phase, which is when they are going to fly the Ground Attack missions that I assume you would be trying to intercept. The way I see it is that if I want fighters to operate in my own phase I'd do it by assigning them as escorts? Although I have just checked and if you have assigned an AG to an A/S directive to fly in the enemy's phase only you can't use it to escort in the friendly phase.
Correct. That is what I do although in my test above I did both phases.
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DeletedUser1769703214
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RE: Air Superiority is worthless
ORIGINAL: Stephan61
ORIGINAL: HardLuckYetAgain
I now set this up the way I run AS missions. That is to have 2 (3 or more is optimum) air groups cover the same hexes but each air group alternating days. So adhering to having airfields close and in a small AS area you can keep losses down. So in this instance it looks to be fine if you only have to pay the piper once for your ops losses. Again, this is how I set my AS's up.
Taking the example above I would have II/JG51 fly days 1, 4, 7. III/JG 51 fly days 2, 5 & IV/JG 51 fly 3, 6.
![]()
Can I ask a question?
What are you expecting to happen in your AS Box? are you expecting a large fleet of Bombers/Escorts? to wander in on a bombing run?
Personally I would set up an AS directive over an Airfield or Airfields so you deny the Russians before they wander into your trap. That way you create superiority as intended.
These were just test to show you take additional ops losses when attacking within the AS box. Seem to be paying double cost on OPS losses. (All Soviet planes were grounded for this).
correct on your set up over Airfields or areas you want to project AS over. Again these are just tests and not actual games. I am just moving on with my games and will use AS on a much shorter leash if I use it at all.
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DeletedUser1769703214
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RE: Air Superiority is worthless
ORIGINAL: Zovs
Maybe Lokki is right and AS is working just fine?
So yeah, after all I posted here Loki is right. Only question that remains for me is should we be taking the extra OPS losses when attacking within an AS?
RE: Air Superiority is worthless
Interesting in my tests (with my version, it's a beta testing version), I am not seeing any OP losses in 11 hasty attacks.
Used RTM as scenario test case, human both sides, setup up 1 AD, AS with a range of 10 hexes and left everything as the default.
Here is one attack:

Here is the second screen of that attack:

Maybe I am missing something?
Here is after 11 hasty attacks the air losses.

So far no OP losses.
I now end the turn after these 11 hasty attacks and start the Soviet turn.
I just execute both Soviet turns doing nothing.
Returning to the Axis player turn 2 I verify the only AD is AS and let that execute. Interestingly, now during the air execution phase I see some OP losses.
But what is more concerning is that even though I verified only 1 AD was set, I now see 2 GS, 5 Recon and my original AS missions assigned (and I did not click on use automated air).
I did one hasty attack and am now seeing OP losses for the Soviets but no losses for the Axis.


Last was a PA:

Maybe I just missing something?
Used RTM as scenario test case, human both sides, setup up 1 AD, AS with a range of 10 hexes and left everything as the default.
Here is one attack:

Here is the second screen of that attack:

Maybe I am missing something?
Here is after 11 hasty attacks the air losses.

So far no OP losses.
I now end the turn after these 11 hasty attacks and start the Soviet turn.
I just execute both Soviet turns doing nothing.
Returning to the Axis player turn 2 I verify the only AD is AS and let that execute. Interestingly, now during the air execution phase I see some OP losses.
But what is more concerning is that even though I verified only 1 AD was set, I now see 2 GS, 5 Recon and my original AS missions assigned (and I did not click on use automated air).
I did one hasty attack and am now seeing OP losses for the Soviets but no losses for the Axis.


Last was a PA:

Maybe I just missing something?

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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DeletedUser1769703214
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RE: Air Superiority is worthless
ORIGINAL: Zovs
Interesting in my tests (with my version, it's a beta testing version), I am not seeing any OP losses in 11 hasty attacks.
Used RTM as scenario test case, human both sides, setup up 1 AD, AS with a range of 10 hexes and left everything as the default.
Here is one attack:
Here is the second screen of that attack:
Maybe I am missing something?
Here is after 11 hasty attacks the air losses.
So far no OP losses.
I now end the turn after these 11 hasty attacks and start the Soviet turn.
I just execute both Soviet turns doing nothing.
Returning to the Axis player turn 2 I verify the only AD is AS and let that execute. Interestingly, now during the air execution phase I see some OP losses.
But what is more concerning is that even though I verified only 1 AD was set, I now see 2 GS, 5 Recon and my original AS missions assigned (and I did not click on use automated air).
I did one hasty attack and am now seeing OP losses for the Soviets but no losses for the Axis.
Maybe I just missing something?
Maybe it was fixed in your beta version 1.1.12? I am on current version 1.1.09.
RE: Air Superiority is worthless
It could well be. I took a small hiatus of a few months off testing.
I'll shut up now...
I'll shut up now...

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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DeletedUser1769703214
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RE: Air Superiority is worthless
ORIGINAL: Zovs
It could well be. I took a small hiatus of a few months off testing.
I'll shut up now...
No, talking is good
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DeletedUser1769703214
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RE: Air Superiority is worthless UNLESS used properly
ORIGINAL: HardLuckYetAgain
ORIGINAL: Zovs
It could well be. I took a small hiatus of a few months off testing.
I'll shut up now...
No, talking is good![]()
Later I will download the BETA versions and test it out. I see a great deal of good items coming for the game from a quick glance over there as Joel Billings already mentioned in a different thread. The Dev team is awesome in my book
RE: Air Superiority is worthless UNLESS used properly
Yes, I think that AS is now working, at least from what I can tell. I do notice a small difference in the RTM and the C41 CG, in RTM I did not see any OP but in the C41 I do. On turn one that is.
Tricky bits to test, hence the RTM for sanity reasons.
Tricky bits to test, hence the RTM for sanity reasons.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
