Attacking Movement Cost

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Metalist
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Joined: Fri Apr 06, 2012 2:28 pm

Attacking Movement Cost

Post by Metalist »

Hi everyone.

Unlike Wite, in Toaw attacking units automatically move to enemy territory if victorious. But I can't see how much it is gonna cost in terms of MPs when I hover the mouse over enemy unit like when I hover it to an empty territory. What am I missing? Also, how much do attacking and limited attacking itself cost in terms of MPs, without moving cost included?

Is it possible to attach units to different HQs when I transfer them to different fronts?

Thanks in advance.
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Lobster
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RE: Attacking Movement Cost

Post by Lobster »

Don't bother comparing the two. Apples and oranges.

How long a combat will take is complicated and involves combats across the map. It's complicated. Yeah, you thought you could just push counters around. Ha! [;)]

In the manual read sections 13, 14.1, 19.2 and some others that I probably forgot. But that should get you started.
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golden delicious
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RE: Attacking Movement Cost

Post by golden delicious »

ORIGINAL: Metalist

Is it possible to attach units to different HQs when I transfer them to different fronts?

No. However, note that the HQ supply bonus is provided by any co-operative HQ, not just the unit's own HQ.

The unit will continue to be subject to the formation supply distribution level of the parent formation, and will go into formation reorganisation along with the rest of the formation, but otherwise you can switch units around provided the other units its fighting with are co-operative.
"What did you read at university?"
"War Studies"
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"Absolutely nothing."
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