Transferring munitions

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
User avatar
bladesinger79
Posts: 220
Joined: Thu Jan 14, 2016 8:07 am
Location: USA

Transferring munitions

Post by bladesinger79 »

Without getting into Mission Editor, is there a way to transport munitions (missiles, bombs, etc) from one base to another?
"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.
Badlandz
Posts: 49
Joined: Fri Mar 18, 2016 12:58 pm

RE: Transferring munitions

Post by Badlandz »

Not really.
You can ferry aircraft loaded with weapons then change the load out to ferry and move them back somewhere else. Not efficient but, its a work around. Hope this helps.
User avatar
Gunner98
Posts: 5957
Joined: Fri Apr 29, 2005 12:49 am
Location: The Great White North!
Contact:

RE: Transferring munitions

Post by Gunner98 »

No.
Munitions transfer needs to be setup by the scenario designer as an event with some lua script behind it, or it can be done via Special Action as well. But if it is not setup there isn't a way for the player to do it except using other AC to deploy, dump their munitions as Badlandz suggests and ferry home. Not totally unrealistic if you don't have transport AC assigned to you.
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
User avatar
bladesinger79
Posts: 220
Joined: Thu Jan 14, 2016 8:07 am
Location: USA

RE: Transferring munitions

Post by bladesinger79 »

Damn. Just, damn.

I'm facing multiple waves of Russian fighters coming at my Bardufoss Base. No chance of me safely landing my Eagles, get them rearmed in 6 hours, and launch them back into the fight. They will be shot down moment they see the runway. My goal was to load up the C-130s with munitions instead of troops and fly what I could to Bodo which would be much safer for rebasing. Whomever designed this messed up scenario (heheh, teasing) planned it well: waste me AMRAAMs on the crap Floggers and Fencers, while the Fulcrums and Flankers have long range shots on my Eagles and Falcons. Sick (for me), but slick (for them). Fully understanding this is a strategic game, but I would have loaded up ground transport with remaining AMRAAMs and sped southwest to Bodo at the start. Ah well, war ain't always fair. The first scenario was a landslide victory for me in the NF campaign.

A challenge worthy of my talents. I have work to do...
"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.
User avatar
Gunner98
Posts: 5957
Joined: Fri Apr 29, 2005 12:49 am
Location: The Great White North!
Contact:

RE: Transferring munitions

Post by Gunner98 »

Ahh, this scenario was built long before lua or cargo or much else was in the game. AMRAAMs are definitely the critical path for the scenario and story wise the problem you mention is one of the main reasons that Bardufoss is abandoned.

If I rebuild the early scenarios, I might put a Special Action in to sacrifice the ground crew and take out some ammo - but it will cost points. The roads are not reliable, roadblocks, blown bridges and Spetz ambushes have become the norm, not to mention the marauding interdiction flights.

Question in parliament "Mr Foreign Minister ...er I mean Prime Minister - I understand the last flight out of the North was loaded with ammunition, leaving the ground crews to their fate... explain to my constituents.." And if you read the book, your remember the Foreign Minister is not in a strong position. Thus the VP penalty.
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
User avatar
bladesinger79
Posts: 220
Joined: Thu Jan 14, 2016 8:07 am
Location: USA

RE: Transferring munitions

Post by bladesinger79 »

I COULD cheat and redesign the scenario to my results from #1: I held Banak and lost less aircraft. Not sure how ammo count would work as I didn't keep the AAR file on expenditures. But that would take away the surprise element of the game; knowing exactly what the enemy will do can get boring. I COULD ask you to redesign #5 my way, but I have no spare cash to pay for your services...heheh.

Maybe if I can shoot down enough planes, Bardufoss will not fall as I did with Banak. I have work to do...
"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

RE: Transferring munitions

Post by KnightHawk75 »

User avatar
Gunner98
Posts: 5957
Joined: Fri Apr 29, 2005 12:49 am
Location: The Great White North!
Contact:

RE: Transferring munitions

Post by Gunner98 »

Wow - not sure how I missed this one. Will have to take a look

B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
Post Reply

Return to “Command: Modern Operations series”