4 Player Game AAR with new PBEM++

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rjh1971
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RE: 4 Player Game AAR with new PBEM++

Post by rjh1971 »

As for China they need to produce/get more supplies. Once they do if the Japs go for Russia they better watch their back [;)][:D]
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RE: 4 Player Game AAR with new PBEM++

Post by tcart »

WA Summer 1941

Sorry, I forgot to take screenshots. Maybe someone else can post one.

The original WA plan was to ship supplies to Russia via Murmansk. This is pretty conventional, but also generally a really good idea.

However, Churchill decided that taking a couple of shots in the Med was a better use of transports. We'll get to bailing out the Russians soon. They seem to be doing a pretty good job of defending themselves anyway.

Gibraltar was taken in an amphibious op. We sent in solo bomber raids backed by naval bombardment to run up the suppression on the defenders, destroying the art unit before it could opfire on the beaches. Even with our very low amphibious tech we could still land three inf units, which combined with naval gunfire support was enough to knock out the sole remaining German defender.

The expeditionary force isn't up to D-Day standards, but Germany is now caught and has taken significant land losses already. So it's probably big enough to cause major problems.

One other note: the Italian fleet was caught in an op-fire deathtrap when it tried to sneak by a huge blockading force. This plus the earlier attack on Norway makes me thing we should all review the opfire rules.
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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

Before I forget, can you guys auto pause the last screen after you end turn? About all the stuff you have built and researched that turn?
I try to pause it when I see it, but in most cases, I don't make it. And the game ends with would you like to send a message popup.

Pleaseeee make it pause or last longer on that production info screen.
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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

It was an interesting turn, IJ attacked both Pearl H. and SU.
But first some success from my Axis allies.


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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

Rumania counterattack went well as well

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RE: 4 Player Game AAR with new PBEM++

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Empire saw that situation is dire, and that we must push on all fronts to help our Axis ally.
End that we did, this time luck was on our side (or surprise attack bonus ;)).
4 CAG-s went in on the port attack.



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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

Some resource areas were taken with the help of paratroopers, and some with amphibious landing.


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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

In the end, SU was invaded, Irkutsk had only 36% of falling, I've figured that was good enough for the glorious soldiers of IJ.
Even if I failed, the SU would get worse results, so I figured it was worth it.
My initial idea was not to go for the SU yet, and the last turn I've switched to that option, as the GE is in trouble, and needs any help I can give them.
So, I've not built any armor units and was not able to get combined arms attack bonus.

I'm gambling heavily here that Vladivostok forces (and Chinese) will not have enough supplies to push through yet.
And if they don't next turn Vladivostok is in trouble.

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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

A number of US transports were sunk, most of the captured resource points were repaired, and Japan is stretched very tin with resources.
At the end of my turn, I had maybe a handful of supplies left, just enough to keep partisans away.

Now it's only a matter of time I'm caught between the rock and a hard place. Which one is SU, and which is US, I leave for you to decide.

o/


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RE: 4 Player Game AAR with new PBEM++

Post by ncc1701e »

ORIGINAL: kondor

My initial idea was not to go for the SU yet, and the last turn I've switched to that option, as the GE is in trouble, and needs any help I can give them.

I agree. Helping GE is needed in this game.
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RE: 4 Player Game AAR with new PBEM++

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Autumn 41 USSR + China

The Germans manage to retake Romania and rebuild one of its factories as well as the railyard. They also took Kiev which was poorly defended after attacking Romania, but failed to retake Velikiye Luki.
The Germans launched aerial attacks damaging railway system (blue bolts)

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The Soviets reorganized their forces awaiting the Winter and its attack bonus. They also retaliate and damaged a factory in Romania and a resource in Bulgaria. Lack of supplies prevented any other actions. The final forces in Kharkov Bielorrusia and Leningrad are slightly higher. In the far east supplies were produced for the event they managed to repel the Japanese attack.

Factory production is now x3, Germany will be having problems supplying its factories with raw materials. Cveta should better concentrate in repairing resources rather than factories.

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As for China, they only had six supplies in stock and decided to help in whatever way they could. They launched and attack on Liuchow and took the area. 5 supplies were spent so all production went to produce more supplies (20).

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RE: 4 Player Game AAR with new PBEM++

Post by tcart »

WA Autumn 42 - apologies, the WA are in a bit of a rush today. I may be slow to play over the weekend as it's Canadian Thanksgiving and I have a few inlaws to entertain.

Italy falls. Down with Il Duce! This is a good example of how the WA can use naval superiority to pressure multiple points of weakness at once, annoying the Germans and distracting from the main battle in the East. Having taken Tripoli and Sicily, an invasion of South Italy was enough to knock out the Italians. Now Germany must garrison N. Italy as well as Spain.

Meanwhile our original D-Day force, built around paratroopers, musters in England. So France now looks like a juicy target.

I also ran supplies to the Russians, but as it's a race to Berlin, I may not send them quite so much gasoline in the future. :)
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RE: 4 Player Game AAR with new PBEM++

Post by ncc1701e »

By the way, if you are interested by a fifth player... I am in. [:D]
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RE: 4 Player Game AAR with new PBEM++

Post by rjh1971 »

ORIGINAL: kondor

Before I forget, can you guys auto pause the last screen after you end turn? About all the stuff you have built and researched that turn?
I try to pause it when I see it, but in most cases, I don't make it. And the game ends with would you like to send a message popup.

Pleaseeee make it pause or last longer on that production info screen.

May be increasing the combat report delay time helps.
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RE: 4 Player Game AAR with new PBEM++

Post by rjh1971 »

ORIGINAL: ncc1701e

By the way, if you are interested by a fifth player... I am in. [:D]

A five player game, imho is not very interesting for the one who would play China, better four player games.

This said if you want to play a game set it up and pm me, make sure you select advance supply and fog of war.



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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

Vladivostok attack was delayed due to massive SU militia output + winter conditions.
There was no chance of success. I made an error in judgment and attacked the SU artillery with my tactical bombers - without any success.
It would be better if I've attacked the factory there...



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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

I've destroyed what was left of the PH navy, rebuild some resources, pushed a bit towards India. Nothing significant.
Now Japan is in a really hard place. Between the SU, China, and the US building its position at Sumatra, the empire is stretched pretty thin.
Just don't have the resources with the big guys. My role here is nearly a supporting actor.

Btw, I have a wedding to attend tomorrow, so take your time, don't have to rush it.
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RE: 4 Player Game AAR with new PBEM++

Post by rjh1971 »

Winter 42 USSR + China

The Soviet retook some areas, though in hindsight they better should have stayed out of Eastern Poland, the ywill probably get crunched next Spring. The Soviets are grateful for the supplies received.

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The Germans are also very stretched, France is only defended by three militia and an artillery and Tim has 2 parachute units in England, to support a D-Day, then the German army in Spain would be isolated, they have the supplies to attempt a break out but if they succeed all resources and Industries in Spain will be lost.

In China, High Command decided to give the Russians a helping hand after all the supplies received, so they retook Canton and Foochow, they were so excited for their successes that greed got the better of them and tried to go for Shangai, this brought them back to reality, Chinese army is still not as prepared as the Japs. Nonetheless the Japanese have lost two valuable resources.

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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

The biggest news from Japan is that the attack on Vladivostok failed, despite a close to 90% chance of success.
PH assault failed as well but should fall next turn. Unless the allies manage to reinforce it.



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RE: 4 Player Game AAR with new PBEM++

Post by kondor »

I'm getting frustrated by Japan's inability to hit anything with army bombers, TB and HB-s. A number of bombings were conducted, even on empty infrastructure, and zero hits.
Japan HB-s attack at 3 is making them useless, they feel more like transport planes than the HB-s.
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