Presenting my latest GG series fix

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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MarkShot
Posts: 7456
Joined: Sat Mar 29, 2003 6:04 am

Presenting my latest GG series fix

Post by MarkShot »

What does it do?

Well if you make one slight change for WITE-2; a simpler form of this supports multiple monitors running in window giving you the the same scrolling as full screen. No problem on the left and right with a second or third display.

And for the ultimate in "backward compatibility" you may have noticed WITW when you press SHIFT for deliberate or hasty attack, it only updates the icon, but not the CV as in WITE-2. Now, it behaves just like WITE-2.

You'll need to know AHK, or I offer this to Matrix as a beta since 2003 to include with the two games for better hardware compatibility and UI for the player community.

=====================================

Game01 = War in the West 1.

TimerInterval = 50

SetTitleMatchMode 1
CoordMode, Mouse, Screen

Pressed = 0
Sleep, 30000
;SysGet, MonCnt, MonitorCount
;If MonCnt==1
; ExitApp
SetTimer, ScriptDone, %TimerInterval%
SetTimer, WatchCursor, %TimerInterval%
return

ScriptDone:

IfWinNotExist,%Game01%,
ExitApp

Return

WatchCursor:

IfWinActive, %Game01%
{
SysGet, Screen, Monitor,
MouseGetPos, XPos, YPos
If (XPos > ScreenRight)
{
MouseMove, ScreenRight+5, %YPos%
}
If (XPos < ScreenLeft)
{
MouseMove, ScreenLeft-5, %YPos%
}
if GetKeyState("LShift")
{
If Pressed = 0
{
MouseMove, XPos+1, YPos+1
Pressed = 1
}
}
else
{
If Pressed = 1
{
MouseMove, XPos-1, YPos-1
Pressed = 0
}
}
}
return
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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