Why is the game so bad at Air Transport default unit selection???

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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DeletedUser44
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Why is the game so bad at Air Transport default unit selection???

Post by DeletedUser44 »

This continues to perplex me.

Why is the game so bad at selecting default Air Transport units? Is it really that complicated?

In this instance, I am doing Air Transport (supply) from Krakow to Tomaszow Lubelski.

I have 'Transport Gr. Sud' based at Krakow. In fact, those transport have the shortest range of any on the map.

You would think, just as a default, the Game would pick AC units with the lowest 'Rng'. But no, game just pre-selects garbola.

I swear it is just random garbola, as I cannot figure out any discernible pattern to which AC units are pre-selected.

I really find this annoying.

I would also greatly prefer the Air Groups sorted by 'Rng', or something that makes sense.



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AlbertN
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RE: Why is the game so bad at Air Transport default unit selection???

Post by AlbertN »

It would do good also if changing 1 parameter (Single / Multiple mission) or the staging base does not reset / recompute the whole air group allocation.
DeletedUser1769703214
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RE: Why is the game so bad at Air Transport default unit selection???

Post by DeletedUser1769703214 »

I believe all of our "WOEs" of the air come from the marrying up of the Air programming written by two different people. Please see this link https://www.matrixgames.com/forums/tm.a ... age=2&key= post #31 by Mr. Billings. I know the Air will be getting a good look after the next patch. But yes, air transport needs some tender loving care. To me it feels that the Air War the Soviets have German attributes and the Germans have the Soviet attributes as I have shown with Germans getting Soviet Airfield attributes :( But that is just me noticing things in the game having played both sides.
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Joel Billings
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RE: Why is the game so bad at Air Transport default unit selection???

Post by Joel Billings »

Best thing you can do is provide a save with an example of a bad selection. The selection routine was written by Gary, although it has to interface with parts coded by Pavel. If you have a clear case in a save Gary can try to get to the bottom of why it is doing what it is doing. The selection routine is not intentionally being stupid, and knowing Gary is trying to have some logic to it. We need examples to improve it. Thanks.
All understanding comes after the fact.
-- Soren Kierkegaard
Nix77
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RE: Why is the game so bad at Air Transport default unit selection???

Post by Nix77 »

ORIGINAL: Joel Billings

Best thing you can do is provide a save with an example of a bad selection. The selection routine was written by Gary, although it has to interface with parts coded by Pavel. If you have a clear case in a save Gary can try to get to the bottom of why it is doing what it is doing. The selection routine is not intentionally being stupid, and knowing Gary is trying to have some logic to it. We need examples to improve it. Thanks.

There's definitely something fishy going on with the default Air Transport unit selection. You can actually test it by just clicking a random target for a drop (or swapping staging base back and forth), the selection routine "suggests" different units each time you click the target, and sometimes the selected units are not the closest ones. It appears to be somewhat random.

The staging base definitely shouldn't be reset when selecting a new target, that's really annoying.
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Joel Billings
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RE: Why is the game so bad at Air Transport default unit selection???

Post by Joel Billings »

I disagree. I think the stage base should be reset automatically each time you pick a new target. I think in the long run it is better to be consistent in this way.
All understanding comes after the fact.
-- Soren Kierkegaard
Nix77
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RE: Why is the game so bad at Air Transport default unit selection???

Post by Nix77 »

ORIGINAL: Joel Billings

I disagree. I think the stage base should be reset automatically each time you pick a new target. I think in the long run it is better to be consistent in this way.

Fair point, but an option to disable the automatic selection of staging base and units could be handy... not a top priority fix by any means though.
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