Strategic Command: World at War - New Patch (1.12.00)
Moderator: Hubert Cater
Strategic Command: World at War - New Patch (1.12.00)
A new patch (v 1.12.00) for Strategic Command: World at War has been released, and can be downloaded from here.
GAME ENGINE CHANGES
- Fixed a PURCHASE UNIT screen error that did not sometimes highlight Minor nation unit types with an '*' that could be repurchased at a discount (Earlydoors).
- Fixed a rare Paratroops airborne movement error that would reroute along a less optimal path when it shouldn't do so (klschult).
- Fixed a very rare game freeze during AI naval combat calculations (redrum68).
- Fixed a hex control update error around enemy resources that would sometimes revert control to your opponent when your own friendly unit positions should have prevented that from happening (EarlyDoors).
- Fixed a FoW error regarding units within resources of non belligerent but fully mobilized nations when moving adjacent to them, they will now remain hidden (atshii).
- Fixed a FoW error during an air attack that did not reveal units along the flight path when a sub dove (mdsmall).
- Fixed a PBEM login issue that did not properly handle some special characters in passwords such as '#' or '!'.
- Fixed a PBEM save error for when a game has been 'resigned'.
- Last Turn Summary screen now has the option to list items in reverse chronological order (georgiabulldog1).
EDITOR CHANGES
- Fixed a UNIT script error that would lead to a crash if using TYPE=2, this is no longer a valid option for UNIT events as it should never have been applicable (RMelvin).
- STRENGTH scripts can now be amended to include an optional list of conditional #ALIGNMENT_POSITIONs.
1939 Campaigns
- Text added to the Strategy Guides to explain that when the US convoy to the UK, or the UK's convoy to the USSR are re-routed, it may be necessary to amend the % being sent by convoy by going to War Maps -> Convoy Map, clicking on the relevant flag and using the arrow buttons (EarlyDoors).
- Added symbols and text to the map showing the Italian mobilization zones, within which 2 Allied Amphibious units or 7 naval units (including regular Transports) could trigger Italian mobilization.
- The Amphibious trigger zone for Italy to mobilize has been reduced from 20 to 19 hexes.
- Iraq now starts at 25% pro-Allied (was 20%) and its convoy to the UK in all campaigns now only requires it to be pro-Allied, so one Axis diplomacy success alone will no longer be enough to end Iraq's convoy to the UK (PvtBenjamin).
- Reduced the chance of the Anglo-French Expedition re DE 204 succeeding from 50% to 33% (scum; gilthib; moca loca).
- Japanese advances in China can now stimulate the US and India moving 8-15% towards the Allies. The triggers being an Axis unit within 3 hexes of Yenan, or within 2 hexes of Sian, Lanchow or Chungking (Jackmck).
- Allied declarations of war against New Guinea, Sarawak and the Solomons will now reduce British and Indian National Morale by 1,000 points per declaration (havoc1371; smckechnie).
- Amended the French Strength script for Panic caused by the Maginot Line being outflanked so that it no longer requires Belgium to be Allied and surrendered, but instead checks solely for the position of Axis forces (havoc1371).
- Amended the Soviet Heavy Tank spawn location near Ulan Ude so it doesn’t deploy in the mountain (Marcinos1985).
- Switched off the Surrender_2 Event AXIS AI: Denmark Surrenders To Germany (100%) (sschnar1).
- Allied amphibious preparations against Italy while the USA is neutral may now trigger the deployment of up to 3 Garrison units in mainland Italy and Sicily.
- The effect of Soviet Winter on Axis units has been increased from a unit morale loss of 40-75% to 80-100%, and losses will now vary between 1 and 3 per unit, rather than 0-2 (ThunderLizard2; Taifun).
- Fixed an error that had two Von Rundstedt HQs listed in 1939 World at War, and two Rommels listed in 1939 Race to Victory. The second ones have now been corrected to be Von Vietinghoff.
- The USSR now receives 4 Armies rather than 2 as Siberian reinforcements (Marcinos1985).
- Added the National Morale scripts: Polish Morale Suffers From Battlefield Losses and Polish Morale Collapses From The Loss Of Warsaw (EarlyDoors).
- DE 605 now checks for Peru being neutral but pro-Axis to fire (OldCrowBalthazor).
- DE 708 for Italy to declare war on Greece no longer requires France to have surrendered to fire (gilthib).
- Removed the requirement for Italy to be fully mobilized from the 7th Armoured's Decision Events DE 102, DE 156 and DE 157 (Gilber).
- The date of Denmark surrendering via DE 601 has been changed from the 14th April to the 29th March 1940, as have those scripts relating to Norway's surrender if triggered via DE 613 or 614 that would have also taken place on the 14th April (El_Condoro; havoc1371).
- Amended the National Morale script for when the Germans near Paris so it should neither fire too early nor too late (Tanaka; gilthib).
- The UK capital now moves to Melbourne rather than Sydney as otherwise there was the potential for some Australian reinforcements to be unable to deploy there (OldAHGamer).
- Changed the trigger for the Mobilization_2 script #NAME= Japanese Navy Aggression In The Atlantic (USA?Allies) so that it will not trigger if the Japanese are east of Capetown (calcwerc).
- Reduced USSR bonus UNIT events for the AI at the INTERMEDIATE difficulty level.
All Campaigns
- There will now be Pop Up messages at the start of the Axis turn when Hiroshima and Nagasaki are hit by Atomic Bombs (OldCrowBalthazor).
- DE 306 added for the USA to send supplies to the USSR via Persia, with them sending 40 and the USSR receiving 80 due to their high scarcity value in the USSR, it will also boost Soviet National Morale, initially by 5,000 points, subsequently by 200 per turn. The Axis can prevent the arrival of these supplies by placing a naval unit within 10 hexes of Basra port, or by controlling any hex on the land route from Basra through Isfahan, Tehran and Rasht to Baku (pjg100; Taifun; Sgt.York)..
- Axis forces fighting in Siberia, or Soviet units advancing into Manchuria will now boost Chinese National Morale by 7,500 points (IIo4Tu).
- DE 623 now provides the Axis with 85 Victory points (eriador08; firsteds).
- Axis vessels outside Vladivostok will now be attacked every turn if the USSR says yes to DE 407 (MisterMuffles).
- Removed the condition for Chungking to be in Allied hands for DE 408 to fire and added a condition position for Axis forces being near Sian so that it isn't only an Axis advance on Chungking that can trigger it (IIo4Tu).
- Edited the Winter weather for Weather Zone 39 (Ukraine up to Stalingrad) so that it will either be Mud (30%) or Frozen (70%) and in Fall it will now have a 50% chance of Mud (Taifun; EarlyDoors; Marcinos1985).
- Reduced the cost of Production Technology for the USSR from 175 to 150 MPPs per chit (LoneRunner).
- The Unit Morale Bonuses and Penalties for surrendering nations has been decreased from 20-30% to 15-25%.
- The penalty to Germany for Japan surrendering has been increased from 5,000 to 15,000 National Morale. Italy now also suffers a penalty of 5,000 points, while the USA, UK, India and China will all receive a bonus of 10,000 points, and the USSR will receive a bonus of 5,000 points (LoneRunner).
- The USA currently loses 25 National Morale points per turn if Hawaii including its ports are under Axis occupation. This will now increase to 125 points per turn that Honolulu is occupied by the Axis. It will increase to 250 points per turn from the 1st January 1943, and 350 points per turn from the 1st January 1944 (ElvisJJonesRambo ; firsteds; taffjones; pjg100).
- The USA will now lose 50 National Morale points per turn that Manila is occupied by the Axis. This will increase to 100 points per turn from the 1st January 1944.
- The USA will now lose 30 National Morale points per turn that American Samoa is occupied by the Axis.
- The USA will now lose 30 National Morale points per turn that Kukum is occupied by the Axis.
- The USA will now lose 30 National Morale points per turn that Fiji is occupied by the Axis.
- The USA will now lose 30 National Morale points per turn that Guam is occupied by the Axis.
- The UK, USA and India will now lose 50 National Morale points per turn that Batavia is occupied by the Axis.
- The UK, USA and India will now lose 50 National Morale points per turn that Sydney is occupied by the Axis.
- The UK, USA and India will now lose 50 National Morale points per turn that Wellington is occupied by the Axis.
- The UK and India will now lose 50 National Morale points per turn that Singapore is occupied by the Axis.
- The UK and USA will now lose 50 National Morale points per turn that Calcutta is occupied by the Axis, while India will lose 75.
- The US can now build two Battle Cruisers (Alcibiades73; Steely Glint; Unfortunate Son).
- Reduced the penalty from -0.5 to 0.0 for Defender's HQ (Attacker Losses < Defender Losses (ThisEndUp).
- Yalu and Tumen Rivers added in Korea (Alcibiades73).
- Amended the Japanese Home Guard scripts to check for Amphibious Transports, with the checks themselves now checking for longer distances than before, with some randomness built in too (The Land).
- If China surrenders, India will now lose 5,000 National Morale points, and the UK, USA and USSR 2,500 points.
- Fixed the National Morale script for when Japan captures Canberra as it was incorrectly firing when Melbourne was captured (EarlyDoors).
- USSR scorched earth settings for Settlement, Town and Fortified Town changed from 30-70% to 60-80% (LoneRunner).
- Mongolia now starts as 75% pro-Allied so that diplomacy could get it to join the Allies (Mithrilotter).
- Dummy US Decision DE 382 added to trigger an Italian surrender to the US if Italy's National Morale has fallen below 1%, there is an Allied unit within 8 land hexes of Rome, and there is no German unit in Rome. This is essentially a fall back script to account for rare occasions where Italy may not surrender due to other reasons, generally due to her National Morale plummeting due to multiple scripts firing in a single turn (BigJohn).
- Condition Position changed for DE 632 for Germany to raise an Egyptian Legion so that it now requires there be either a German or Italian unit within 3 hexes of Cairo (The Land).
- Dummy Decision DE 163 added to allow historical Pop Up messages of events during the war to be easily turned OFF by going to Options -> Advanced -> Scripts -> Decision. It is the first one in the list, and unticking the box on the right will mean that 95% of the messages that are only there for historical flavor, won't appear. A small number are tied into other Decision Events to ensure they only appear at the correct time, so they will still appear (Garrison Moratto).
- The British AI will now have a Garrison unit in Basra from 1942 onwards to defend against a Japanese amphibious invasion cutting off the Iraqi convoy (The Land).
- Added notes to the Strategy Guides to explain that Ireland, Switzerland, Turkey, and Saudi Arabia only provide MPPs to the Allies if they join them or are conquered by them, though diplomacy can prevent Switzerland and Turkey from providing income to the Axis (Mithrilotter).
- Corrected the trigger Condition Position for DE 616 (petedalby).
GAME ENGINE CHANGES
- Fixed a PURCHASE UNIT screen error that did not sometimes highlight Minor nation unit types with an '*' that could be repurchased at a discount (Earlydoors).
- Fixed a rare Paratroops airborne movement error that would reroute along a less optimal path when it shouldn't do so (klschult).
- Fixed a very rare game freeze during AI naval combat calculations (redrum68).
- Fixed a hex control update error around enemy resources that would sometimes revert control to your opponent when your own friendly unit positions should have prevented that from happening (EarlyDoors).
- Fixed a FoW error regarding units within resources of non belligerent but fully mobilized nations when moving adjacent to them, they will now remain hidden (atshii).
- Fixed a FoW error during an air attack that did not reveal units along the flight path when a sub dove (mdsmall).
- Fixed a PBEM login issue that did not properly handle some special characters in passwords such as '#' or '!'.
- Fixed a PBEM save error for when a game has been 'resigned'.
- Last Turn Summary screen now has the option to list items in reverse chronological order (georgiabulldog1).
EDITOR CHANGES
- Fixed a UNIT script error that would lead to a crash if using TYPE=2, this is no longer a valid option for UNIT events as it should never have been applicable (RMelvin).
- STRENGTH scripts can now be amended to include an optional list of conditional #ALIGNMENT_POSITIONs.
1939 Campaigns
- Text added to the Strategy Guides to explain that when the US convoy to the UK, or the UK's convoy to the USSR are re-routed, it may be necessary to amend the % being sent by convoy by going to War Maps -> Convoy Map, clicking on the relevant flag and using the arrow buttons (EarlyDoors).
- Added symbols and text to the map showing the Italian mobilization zones, within which 2 Allied Amphibious units or 7 naval units (including regular Transports) could trigger Italian mobilization.
- The Amphibious trigger zone for Italy to mobilize has been reduced from 20 to 19 hexes.
- Iraq now starts at 25% pro-Allied (was 20%) and its convoy to the UK in all campaigns now only requires it to be pro-Allied, so one Axis diplomacy success alone will no longer be enough to end Iraq's convoy to the UK (PvtBenjamin).
- Reduced the chance of the Anglo-French Expedition re DE 204 succeeding from 50% to 33% (scum; gilthib; moca loca).
- Japanese advances in China can now stimulate the US and India moving 8-15% towards the Allies. The triggers being an Axis unit within 3 hexes of Yenan, or within 2 hexes of Sian, Lanchow or Chungking (Jackmck).
- Allied declarations of war against New Guinea, Sarawak and the Solomons will now reduce British and Indian National Morale by 1,000 points per declaration (havoc1371; smckechnie).
- Amended the French Strength script for Panic caused by the Maginot Line being outflanked so that it no longer requires Belgium to be Allied and surrendered, but instead checks solely for the position of Axis forces (havoc1371).
- Amended the Soviet Heavy Tank spawn location near Ulan Ude so it doesn’t deploy in the mountain (Marcinos1985).
- Switched off the Surrender_2 Event AXIS AI: Denmark Surrenders To Germany (100%) (sschnar1).
- Allied amphibious preparations against Italy while the USA is neutral may now trigger the deployment of up to 3 Garrison units in mainland Italy and Sicily.
- The effect of Soviet Winter on Axis units has been increased from a unit morale loss of 40-75% to 80-100%, and losses will now vary between 1 and 3 per unit, rather than 0-2 (ThunderLizard2; Taifun).
- Fixed an error that had two Von Rundstedt HQs listed in 1939 World at War, and two Rommels listed in 1939 Race to Victory. The second ones have now been corrected to be Von Vietinghoff.
- The USSR now receives 4 Armies rather than 2 as Siberian reinforcements (Marcinos1985).
- Added the National Morale scripts: Polish Morale Suffers From Battlefield Losses and Polish Morale Collapses From The Loss Of Warsaw (EarlyDoors).
- DE 605 now checks for Peru being neutral but pro-Axis to fire (OldCrowBalthazor).
- DE 708 for Italy to declare war on Greece no longer requires France to have surrendered to fire (gilthib).
- Removed the requirement for Italy to be fully mobilized from the 7th Armoured's Decision Events DE 102, DE 156 and DE 157 (Gilber).
- The date of Denmark surrendering via DE 601 has been changed from the 14th April to the 29th March 1940, as have those scripts relating to Norway's surrender if triggered via DE 613 or 614 that would have also taken place on the 14th April (El_Condoro; havoc1371).
- Amended the National Morale script for when the Germans near Paris so it should neither fire too early nor too late (Tanaka; gilthib).
- The UK capital now moves to Melbourne rather than Sydney as otherwise there was the potential for some Australian reinforcements to be unable to deploy there (OldAHGamer).
- Changed the trigger for the Mobilization_2 script #NAME= Japanese Navy Aggression In The Atlantic (USA?Allies) so that it will not trigger if the Japanese are east of Capetown (calcwerc).
- Reduced USSR bonus UNIT events for the AI at the INTERMEDIATE difficulty level.
All Campaigns
- There will now be Pop Up messages at the start of the Axis turn when Hiroshima and Nagasaki are hit by Atomic Bombs (OldCrowBalthazor).
- DE 306 added for the USA to send supplies to the USSR via Persia, with them sending 40 and the USSR receiving 80 due to their high scarcity value in the USSR, it will also boost Soviet National Morale, initially by 5,000 points, subsequently by 200 per turn. The Axis can prevent the arrival of these supplies by placing a naval unit within 10 hexes of Basra port, or by controlling any hex on the land route from Basra through Isfahan, Tehran and Rasht to Baku (pjg100; Taifun; Sgt.York)..
- Axis forces fighting in Siberia, or Soviet units advancing into Manchuria will now boost Chinese National Morale by 7,500 points (IIo4Tu).
- DE 623 now provides the Axis with 85 Victory points (eriador08; firsteds).
- Axis vessels outside Vladivostok will now be attacked every turn if the USSR says yes to DE 407 (MisterMuffles).
- Removed the condition for Chungking to be in Allied hands for DE 408 to fire and added a condition position for Axis forces being near Sian so that it isn't only an Axis advance on Chungking that can trigger it (IIo4Tu).
- Edited the Winter weather for Weather Zone 39 (Ukraine up to Stalingrad) so that it will either be Mud (30%) or Frozen (70%) and in Fall it will now have a 50% chance of Mud (Taifun; EarlyDoors; Marcinos1985).
- Reduced the cost of Production Technology for the USSR from 175 to 150 MPPs per chit (LoneRunner).
- The Unit Morale Bonuses and Penalties for surrendering nations has been decreased from 20-30% to 15-25%.
- The penalty to Germany for Japan surrendering has been increased from 5,000 to 15,000 National Morale. Italy now also suffers a penalty of 5,000 points, while the USA, UK, India and China will all receive a bonus of 10,000 points, and the USSR will receive a bonus of 5,000 points (LoneRunner).
- The USA currently loses 25 National Morale points per turn if Hawaii including its ports are under Axis occupation. This will now increase to 125 points per turn that Honolulu is occupied by the Axis. It will increase to 250 points per turn from the 1st January 1943, and 350 points per turn from the 1st January 1944 (ElvisJJonesRambo ; firsteds; taffjones; pjg100).
- The USA will now lose 50 National Morale points per turn that Manila is occupied by the Axis. This will increase to 100 points per turn from the 1st January 1944.
- The USA will now lose 30 National Morale points per turn that American Samoa is occupied by the Axis.
- The USA will now lose 30 National Morale points per turn that Kukum is occupied by the Axis.
- The USA will now lose 30 National Morale points per turn that Fiji is occupied by the Axis.
- The USA will now lose 30 National Morale points per turn that Guam is occupied by the Axis.
- The UK, USA and India will now lose 50 National Morale points per turn that Batavia is occupied by the Axis.
- The UK, USA and India will now lose 50 National Morale points per turn that Sydney is occupied by the Axis.
- The UK, USA and India will now lose 50 National Morale points per turn that Wellington is occupied by the Axis.
- The UK and India will now lose 50 National Morale points per turn that Singapore is occupied by the Axis.
- The UK and USA will now lose 50 National Morale points per turn that Calcutta is occupied by the Axis, while India will lose 75.
- The US can now build two Battle Cruisers (Alcibiades73; Steely Glint; Unfortunate Son).
- Reduced the penalty from -0.5 to 0.0 for Defender's HQ (Attacker Losses < Defender Losses (ThisEndUp).
- Yalu and Tumen Rivers added in Korea (Alcibiades73).
- Amended the Japanese Home Guard scripts to check for Amphibious Transports, with the checks themselves now checking for longer distances than before, with some randomness built in too (The Land).
- If China surrenders, India will now lose 5,000 National Morale points, and the UK, USA and USSR 2,500 points.
- Fixed the National Morale script for when Japan captures Canberra as it was incorrectly firing when Melbourne was captured (EarlyDoors).
- USSR scorched earth settings for Settlement, Town and Fortified Town changed from 30-70% to 60-80% (LoneRunner).
- Mongolia now starts as 75% pro-Allied so that diplomacy could get it to join the Allies (Mithrilotter).
- Dummy US Decision DE 382 added to trigger an Italian surrender to the US if Italy's National Morale has fallen below 1%, there is an Allied unit within 8 land hexes of Rome, and there is no German unit in Rome. This is essentially a fall back script to account for rare occasions where Italy may not surrender due to other reasons, generally due to her National Morale plummeting due to multiple scripts firing in a single turn (BigJohn).
- Condition Position changed for DE 632 for Germany to raise an Egyptian Legion so that it now requires there be either a German or Italian unit within 3 hexes of Cairo (The Land).
- Dummy Decision DE 163 added to allow historical Pop Up messages of events during the war to be easily turned OFF by going to Options -> Advanced -> Scripts -> Decision. It is the first one in the list, and unticking the box on the right will mean that 95% of the messages that are only there for historical flavor, won't appear. A small number are tied into other Decision Events to ensure they only appear at the correct time, so they will still appear (Garrison Moratto).
- The British AI will now have a Garrison unit in Basra from 1942 onwards to defend against a Japanese amphibious invasion cutting off the Iraqi convoy (The Land).
- Added notes to the Strategy Guides to explain that Ireland, Switzerland, Turkey, and Saudi Arabia only provide MPPs to the Allies if they join them or are conquered by them, though diplomacy can prevent Switzerland and Turkey from providing income to the Axis (Mithrilotter).
- Corrected the trigger Condition Position for DE 616 (petedalby).
-
Marcinos1985
- Posts: 441
- Joined: Wed Jan 22, 2020 6:17 am
RE: Strategic Command: World at War - New Patch (1.12.00)
Huge changes, thank you!
- OldCrowBalthazor
- Posts: 2979
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
RE: Strategic Command: World at War - New Patch (1.12.00)
Wow...thank you! [&o]
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SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
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Tester of various SC Mods
RE: Strategic Command: World at War - New Patch (1.12.00)
Wow some really good fixes and updates! Quick question: do these impact existing games or only new games?
-
Marcinos1985
- Posts: 441
- Joined: Wed Jan 22, 2020 6:17 am
RE: Strategic Command: World at War - New Patch (1.12.00)
ORIGINAL: redrum68
Wow some really good fixes and updates! Quick question: do these impact existing games or only new games?
Only new.
RE: Strategic Command: World at War - New Patch (1.12.00)
Ok, that's what I figured but this is the first patch I've been around for so wanted to double check. Guess my Allies are probably still doomed in the current games then 
- Hubert Cater
- Posts: 6101
- Joined: Mon Jul 22, 2013 11:42 am
- Contact:
RE: Strategic Command: World at War - New Patch (1.12.00)
Yes, to clarify campaign changes will only take effect when you start a new game.
On the other hand, game engine coding fixes, take effect right away.
On the other hand, game engine coding fixes, take effect right away.
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RE: Strategic Command: World at War - New Patch (1.12.00)
THANK YOU especially for the USSR Scorched Earth changes. Can't wait to see how much of a difference that makes.
-
LoneRunner
- Posts: 507
- Joined: Sun Aug 16, 2020 4:30 pm
RE: Strategic Command: World at War - New Patch (1.12.00)
Thank you! I really liked the changes of morale in the Pacific. Suddenly the USA can't just sit back and watch the Pacific be conquered without losing a lot of morale. Doesn't sound like much but the accumulation of lost morale can seriously impact USA by 44.
-
LoneRunner
- Posts: 507
- Joined: Sun Aug 16, 2020 4:30 pm
RE: Strategic Command: World at War - New Patch (1.12.00)
ORIGINAL: redrum68
Ok, that's what I figured but this is the first patch I've been around for so wanted to double check. Guess my Allies are probably still doomed in the current games then![]()
I'm with you redrum. Just started a game as Allies. Was celebrating the changes until I realized only new games affected. Dang! But I guess that's only fair.
RE: Strategic Command: World at War - New Patch (1.12.00)
ORIGINAL: Elessar2
THANK YOU especially for the USSR Scorched Earth changes. Can't wait to see how much of a difference that makes.
That plus the increased severity of the Russian Winter.
RE: Strategic Command: World at War - New Patch (1.12.00)
Will the US supply to Russia via Basra be cut off by the Axis occupation of Hawaii like the Vladivostok supply?
RE: Strategic Command: World at War - New Patch (1.12.00)
Looking at the new event, it doesn't require Hawaii unless I'm reading it wrong. Just requires the road hexes along the path and that no Axis naval unit within 10 hexes of Basra port.
; The Road Hexes Between Bandar Abbas and Baku are in Allied hands
#ALIGNMENT_POSITION= 137,66 [2]
#ALIGNMENT_POSITION= 138,66 [2]
#ALIGNMENT_POSITION= 138,64 [2]
#ALIGNMENT_POSITION= 138,65 [2]
#ALIGNMENT_POSITION= 139,63 [2]
#ALIGNMENT_POSITION= 140,63 [2]
#ALIGNMENT_POSITION= 140,62 [2]
#ALIGNMENT_POSITION= 139,61 [2]
#ALIGNMENT_POSITION= 139,60 [2]
#ALIGNMENT_POSITION= 139,59 [2]
#ALIGNMENT_POSITION= 140,59 [2]
#ALIGNMENT_POSITION= 140,58 [2]
#ALIGNMENT_POSITION= 140,57 [2]
#ALIGNMENT_POSITION= 140,56 [2]
#ALIGNMENT_POSITION= 139,56 [2]
#ALIGNMENT_POSITION= 138,56 [2]
#ALIGNMENT_POSITION= 138,55 [2]
#ALIGNMENT_POSITION= 138,54 [2]
#ALIGNMENT_POSITION= 138,53 [2]
#ALIGNMENT_POSITION= 139,52 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; No Axis naval unit is within 10 hexes of Basra Port
#CONDITION_POSITION= 138,67 [10,10] [0,0] [1] [0]
; The Road Hexes Between Bandar Abbas and Baku are in Allied hands
#ALIGNMENT_POSITION= 137,66 [2]
#ALIGNMENT_POSITION= 138,66 [2]
#ALIGNMENT_POSITION= 138,64 [2]
#ALIGNMENT_POSITION= 138,65 [2]
#ALIGNMENT_POSITION= 139,63 [2]
#ALIGNMENT_POSITION= 140,63 [2]
#ALIGNMENT_POSITION= 140,62 [2]
#ALIGNMENT_POSITION= 139,61 [2]
#ALIGNMENT_POSITION= 139,60 [2]
#ALIGNMENT_POSITION= 139,59 [2]
#ALIGNMENT_POSITION= 140,59 [2]
#ALIGNMENT_POSITION= 140,58 [2]
#ALIGNMENT_POSITION= 140,57 [2]
#ALIGNMENT_POSITION= 140,56 [2]
#ALIGNMENT_POSITION= 139,56 [2]
#ALIGNMENT_POSITION= 138,56 [2]
#ALIGNMENT_POSITION= 138,55 [2]
#ALIGNMENT_POSITION= 138,54 [2]
#ALIGNMENT_POSITION= 138,53 [2]
#ALIGNMENT_POSITION= 139,52 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; No Axis naval unit is within 10 hexes of Basra Port
#CONDITION_POSITION= 138,67 [10,10] [0,0] [1] [0]
RE: Strategic Command: World at War - New Patch (1.12.00)
Found an error, in the English decision text file the last 5 entries are in German-and missing from the German file where they presumably were intended to go. [First is the revised Persian Lend Lease to Russia one]
Believe you me I can fully grok just how easily that kind of thing can sneak in.
Believe you me I can fully grok just how easily that kind of thing can sneak in.
RE: Strategic Command: World at War - New Patch (1.12.00)
Also felt this would be a good time to mention something that Balthazor & I discovered this past week. The Hump MPP Decision Event giving China US MPPs says 30 MPPs in the DE's writeup, but the script actually gives 60 (and deducts the same amount from the US's treasury). The Burma Road event doesn't deduct any US funds at all. The Hump was unable to equal what the Burma Road could provide, which would appear to mean that the 30 figure is the correct one. Note the Persian event to give the USSR US funds is half price on the American end, which could easily be applied to the other two.
- OldCrowBalthazor
- Posts: 2979
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
RE: Strategic Command: World at War - New Patch (1.12.00)
Yep..can testify to all of the above.ORIGINAL: Elessar2
Also felt this would be a good time to mention something that Balthazor & I discovered this past week. The Hump MPP Decision Event giving China US MPPs says 30 MPPs in the DE's writeup, but the script actually gives 60 (and deducts the same amount from the US's treasury). The Burma Road event doesn't deduct any US funds at all. The Hump was unable to equal what the Burma Road could provide, which would appear to mean that the 30 figure is the correct one. Note the Persian event to give the USSR US funds is half price on the American end, which could easily be applied to the other two.
btw...All the USSR (and the rest) is a great fix!
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HarrySmith
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RE: Strategic Command: World at War - New Patch (1.12.00)
Hi guys,
looks overall like some interesting updates and it will make it much harder for the Germans to win against Russia. look forward to seeing how these changes go.
looks overall like some interesting updates and it will make it much harder for the Germans to win against Russia. look forward to seeing how these changes go.
RE: Strategic Command: World at War - New Patch (1.12.00)
Pavia from its operational base in Santander.
Ironic mode: I protest, do you think OCB had little advantage?
But these changes will be of no use to the Soviets, our panzers are ready for victory.
Ironic mode off
Now seriously, it is worth noting the effort of the designers to keep the game updated and to collect the suggestions of the users. Thank you very much for that.
Without further ado, Pavía says goodbye from Cantabria (Spain)
Ironic mode: I protest, do you think OCB had little advantage?
But these changes will be of no use to the Soviets, our panzers are ready for victory.
Ironic mode off
Now seriously, it is worth noting the effort of the designers to keep the game updated and to collect the suggestions of the users. Thank you very much for that.
Without further ado, Pavía says goodbye from Cantabria (Spain)
RE: Strategic Command: World at War - New Patch (1.12.00)
Allied amphibious preparations against Italy while the USA is neutral may now trigger the deployment of up to 3 Garrison units in mainland Italy and Sicily.
Can you confirm the exact trigger for this (excellent) development? Is 'amphibious preparations' the same test as the amphibious trigger map (19 hexes) or is it something else?
Overall - fantastic changes that will make USSR a bit fairer and the Pacific more interesting.
RE: Strategic Command: World at War - New Patch (1.12.00)
ORIGINAL: redrum68
Looking at the new event, it doesn't require Hawaii unless I'm reading it wrong. Just requires the road hexes along the path and that no Axis naval unit within 10 hexes of Basra port.
; The Road Hexes Between Bandar Abbas and Baku are in Allied hands
#ALIGNMENT_POSITION= 137,66 [2]
#ALIGNMENT_POSITION= 138,66 [2]
#ALIGNMENT_POSITION= 138,64 [2]
#ALIGNMENT_POSITION= 138,65 [2]
#ALIGNMENT_POSITION= 139,63 [2]
#ALIGNMENT_POSITION= 140,63 [2]
#ALIGNMENT_POSITION= 140,62 [2]
#ALIGNMENT_POSITION= 139,61 [2]
#ALIGNMENT_POSITION= 139,60 [2]
#ALIGNMENT_POSITION= 139,59 [2]
#ALIGNMENT_POSITION= 140,59 [2]
#ALIGNMENT_POSITION= 140,58 [2]
#ALIGNMENT_POSITION= 140,57 [2]
#ALIGNMENT_POSITION= 140,56 [2]
#ALIGNMENT_POSITION= 139,56 [2]
#ALIGNMENT_POSITION= 138,56 [2]
#ALIGNMENT_POSITION= 138,55 [2]
#ALIGNMENT_POSITION= 138,54 [2]
#ALIGNMENT_POSITION= 138,53 [2]
#ALIGNMENT_POSITION= 139,52 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; No Axis naval unit is within 10 hexes of Basra Port
#CONDITION_POSITION= 138,67 [10,10] [0,0] [1] [0]
That means it is fairly easy to block as it says nothing about raiding or a convoy route. So a German sub that's "silent" can do the job.


