6-Player Friendly PBEM Global War

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 14. Nov/Dec 1941. EOT(fd). Global Maps. Active Allied.

EOT(fd) = end of turn, factory destruction phase.

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Ronnie
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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 14. Nov/Dec 1941. EOT(fd). Victory Points.

EOT(fd) = end of turn, factory destruction phase.

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Courtenay
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RE: 6-Player Friendly PBEM Global War

Post by Courtenay »

Who is Russia at war with? If they aren't at war with anyone, then they must call a combined action, and are not allowed to call an air action. If they are at war with someone, then where is the action?
I thought I knew how to play this game....
Angeldust2
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RE: 6-Player Friendly PBEM Global War

Post by Angeldust2 »

Soviet Union is at war with Japan.

Both Soviet Union and Japan have agreed to an informal ceasefire, so there is no "action" in the moment at this front.
Angeldust2
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RE: 6-Player Friendly PBEM Global War

Post by Angeldust2 »

Deleted

First post displayed only with very long delay, sorry.
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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

ORIGINAL: Courtenay

Who is Russia at war with? If they aren't at war with anyone, then they must call a combined action, and are not allowed to call an air action. If they are at war with someone, then where is the action?
ORIGINAL: Angeldust2

Soviet Union is at war with Japan.

Both Soviet Union and Japan have agreed to an informal ceasefire, so there is no "action" in the moment at this front.

Below is a summary of the Japanese & USSR Asian war log. A shooting war started between the two on turn 1 and ended that same turn during the peace step with a ceasefire, and not peace, which kept the USSR "technically" at war.

I have two theories, neither of which will either the Soviet or Japanese players will confirm or deny.

The first theory is that the Soviet player intentionally setup weak in Asia in order to "entice" Japan to attack and use his leverage (see Global #50) to work a Ceasefire with Japan versus enforcing a peace. The second theory is that both the Soviet and Japanese players had this agreement in place even before the start of the game and this "shooting" war on turn 1 was for show for the rest of us. Either way, both players benefit.

Japan gains 4 additional RPs on turn 1, doesn't have to worry about garrisoning Manchuria against a Soviet invasion, is free to go all out against China and achieves maximum, or near maximum, production from the get go.

The Soviets, while they do lose 4 RPs, don't have to worry about maintaining a garrison in Asia, are free to go after (and did) Persia recouping 3 of the 4 RPs lost and are at war. Being at war allows the Soviets to take full land, or in the case that Courtenay sited air, options. Also, it allows the Soviet player to use CW CPs in the Persian Gulf to (help) transport the 2 Persian oil on the coast but not connected by rail at Bushier & southeast of Bandar Shapur to factories. This has allowed to the Soviets to achieve full production (wrt/BPs) and save 1 oil per turn since turn 2 (I believe).

Being able to take a land has allowed the Soviet player to "stuff" the border with Germany knowing that they would only really need a couple of impulses to pull back when they had to. My opinion is that I don't believe their "border stuffing" strategy would have been viable, or would have been a heck more risky, if they have been limited to combines. FYI: we're aren't playing with the optional rule that reduces the Nazi-Soviet garrison modifier from 1 to 0.75 in that last half of 1941. It remained 1 for all of 1941.

I must say that being involved in a 6-player game where each player makes moves and decisions that he believes is best for their MP, or MPs, is very interesting and very different from a two player game (i.e., axis vs allied).

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 15. Jan/Feb 1942. Weather & Actions Summary.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 15. Jan/Feb 1942. War Logs Summary.

Notes:
(1) A 10th theater has been added, (China)-Burma-India (CBI), where (China) is specific to Western Allied major powers.
(2) Note that Asian is, and will remain, specific to the China major power.


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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. Start of Turn. War Logs.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. Start of Turn. Resource Lending.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. Asian Theater. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. Asian Theater. Axis #9. Strat.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. Asian Theater. Axis #9. Ground Strike.

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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. Asian Theater. Axis #9. Sian, China.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 15. Jan/Feb 1942. Asian Theater. Allied #12. Japan's Emergency Supply.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. Asian Theater. Allied #12. Sian, China.

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Ronnie
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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 15. Jan/Feb 1942. Asian Theater. EOT(fd).

Note:
(1) Japan (again) offered China surrender (during the conquest phase), which China (again) refused.

EOT(fd) = end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 15. Jan/Feb 1942. CBI Theater. War Logs.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 15. Jan/Feb 1942. CBI Theater. Allied #12. Yellandu, India.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 15. Jan/Feb 1942. CBI Theater. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.

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