ORIGINAL: panzer51
Most German tank losses in the first months of Barbarossa were recoverable, how many of these losses are?
Please feel free to play and try it out. You can see that in-game.
Moderator: Joel Billings
ORIGINAL: panzer51
Most German tank losses in the first months of Barbarossa were recoverable, how many of these losses are?

ORIGINAL: Erik Rutins
ORIGINAL: panzer51
Most German tank losses in the first months of Barbarossa were recoverable, how many of these losses are?
Please feel free to play and try it out. You can see that in-game.
ORIGINAL: Nix77
ORIGINAL: Erik Rutins
ORIGINAL: panzer51
Most German tank losses in the first months of Barbarossa were recoverable, how many of these losses are?
Please feel free to play and try it out. You can see that in-game.
I tried to calculate the actual destroyed AFVs, but couldn't really get the numbers to match... on the Ground Losses screen (L), does the AFV losses number actually include something else on top of destroyed AFVs?
ORIGINAL: Nix77
ORIGINAL: Sauron_II
Some of the screen-shots posted does not really seem that bad from Soviet's perspective.
Even the 2-1 odds attack against the German 7th Pz Division, on TURN 2.
As the Germans, I would be horrified. 178 AFVs out of 253 destroyed (even at the cost of 679 AFVs) is a nightmare for the Germans.
The 7th Pz Division is effectively, emasculated for the rest of Barbarossa.
Where as the Soviets fart more than 679 AFVs at a time. On TURN 2, those are most likely crap Soviet AFVs anyways.
Stalin would be dancing in the Kremlin after receiving this report.
The AFV exchange ratio seems OK to me (4:1 for Germans in that 7thPzD battle), but the total amount of AFV destroyed is the crippling part, especially for the Germans in this case. The Soviets for sure had the upper hand in that battle with 5 divisions facing one GE PzDiv, and the 2:1 victory is well deserved, but the AFV losses got out of hand in that battle too, like in many other examples.
Just guessing here, but it could be that the AFVs are now firing & getting fired at too many times in single battle?
ORIGINAL: Sauron_II
Some of the screen-shots posted does not really seem that bad from Soviet's perspective.
Even the 2-1 odds attack against the German 7th Pz Division, on TURN 2.
As the Germans, I would be horrified. 178 AFVs out of 253 destroyed (even at the cost of 679 AFVs) is a nightmare for the Germans.
The 7th Pz Division is effectively, emasculated for the rest of Barbarossa.
Where as the Soviets fart more than 679 AFVs at a time. On TURN 2, those are most likely crap Soviet AFVs anyways.
Stalin would be dancing in the Kremlin after receiving this report.
ORIGINAL: Sauron_II
1. The Soviet command and control structure had not evolved to the point of allowing a coordinated counter-attack involving 58,000 troops and 850+ afvs, not yet. (the very next turn from one of the greatest strategic and tactical surprise attack in human history...)
Many documented accounts of Soviets trying, but just could not pull it off this early in the war. Numerous such engagements attempted would have the Soviets, haphazardly attacking in piecemeal. (it will still take a good month or two of reorganization, trial and error, combat experience before something even close to this is possible.)
2. For the Germans to basically, line up all their forces and trade blows with an opponent, who has magically brought all 3 rifle divisions, 3 motorcycle regiments and 2 tank divisions (58,000 troops and 867 afvs) to bare in such coordination, at the exact same time - while sustaining these losses, and NOT tactically withdrawing is a flight of fancy.

ORIGINAL: panzer51
Besides allowing Soviets to coordinate all such attacks with great efficiency, the game doesn't proper account for Soviet disaster fuel and ammo management during the first 2 years. Most of tanks were left behind due to breakdown, lack of fuel or ammo. But let's look at the other side, were Soviets even be able to fight Germans in tanks to tank battles?

ORIGINAL: Erik Rutins
ORIGINAL: panzer51
Besides allowing Soviets to coordinate all such attacks with great efficiency, the game doesn't proper account for Soviet disaster fuel and ammo management during the first 2 years. Most of tanks were left behind due to breakdown, lack of fuel or ammo. But let's look at the other side, were Soviets even be able to fight Germans in tanks to tank battles?
Why would you assume the game doesn't account for the Soviet issues with coordination and supply/ammo management?
Regards,
- Erik
1. The Soviet command and control structure had not evolved to the point of allowing a coordinated counter-attack involving 58,000 troops and 850+ afvs, not yet. (the very next turn from one of the greatest strategic and tactical surprise attack in human history...)
