6-Player Friendly PBEM Global War

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 16. Mar/Apr 1942. PTO. EOT(fd). Central Pacific.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. PTO. EOT(fd). Asian Pacific.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. War Logs.

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Ronnie
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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. Axis #1. Strat x 2.

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Ronnie
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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. Axis #1. Ground Strike on Mao's HQ-I.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. Axis #1. Third Battle of Sian, China.

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Ronnie
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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. Axis #1. Central China.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. Axis #1. Hong Kong.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. Axis #1. China's (Lack of) Production & Factories.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. EOT(csp). Hong Kong.

EOT(csp)= end of turn, conquest/surrender phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. EOT(csp). Surrender China? No.

EOT(csp)= end of turn, conquest/surrender phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Asian Theater. EOT(fd). China.

EOT(fd)= end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. (China)/Burma/India (CBI) Theater. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. CBI. Axis #11. Arabian Sea.

1. To the extreme frustration of the (Western) Allied players this happened on the last impulse of the turn.
2. If the turn had continued, with both Japanese ships flipped, then the allies could have replaced the lost CPs, which had negative implications for both supply the allied forces in the East Med and North Africa and to shipment of lent RPs to the USSR.
3. Allied frustration was also compounded by the successful intercept in the East Med of ships trying to reach and defend these CPs in earlier allied impulse.
4. Also, USN carriers and cruisers apparently looking to get to the Pacific through the Med had to "turn around" during the RTB phase because of the lack of supply to allied bases in the Red Sea (i.e., Aden).

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. CBI. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. Medeterrian Theater of Operations (MTO). War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. MTO. Axis #1. East Med.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. MTO. Axis #1. West Med.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. MTO. Allied #3. East Med. Italian/German Intercept.

1. The CW player really wanted to get at least 1 of these 2 BBs into the 0-box of the Arabian Sea and cover the 2 unexposed CPs there.
2. Because of in the presence only 5-movers (or greater) had enough MPs to make it to the Arabian Sea since the allies had no units that would negate this penalty in either the East Med or Arabian Sea.

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RE: 6-Player Friendly PBEM Global War

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Turn 16. Mar/Apr 1942. MTO. Allied #3. East Med. Non-Phasing Search.

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