Guard Units are too easy to come by?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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colberki
Posts: 204
Joined: Sat Jun 16, 2007 4:46 am

Guard Units are too easy to come by?

Post by colberki »

Comparing with E2, seems to me that E1 allows players to practice a dark art that maximizes the number of Guard units in the Red Army leading to a ridiculously overpowered Red Army by the summer of 1942.

Now that E2 is out, and this kind of gamey stuff seems to be moderated, is it worthwhile to still play E1, absent some house rules?

In my own Soviet game in E2 T58, we don't have a single Guard unit but the Red Army is in sight of a Sudden Victory on October 1, 1942.
Chris21wen
Posts: 7463
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Guard Units are too easy to come by?

Post by Chris21wen »

ORIGINAL: colberki

Comparing with E2, seems to me that E1 allows players to practice a dark art that maximizes the number of Guard units in the Red Army leading to a ridiculously overpowered Red Army by the summer of 1942.

Now that E2 is out, and this kind of gamey stuff seems to be moderated, is it worthwhile to still play E1, absent some house rules?

In my own Soviet game in E2 T58, we don't have a single Guard unit but the Red Army is in sight of a Sudden Victory on October 1, 1942.

Never played E2 but if you are on the verge of victory late 42 with or without guards then there's some unbalance with the game with, in your words earlier, 'ridiculously overpowered Red Army by the summer of 1942'?
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