New to the game - Basic Questions
Moderator: Shannon V. OKeets
RE: New to the game - Basic Questions
Thanks guys! How on the earth do you folks that play the cardboard and paper version keep all these rules right?! So glad I've got MWiF enforcing the rules for me.
Ronnie
RE: New to the game - Basic Questions
Our group was convinced we always read the rules correctly. However, we observed that the rules changed AFTER we read them! [:)]
I thought I knew how to play this game....
- Joseignacio
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RE: New to the game - Basic Questions
ORIGINAL: rkr1958
Thanks guys! How on the earth do you folks that play the cardboard and paper version keep all these rules right?! So glad I've got MWiF enforcing the rules for me.
Years of sad arguments lead to this enlightened and merry state... [:'(]
(But we still have to ask sometimes the really , reallly ugly problems because of contradictory rules, and usually the designer or his mates solve them, one has primacy ... because they say so, LOL)
- Joseignacio
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RE: New to the game - Basic Questions
ORIGINAL: Courtenay
Our group was convinced we always read the rules correctly. However, we observed that the rules changed AFTER we read them! [:)]
Sure, there is an auto edit. Everytime you read them they are edited automatically with no less than 25 changes. [:D]
- paulderynck
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RE: New to the game - Basic Questions
Yes, I see the way it can be misunderstood now. I know the Germans also have a base 4-factor ME110 as well as the 5 and I had assumed it was the lower value one. The range was not a giveaway since both can fly 3 when used as bombers.
Thanks, Orm.
Thanks, Orm.
Paul
- Mayhemizer_slith
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RE: New to the game - Basic Questions
Stacking in invasion
Can you invade same hex with 3 corps sized units? At which point overstacking in solved? Before or after land combat?
Can you invade same hex with 3 corps sized units? At which point overstacking in solved? Before or after land combat?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: New to the game - Basic Questions
No, you can not invade the same hex with 3 corps size units. Overstacking is resolved at the end of each step, so the third corps would die long before you got to the combat phase.ORIGINAL: Mayhemizer_slith
Stacking in invasion
Can you invade same hex with 3 corps sized units? At which point overstacking in solved? Before or after land combat?
I thought I knew how to play this game....
- Joseignacio
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RE: New to the game - Basic Questions
I have done in the board and had it done, but maybe I did it wrong, if what Courtenay says it's true, and it sounds like it is.
RE: New to the game - Basic Questions
If someone invaded you with three corps, they pulled a fast one on you.2.3.1. LIMITS
Units that can’t co-operate can’t stack together in the same hex. They can stack together in the same sea-box. Stacking applies at the end of every step and after advance after combat. Stacking also affects how and if units retreat. You cannot voluntarily overstack, but if it happens (e.g., due to liberation), the owner of the hex must destroy enough of the overstacked units to comply with the stacking limits. You must destroy organized units before disorganized units.
I thought I knew how to play this game....
- Mayhemizer_slith
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RE: New to the game - Basic Questions
Thank you.
Another one:
USSR has LND4 in Kola peninsula adjacent to sea (few hexes east of Murmansk). Murmansk has fallen. It’s OOS and disoranized. USSR has no oil in Kola peninsula and there is no land route to oil. USSR has no CPs in area. Can we do anything to reorg it at the end of the turn?
USSR has only one other LND4, cannot reorg by air.
It’s snow in Arctic, sending CW CP does not help as Archangel is frozen.
Creating convoy line from Arctic to Persia does not help. Is this correct?
Another one:
USSR has LND4 in Kola peninsula adjacent to sea (few hexes east of Murmansk). Murmansk has fallen. It’s OOS and disoranized. USSR has no oil in Kola peninsula and there is no land route to oil. USSR has no CPs in area. Can we do anything to reorg it at the end of the turn?
USSR has only one other LND4, cannot reorg by air.
It’s snow in Arctic, sending CW CP does not help as Archangel is frozen.
Creating convoy line from Arctic to Persia does not help. Is this correct?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: New to the game - Basic Questions
I see no reason why a CP chain from the Arctic to Persia would not help. This, if course, only helps if Persia is Allied controlled.
The LND4 is on a coastal hex, and I do not recall anything prohibiting supply to coastal hexes in winter. Iced in ports, yes. But not coastal hexes.
So, as I understand it, you need to trace to the oil through an ice-free port. And that port can be half-way around the world, like Persia.
The LND4 is on a coastal hex, and I do not recall anything prohibiting supply to coastal hexes in winter. Iced in ports, yes. But not coastal hexes.
So, as I understand it, you need to trace to the oil through an ice-free port. And that port can be half-way around the world, like Persia.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
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RE: New to the game - Basic Questions
OK. So if we do get the convoy line we can either reorg LND4 or edit save file to do it.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- paulderynck
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RE: New to the game - Basic Questions
Has to be a USSR controlled oil in Persia. Only cooperating Allies can share oil. Or perhaps there's a Persian port that connects back to a USSR controlled oil?
Paul
- Mayhemizer_slith
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RE: New to the game - Basic Questions
USSR controls Persia.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: New to the game - Basic Questions
(1) I'm just trying to figure out the maximum build points that the USA can give to Free France each turn.
(2) Free France's home country is Senegal.
(3) Quoting form the rules as coded, page 104, "During the production step, you transport the promised build points to any city or major port in the recipient's home country ... 2 build points to the capital and 1 to each other city and major port cumulative ..."
(3) Dakar, which is the only city in Senegal, is both a capital and major port.
(4) Doesn't this mean that Free France could get and save a maximum of 3 BPs per turn?
(5) Why is the US able to send 7 and Free France save the 7 BPs?

(2) Free France's home country is Senegal.
(3) Quoting form the rules as coded, page 104, "During the production step, you transport the promised build points to any city or major port in the recipient's home country ... 2 build points to the capital and 1 to each other city and major port cumulative ..."
(3) Dakar, which is the only city in Senegal, is both a capital and major port.
(4) Doesn't this mean that Free France could get and save a maximum of 3 BPs per turn?
(5) Why is the US able to send 7 and Free France save the 7 BPs?

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Ronnie
RE: New to the game - Basic Questions
I can't see any reason why the French should get more than three build points, instead of the five (not seven) that they are getting, unless the French have built two factories in Senegal, which I don't think they have.
Your picture raises a question for me: Why are only a few hexes in Senegal shown as Free French owned? A large number seem to be neutral, which makes no sense, since all hexes in an active country must be owned by someone. Or is this some peculiarity of the production map display?
Your picture raises a question for me: Why are only a few hexes in Senegal shown as Free French owned? A large number seem to be neutral, which makes no sense, since all hexes in an active country must be owned by someone. Or is this some peculiarity of the production map display?
I thought I knew how to play this game....
RE: New to the game - Basic Questions
Sorry. I cut in Dakar from the original map with units off and pasted that over the map in the production screen because Dakar has 2 Free French units in it. So it's a peculiarity of my cutting and pasting. Sorry. [:(]ORIGINAL: Courtenay
I can't see any reason why the French should get more than three build points, instead of the five (not seven) that they are getting, unless the French have built two factories in Senegal, which I don't think they have.
Your picture raises a question for me: Why are only a few hexes in Senegal shown as Free French owned? A large number seem to be neutral, which makes no sense, since all hexes in an active country must be owned by someone. Or is this some peculiarity of the production map display?
Ronnie
- Joseignacio
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RE: New to the game - Basic Questions
One thing is how many build points you can receive and another is how many you can save if you are using
you can receive up to 5 BP per minor port, and Dakar is a Major... and you can save up to 16 in Dakar
I would guess that were you not saving them, the max would be 3. Because this optional is only about saving BPs.
13.6.8 Saving build points (AfA option 31)
You may save build points you did not spend in the production step. Use build point markers to show how many build points are being saved.
You may save only 1 build point marker (of any value) in each city or port (cumulative) in your major power’s home country (any Commonwealth home country) and double these limits in your major power’s capital (e.g. The Commonwealth can save 16 build points (4 x 4) in London). This is in addition to saved oil (see 13.5.1).
you can receive up to 5 BP per minor port, and Dakar is a Major... and you can save up to 16 in Dakar
I would guess that were you not saving them, the max would be 3. Because this optional is only about saving BPs.
RE: New to the game - Basic Questions
Not sure where you get that you can get 5 BP to a minor port. A minor port can receive 5 resources. And no additional BPs. A city with a minor port, and no factories, can receive one BP.ORIGINAL: Joseignacio
One thing is how many build points you can receive and another is how many you can save if you are using
13.6.8 Saving build points (AfA option 31)
You may save build points you did not spend in the production step. Use build point markers to show how many build points are being saved.
You may save only 1 build point marker (of any value) in each city or port (cumulative) in your major power’s home country (any Commonwealth home country) and double these limits in your major power’s capital (e.g. The Commonwealth can save 16 build points (4 x 4) in London). This is in addition to saved oil (see 13.5.1).
you can receive up to 5 BP per minor port, and Dakar is a Major... and you can save up to 16 in Dakar
I would guess that were you not saving them, the max would be 3. Because this optional is only about saving BPs.
Cut from RAC: 13.6.4 Lend lease
....
During the production step, you transport the promised build points to any city or major port in the
recipient’s home country (current home country in the case of the Commonwealth). You do this in exactly the same
way as you transport resources (see 13.6.1), except that you can also transport an additional 2 build points to the
capital and 1 to each other city and major port cumulative, each turn (e.g. you could transport 6 build points to
London each turn; 2 for being the capital, 3 for the factories and 1 for the major port in the hex). Promised build
points that can’t be transported are lost.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Joseignacio
- Posts: 3109
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: New to the game - Basic Questions
You quote it yourself.
13.6.1 Resources
(...)
A side can only ship 5 resources a turn into, and/or out of, each minor port.
13.6.8 Saving build points (AfA option 31)
(...)
You transport saved build points as you do resources (see 13.6.1) except that may be transported to cities and ports that are not factories.





