ORIGINAL: Evoken
Xargun has a good point on ship building , i believe putting ships in a task force doesnt count towards shipyard requirement for Japan. I believe this is a good solution;ORIGINAL: Xargun
I am just starting a game with this variant rule against Nomad - we picked 100 points and had our choices done in 2 days -- I was the slow poke as I had never done this before and as Japan there are a lot of interesting choices... Problem for a lot of the 'extra' choices is that Japan has to build them all (whereas the Allies do not) so you have to be careful. As for adding tons of oil, you can only add 1 50 point oil source max... And its expensive - 5 points (one of the most expensive picks on the list).
I like the idea as you can take what your side offers and adjust for your play style and known weaknesses... If you always lose a couple CVs to be being too aggressive, well then you can add a couple more into the queue and so forth. I picked several choices to offset my known game weaknesses - and several just because they seem to great to pass up... only time will tell with those.
I am considering running an AAR opposite Nomad but haven't decided yet. AARs are always interesting in the beginning but often peter out after a few months.
Xargun
1) Doesnt put strain on Japanese economy
2) Japanese player cant accelerate ships bought with points , would be more balanced
This idea crossed my mind when I was doing yours and deaniks changes.


[/center]




