MPP collection frequency?

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CaesarAug
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Joined: Tue Jun 23, 2015 4:54 am

MPP collection frequency?

Post by CaesarAug »

Quick question: is MPP collection after each turn hard-coded or is the frequency of collection moddable?

Example: if a game is based on 7-day alternate turns, but the MPP is set to normalisation at 14 days,
even though MPP income is calculated each turn, will it actually be effective in-game every 14 days?

Thanks!
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Elessar2
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RE: MPP collection frequency?

Post by Elessar2 »

No, it will be half of what it would have been collected at the end of every turn, as in the same amount each turn (absent conquests or lost resources). Unless I didn't fully grok the intent of your question.
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CaesarAug
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RE: MPP collection frequency?

Post by CaesarAug »

Ah, thanks. You see, I was wondering if the frequency of MPP collection is moddable.
It would seem not, i.e., MPPs are calculated after each turn (no matter the number of days) and added to country totals.

Basically, I’m testing 7-day alternate turns, or 14-day simultaneous turns, which doubles the turns in a game.
The Manual specifically mentions that if that is the case, prices would have to be increased and/or resource MPP values reduced, in order to balance MPP default-game parameters.

So I was inquiring if there was another way of adjusting everything without having to, say, double the price for units and research.

Your answer is therefore, interesting. A game with 7-day alternate turns with a 14-day normalisation has the effect of halving the MPPs after each turn. If I understand aright, this effectively maintains game-default MPP income for a game-default 14-day alternate turns in a modded game of 7-day alternate turns.

Am I understanding this correctly?
SittingDuck
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RE: MPP collection frequency?

Post by SittingDuck »

I think something to consider is that the MMP hits that come from some events will not be adjusted. You can, of course, go through the game and half the MMP cost of an event and make it x2 turns. Or some such black magic.
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