Priority for R.A.D units

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Stamb
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Priority for R.A.D units

Post by Stamb »

It would be nice to have an ability to specify (ideally exactly which) hexes to repair for a R.A.D units. I can not understand current logic that they repair some random useless single rails. Is this sabotage?
Yes i know that i have to spend full HQ and assign at least 2 units to it in a hope that at least 1 of them will go where i want, but it is just a waste of a turn in my opinion.

Why as a player i have no control where to go with them?
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RE: Priority for R.A.D units

Post by GibsonPete »

+1
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RE: Priority for R.A.D units

Post by Denniss »

I'd rather keep the auto system but with RAD units prioritizing double track rail hexes over single track ones
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RE: Priority for R.A.D units

Post by Gunnulf »

Considering the amount of detail and control everywhere else it does seem like a strange design choice to make these so random. I'd have gone with making this auxilary repair units that can do a single (already connected) hex at a time, it would hardly be a lot to manage and would make sense to have these as mini FDB teams.
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RE: Priority for R.A.D units

Post by DeletedUser1769703214 »

The current system is fine. If you are having problems then you need to re-analyze how you are utilizing these RAD battalions & regiments.
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RE: Priority for R.A.D units

Post by Stamb »

ORIGINAL: HardLuckYetAgain

The current system is fine. If you are having problems then you need to re-analyze how you are utilizing these RAD battalions & regiments.

I want to repair double line. In order to do that i have to assign at least 2 RAD units to a an empty HQ and place it within 5 hexes range so there will be a chance that at least 1 of the units will go to a hex with a double rails line.

If i assign this units to an army or army group... they will go everywhere with some chance of hitting useful lines.}


In the end - instead of making progress to the east about 50% of their job is just useless. With an amount of clicking that player has to do in this game i see no problem in making few more clicks to select where do i want to repair my rails.
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RE: Priority for R.A.D units

Post by Stamb »

When it is the first winter day? Around turn 30-40?
It means that for each RAD unit that was not making repair in a useful rail hexes you are missing 1 hex :)

4 units * 30 turns = 120 hexes.

Its a huge number that AXIS is missing
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RE: Priority for R.A.D units

Post by DeletedUser1769703214 »

ORIGINAL: Stamb

ORIGINAL: HardLuckYetAgain

The current system is fine. If you are having problems then you need to re-analyze how you are utilizing these RAD battalions & regiments.

I want to repair double line. In order to do that i have to assign at least 2 RAD units to a an empty HQ and place it within 5 hexes range so there will be a chance that at least 1 of the units will go to a hex with a double rails line.

If i assign this units to an army or army group... they will go everywhere with some chance of hitting useful lines.}


In the end - instead of making progress to the east about 50% of their job is just useless. With an amount of clicking that player has to do in this game i see no problem in making few more clicks to select where do i want to repair my rails.

So you are coming at this from a point of "make it easy" for me please. At least that is my take on what you are saying. I get it. But the system currently in place can make repairs pretty easy if you take the time, which it seems may be an issue here, and figure out how to use all 7 in a concentrated area to get hexes converted. Or how ever many battalions you need for that area. After a few turns you can have a slew of hexes converted and done with a bit of planning without wasting RAD units. If you require repairing dual track and it is important then you better have an FBD that way instead of relying on your 7 RAD battalions.

Post a screenshot and show me what you are doing then I will show you what I do with the RAD battlions.

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RE: Priority for R.A.D units

Post by DeletedUser1769703214 »

ORIGINAL: Stamb

When it is the first winter day? Around turn 30-40?
It means that for each RAD unit that was not making repair in a useful rail hexes you are missing 1 hex :)

4 units * 30 turns = 120 hexes.

Its a huge number that AXIS is missing

Why would your RAD unit not be repairing? It won't repair if you set the unit up wrong per the rules in the manual. Or are you trying to say that you want to use the free RAD battalions as FBD's repairing non connected rail multiple hexes? If so that isn't allowed by the manual.
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RE: Priority for R.A.D units

Post by DesertedFox »

Yes, how ridiculous of the devs to make this a random event. If the German player could have complete control as common sense would dictate, it would allow them to concentrate on one line and a very very very early ahistorical assault on Moscow a reality, as they wouldn't have any supply issues to slow them down.

This then would make this game a wet dream for those German fans in the peanut gallery.

Yes, I agree, give them total control then the entire logistics system would have to be overhauled to accommodate this change so the Germans will have to be constrained by logistics like they were historically.

Rewriting the logistics should be no big deal, it's not like the devs have anything better to do.

It will be much easier if you would just give your self say 9 or 10 more rail repair units in the editor, problem solved.

The only hard part will be finding a human player dumb enough to play you. Of course, that won't be a problem if you get your jollies beating up the AI.


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RE: Priority for R.A.D units

Post by Stamb »

ORIGINAL: HardLuckYetAgain

So you are coming at this from a point of "make it easy" for me please. At least that is my take on what you are saying. I get it. But the system currently in place can make repairs pretty easy if you take the time, which it seems may be an issue here, and figure out how to use all 7 in a concentrated area to get hexes converted. Or how ever many battalions you need for that area. After a few turns you can have a slew of hexes converted and done with a bit of planning without wasting RAD units. If you require repairing dual track and it is important then you better have an FBD that way instead of relying on your 7 RAD battalions.

Post a screenshot and show me what you are doing then I will show you what I do with the RAD battlions.



I don't want to have an easy game. I just want to have control over the things.
Here is an example. 3 units assigned to an army. So it can send them to a hexes with a maximum range of 15. And instead of going to Leningrad it selects some useless hexes. At least 1 of them has double rail, but i dont need it anyway...

And i was not able to assign them to a corps that is nearby because previously this RAD units were on the other side of the map and you can not select corps that are not within some range.
So i had to assign them to a closest army just to bring them here and then reassign to a corps with a hope that they will go to Leningrad.


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RE: Priority for R.A.D units

Post by Stamb »

ORIGINAL: DesertedFox

Yes, how ridiculous of the devs to make this a random event. If the German player could have complete control as common sense would dictate, it would allow them to concentrate on one line and a very very very early ahistorical assault on Moscow a reality, as they wouldn't have any supply issues to slow them down.

This then would make this game a wet dream for those German fans in the peanut gallery.

Yes, I agree, give them total control then the entire logistics system would have to be overhauled to accommodate this change so the Germans will have to be constrained by logistics like they were historically.

Rewriting the logistics should be no big deal, it's not like the devs have anything better to do.

It will be much easier if you would just give your self say 9 or 10 more rail repair units in the editor, problem solved.

The only hard part will be finding a human player dumb enough to play you. Of course, that won't be a problem if you get your jollies beating up the AI.


I would agree to have 3 or 4 hexes that i can select where to repair instead of all RAD units. I understand that complete controll of all of the units will represent something like an additional FBD or two.

But current system is not the best, IMHO.
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RE: Priority for R.A.D units

Post by Stamb »

Here is another example.
I made a mistake. Did not notice that there is rail line and just moved forward with a FBD.
Now i really want to repair that specific hex.
What i have to do now? I have to assign all of the RAD units to a closest army, because you can not choose corps if it is not close to a RAD unit, in a hope that some of them will go there. And probably it will work. But i have to use all of them to maximize chance of repair for that specific case, otherwise i have to wait and pray for 1 more turn.

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RE: Priority for R.A.D units

Post by Stamb »

This is the first time i see this:
RAD unit is in the hexes but does not repair it

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RE: Priority for R.A.D units

Post by DeletedUser1769703214 »

ORIGINAL: DesertedFox

Yes, how ridiculous of the devs to make this a random event. If the German player could have complete control as common sense would dictate, it would allow them to concentrate on one line and a very very very early ahistorical assault on Moscow a reality, as they wouldn't have any supply issues to slow them down.

This then would make this game a wet dream for those German fans in the peanut gallery.

Yes, I agree, give them total control then the entire logistics system would have to be overhauled to accommodate this change so the Germans will have to be constrained by logistics like they were historically.

Rewriting the logistics should be no big deal, it's not like the devs have anything better to do.

It will be much easier if you would just give your self say 9 or 10 more rail repair units in the editor, problem solved.

The only hard part will be finding a human player dumb enough to play you. Of course, that won't be a problem if you get your jollies beating up the AI.



Huh????????? How am I the "Escape Goat" again all things German? :( I said above the system is fine and just need to learn how to use it to best effect as a German player. /Sigh......
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RE: Priority for R.A.D units

Post by DesertedFox »

ORIGINAL: HardLuckYetAgain

ORIGINAL: DesertedFox

Yes, how ridiculous of the devs to make this a random event. If the German player could have complete control as common sense would dictate, it would allow them to concentrate on one line and a very very very early ahistorical assault on Moscow a reality, as they wouldn't have any supply issues to slow them down.

This then would make this game a wet dream for those German fans in the peanut gallery.

Yes, I agree, give them total control then the entire logistics system would have to be overhauled to accommodate this change so the Germans will have to be constrained by logistics like they were historically.

Rewriting the logistics should be no big deal, it's not like the devs have anything better to do.

It will be much easier if you would just give your self say 9 or 10 more rail repair units in the editor, problem solved.

The only hard part will be finding a human player dumb enough to play you. Of course, that won't be a problem if you get your jollies beating up the AI.



Huh????????? How am I the "Escape Goat" again all things German? :( I said above the system is fine and just need to learn how to use it to best effect as a German player. /Sigh......

My comments were obviously not aimed at you.
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RE: Priority for R.A.D units

Post by carlkay58 »

Stamb - a few comments.

On your Leningrad picture you want the RADs to repair towards Leningrad - but they can't because the rail up there is YELLOW so it is not connected to your rail net. Instead it is filling in rail hexes that are adjacent (not necessarily connected) to operating rail lines while also fixing the missed rail hex to connect all of those yellow rails to your railnet.

Your second picture where you had missed a rail hex is something that happens to just about everyone once or twice in the games we play. You learn not to make that mistake in the future with your NBD forces. You should also have realized it the turn after you missed it and been able to react accordingly.

Your third picture and question is that you have bad weather - heavy rain and possibly heavy mud. In that case a single RAD (or sometimes even two) cannot repair a rail in one turn. In this case it will remain in that hex until it is repaired.

My techniques is to concentrate all of the RAD units in the 18th Army for the first few turns to give a big impulse to finishing the damaged rails in the Baltic Area. The fact that they are repairing within 15 hexes of the Army HQ is no problem for me as I keep the Army HQ where it will have maximum coverage to catch damaged rail hexes and complete the holes in my captured rail net. After that I usually send the majority south where one of the Hungarian Corps HQ becomes my method of controlling the RADs within 5 hexes and finishing off connecting rails or even some double rails that my FBDs in the south have bypassed. I usually also assign a Rumanian Corps HQ to doing the same later. Once you get a handle on how to use them like this you will be surprised at how much control you have over what is repaired by them.

Once the railnet is fairly well fleshed out I tend to spread them out to infantry Corps HQs in quieter sectors where I may only be advancing one or two hexes per turn and they can keep up with the advance. This is usually during the 42 Summer offensive.
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RE: Priority for R.A.D units

Post by Stamb »

ORIGINAL: carlkay58

Stamb - a few comments.

On your Leningrad picture you want the RADs to repair towards Leningrad - but they can't because the rail up there is YELLOW so it is not connected to your rail net. Instead it is filling in rail hexes that are adjacent (not necessarily connected) to operating rail lines while also fixing the missed rail hex to connect all of those yellow rails to your railnet.

it is connected to my rails line, but enemy is nearby, which makes it yellow i believe, as i remember i did not miss any hexes there
Your second picture where you had missed a rail hex is something that happens to just about everyone once or twice in the games we play. You learn not to make that mistake in the future with your NBD forces. You should also have realized it the turn after you missed it and been able to react accordingly.

yes, we have to learn on mistakes :) I had to move with my FBD forward cuz winter is coming and i left it to a RAD unit in a hope that it will repair it
Your third picture and question is that you have bad weather - heavy rain and possibly heavy mud. In that case a single RAD (or sometimes even two) cannot repair a rail in one turn. In this case it will remain in that hex until it is repaired.
this is what i also thought, but other RAD units were repairing hexes in the same conditions...
Actually that RAD unit stayed there for the next turn with no effect, so i just got there with my other FBD.
My techniques is to concentrate all of the RAD units in the 18th Army for the first few turns to give a big impulse to finishing the damaged rails in the Baltic Area. The fact that they are repairing within 15 hexes of the Army HQ is no problem for me as I keep the Army HQ where it will have maximum coverage to catch damaged rail hexes and complete the holes in my captured rail net. After that I usually send the majority south where one of the Hungarian Corps HQ becomes my method of controlling the RADs within 5 hexes and finishing off connecting rails or even some double rails that my FBDs in the south have bypassed. I usually also assign a Rumanian Corps HQ to doing the same later. Once you get a handle on how to use them like this you will be surprised at how much control you have over what is repaired by them.

This is also what i did, exception is that i was using empty German HQ. But later on when it is time to dig in there is not enough free HQ, so i had to use armies.

Thanks for a detailed comments :)
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RE: Priority for R.A.D units

Post by Jango32 »

Maybe pay AP to mark a hex 'priority repair' for railway repair battalions, similar to the priority repair system for construction units in city hexes.
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RE: Priority for R.A.D units

Post by Stamb »

ORIGINAL: Jango32

Maybe pay AP to mark a hex 'priority repair' for railway repair battalions, similar to the priority repair system for construction units in city hexes.
I think it will be a waste of AP. Also priority repair it not worth it as even when there are free construction units in OKH some cities, even huge one like Kharkov are ignored ...
Its better to spend this AP to assign construction units directly. This is what i noticed and what Jubjub also wrote in one of his topics.
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