Uncertainty Rule

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

Moderators: Vic, Decisive Campaigns Ardennes Offensive Mods

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Octavian
Posts: 74
Joined: Fri Nov 29, 2019 9:33 am

Uncertainty Rule

Post by Octavian »

I am struggling with that and find the manual confusing:
from what I guess, I´d say that using uncertainty means that you discover part of the value of a unit (the loaded dice) only after a couple of fights. Is that right? And does that mean, that on a certain point the value of the "loaded dice" is fixed and from then on you know (at least partly) what you can expect from that unit? Since I see a lot of changing figures even after let´s say half a dozen fights, I am not sure, if my interpretation is correct, or if the loaded Dice always is and will stay an uncertainty, which for me would spoil the whole thing.
Anyone able to answer that out there?
Stelteck
Posts: 1429
Joined: Tue Jul 20, 2004 5:07 pm

RE: Uncertainty Rule

Post by Stelteck »

I think the loaded dice have more probability to give around a high value or low value, according to a secret parameter than you can begin to guess after more fight.
Brakes are for cowards !!
Octavian
Posts: 74
Joined: Fri Nov 29, 2019 9:33 am

RE: Uncertainty Rule

Post by Octavian »

Thanks Stelteck.
Anyone out there with more than a guess and an exact definition - i think this is quite an important matter, since, if u choose uncertainty rule, this is used in EVERY fight, isn´t it. So we shouldn´t be left guessing around, what it means.
ltmoravcuk
Posts: 19
Joined: Tue Aug 16, 2016 7:35 pm

RE: Uncertainty Rule

Post by ltmoravcuk »

I think it is better to turn off this option. For me it is confusing.
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king171717
Posts: 298
Joined: Sat May 14, 2016 7:16 pm

RE: Uncertainty Rule

Post by king171717 »

I turn it off. As I am still learning all the rules and units effectiveness.
Jagger2002
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RE: Uncertainty Rule

Post by Jagger2002 »

The concept is one die roll is fixed. It will always be the same. After a number of rolls, you will get a good grasp of whether it is a good or bad die. Units with good die are performing at a high level in this battle and those with a bad die at a lower level. Over time, you recognize which units are performing better and try to use them for important tasks. The opposite applies to units with a poor fixed die roll. That is the general concept as I understand it. It also helps differentiate units of the same type. Instead all vanilla, there is some variation in units even though they may be exactly the same in stats.
Octavian
Posts: 74
Joined: Fri Nov 29, 2019 9:33 am

RE: Uncertainty Rule

Post by Octavian »

Thanks, Jagger 2002, that helps. So I was right in guessing, that with uncertainty you discover the "value" of a unit after a couple of fights and from then on it is fixed in that regard. Well.
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Vic
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RE: Uncertainty Rule

Post by Vic »

I am not sure you really want to know, but basically each unit rolls a 2d6 to determine what kind of loaded dice it gets.


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Octavian
Posts: 74
Joined: Fri Nov 29, 2019 9:33 am

RE: Uncertainty Rule

Post by Octavian »

You are right: I don´t know, if I really want to know..:)
But thanks anyhow!
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