Starting A Multiplayer Game

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Comrade_Klimik
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Joined: Thu Nov 18, 2021 2:27 am

Starting A Multiplayer Game

Post by Comrade_Klimik »

Going to start one of the smaller scenarios as the soviets as a co-op game with friends and had a few questions about how people normally run their games and the general environment of how a multiplayer game should go. Any other tips for MP/Co-op would be greatly appreciated.

-What is your opinion of the PBEM system?
-How do players usually divide up command? I would be interested in an answer for this for the grand campaign as well. Do people choose a front and manage that area for the whole war? Or do you control certain generals and their subordinates until they are replaced/killed etc.? Can one player be a dedicated air player?
-What is a smart way to divide up units coming in from scheduled reinforcements and theater boxes?
-If we want to edit some things with the editor, is there a way to distribute the edited game files so everybody's game is running with the same edited files?
ShaggyHiK
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Joined: Sun Oct 10, 2021 12:38 pm

RE: Starting A Multiplayer Game

Post by ShaggyHiK »

It all depends a lot on how the players organize it themselves. PBME is a game with a password so that the opponent does not know where your troops are and what you are up to.
Usually in 4x4 parties, the 1 commander system is used, he also combines the work of aviation, this is relative to vite2, and 3 direction commanders. North-Center-South.
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malyhin1517
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Location: Ukraine Dnepropetrovsk

RE: Starting A Multiplayer Game

Post by malyhin1517 »

In addition to aviation, the commander-in-chief usually deals with the logistics and repair of the railway, the distribution of reinforcements and the management of other theaters.
Sorry, i use an online translator :(
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