Hot Patch 04 04 00 00

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Shannon V. OKeets
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Hot Patch 04 04 00 00

Post by Shannon V. OKeets »

Below is a DropBox link to HotPatch version 04.04.00.00.

https://www.dropbox.com/s/le47hrm0a72e2 ... 0.zip?dl=0


DropBox is easy to use. You just go to the link (it is https:/www.dropbox.com link).

Within the zipped file are: (1) the new version of MWIF.exe, and (2) the Release Notes for that version.

Note that to use this Hot Patch you have to have installed the Public Beta 04.02.00.00.

==================
Release Notes for Hot Patch Version 04.04.00.00
(changes since 04.03.01.00)

All Modes of Play

Scenarios
1. Fixed a problem with some later scenarios (e.g., Missed the Bus, Lebensraum) where the German replacement battleships were included in the German setup. Now those units can only enter the game if the German player explicitly builds them.

Initiative
2. Fixed a new problem in changing from the Initiative form to the Move First form. This bug was created when I was adding branching logic for the AI Opponent code.

Land Operations
3. Fixed another combination of a Commonwealth territorial unit cooperating with units belonging to a Commonwealth aligned minor country. The program now let’s them stack together.

Reorganization
4. Removed a recently added line of code which was forcing the cost for an HQ to reorganize an armor/mechanized unit to an minimum of 1. When an armor HQ uses an offensive chit, the cost can be less than 1 (e.g., 0.5 reorganization points).

Supply
5. Fixed a newly created infinite loop when searching for supply from aligned minor country capitals (e.g., Warsaw) to a primary supply source.

6. Shortened the time required to recalculate supply substantially by eliminating searches by Japan and its aligned minor countries (e.g., Korea) which checked if ports in Europe could reach a primary supply source in Japan. In one instance the search time went from 64 seconds to under 1 second.

7. Fixed a problem with units belonging to a major power tracing supply (overseas) to a primary supply source belonging to an aligned minor country. For instance, Commonwealth units were incorrectly being shown as in supply when they could trace (overseas) to a city in Egypt.

Production Planning
8. Added a line of code to prevent the Canadian oil resource in Estevan from ever being used to fulfill a Commonwealth to China trade agreement for an oil point.


Steve

Perfection is an elusive goal.
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gw15
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RE: Hot Patch 04 04 00 00

Post by gw15 »

Number 7 above has not been fixed. See Peter's post in Beta Tester forum.
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