Various Map Mods issues?

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Zovs
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Various Map Mods issues?

Post by Zovs »

Using GME to swap out map mods (or other art mods) I have noticed that for the TEC chart in the upper right the various industry and roads shows up 'un-expectantly' on the map artwork in both the stock game alpha and the patch beta.

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Just wondering if others spotted this or if its just me?
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Yaab
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RE: Various Map Mods issues?

Post by Yaab »

Never seen this. I use one WiTP:AE install for stock map scenarios, and another WITP:AE install for extended map scenarios.
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Andrew Brown
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RE: Various Map Mods issues?

Post by Andrew Brown »

ORIGINAL: Zovs

Using GME to swap out map mods (or other art mods) I have noticed that for the TEC chart in the upper right the various industry and roads shows up 'un-expectantly' on the map artwork in both the stock game alpha and the patch beta.

Image

Image

Just wondering if others spotted this or if its just me?

That is a mismatch between the map art and the map data. It may be that with these map art mods, they are redoing the area of the map where the map legend is, but not changing the map data to match. What map mods are they?
Information about my WitP map, and CHS, can be found on my WitP website

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Zovs
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RE: Various Map Mods issues?

Post by Zovs »

Both of the screenshots were just recently downloaded by me, and all the following map mods have this issue with both the alpha and beta patch they are:

YamatoDamashii v2
Skacee-TP2C-Stock
Skacee-1942-Stock
Skacee-Chemkid (stock) finished
Kamikaze Bellum Pacifica Map

The only one of the stock map mods that seems to not display this is the WitP-AE Map - Stock 2021
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Zovs
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RE: Various Map Mods issues?

Post by Zovs »

I take that back, even the last map mod I mentioned has this issue to a lesser extent.

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Andrew Brown
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RE: Various Map Mods issues?

Post by Andrew Brown »

ORIGINAL: Zovs

I take that back, even the last map mod I mentioned has this issue to a lesser extent.

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I was going to say that looks OK, until I noticed a stray bit of road data near the Major River legend item. Not sure how that stray bit of data got there, but I will clean that up for when I next update the map data file.
Information about my WitP map, and CHS, can be found on my WitP website

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Zovs
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RE: Various Map Mods issues?

Post by Zovs »

Thank you. I certainly don’t know anything on how to mod or edit any of the mods.
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Nomad
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RE: Various Map Mods issues?

Post by Nomad »

I am using the standard map and it does not show that extra trail snip next to the major river.
The other road symbols show up because they have pressed the "R" key to show roads.
Those map panels that do not show the terrain will still have the roads show up in the
legend area unless they edit the pwhexe.dat file.
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Kull
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RE: Various Map Mods issues?

Post by Kull »

Similar "issue" with the F6 key, although even the Stock maps have some oddities just to the right of the search arc graphic. Since the R key and F6 are intended for brief on-off use in order to confirm terrain features on active parts of the map, I'd say it's just as well that map mods ignore this issue rather than have to modify pwhex files for such a limited, "non-game-effect" purpose.
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Zovs
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RE: Various Map Mods issues?

Post by Zovs »

Ah so F6 and R toggle those on/off? Still reading through the manual, and on May 6 of solo Coral Sea.
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Zovs
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RE: Various Map Mods issues?

Post by Zovs »

So I fixed my resolution issues (see the post Oh My Goodness!) using SeaBee and I no longer see any of the display issues with the map mods!

Go figure.

Case closed, Kull made me a believer. No idea why the other screen res made it funky, but all is well in my world now!

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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
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