6-Player Friendly PBEM Global War

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rkr1958
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RE: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 17. May/June 1942. Economics. Use Oil - Germany.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 17. May/June 1942. Economics. Use Oil - Vichy.

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RE: 6-Player Friendly PBEM Global War

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Turn 17. May/June 1942. EOT(fd). Build Spiral.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 17. May/June 1942. EOT(fd). Control.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 17. May/June 1942. EOT(fd). Units.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 17. May/June 1942. EOT(fd). Active Axis.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 17. May/June 1942. EOT(fd). Active Allied.

EOT(fd) = end of turn, factory destruction phase.

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rkr1958
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RE: 6-Player Friendly PBEM Global War

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Turn 17. May/June 1942. EOT(fd). Victory Points.

EOT(fd) = end of turn, factory destruction phase.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Weather & Actions Summary.

Notes:
(1) L* = O-chit player during a land with an HQ to double land combat factors.
(2) German played a L* on impulse 1 and the USSR played a L* on impulse 2.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. War Logs Summary.

Notes:
(1) 12 theaters are currently configured; however, only 11 of the 12 are combat theaters. That is, N/A is not.
(2) A total of 143 events were logged, of which 120 (84%) were combat events. This turn saw the most combat events logged so far this game.
(3) 9 of the 11, or 82%, of all combat theaters saw action (i.e., at least 1 combat).
(4) The most active theater was the Eastern Front which saw almost 40% (i.e., 47/120) of all the combat logged.
(5) Japan was also very active with a total of 35 events, of which 34 (97%) were combat events, logged across 4 theaters (Asian, CBI, Pacific & East African). Japan was involved in 28% of all combat events logged this turn.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Start of Turn. War Logs.

Note:
(1) Global event #996, in which we agreed to update to MWiF version 4.4.0 (debug), was not at the start of the turn but happened at the beginning of axis impulse #7.
(2) The axis wanted to move first and had to request a re-roll to win the initiative.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Start of Turn. Resource Lending.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. War Logs.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. Axis #1. Strat.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. Axis #1. Kunming, China.

1. The Nationalist hold again!
2. This time Japan had better than a 96% chance of taking the city (and factory) but failed to do so!

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. Axis #1. China CCP.

1. The IJA in the north successful push on towards the last of two remaining cities (i.e., remaining factories) needed for the total conquest of China.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. Axis #3. China CCP. Ground Strike vs Mao.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. Axis #5. China CCP. Ground Strike Try #2 vs Mao.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. Axis #5. China CCP. IJA Land Combat.

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RE: 6-Player Friendly PBEM Global War

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Turn 18. Jul/Aug 1942. Asian Front. Axis #7. China CCP 74, 132.

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